Crash when loading new area V0.70.2

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Shidan
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Posts: 1234
Joined: Mon Oct 22, 2012 1:41 pm

Tue Dec 09, 2014 4:48 pm

Just started new game. Ran around corner and when it started loading new area it crashed.

Other than that it's been great! Been mauled by two packs of dogs already!
Attachments
crashdump0.70.0_x64.zip
updated version number
(162.76 KiB) Downloaded 379 times
Last edited by Shidan on Mon Dec 15, 2014 6:03 pm, edited 1 time in total.

tommylee1492
Posts: 5
Joined: Sat Dec 21, 2013 4:33 pm

Tue Dec 09, 2014 4:55 pm

Started new game, running to new city, dogs start to chase and when it puased to load new area crash.
Attachments
crashdump0.70.0_x64.zip
(141.32 KiB) Downloaded 234 times

tommylee1492
Posts: 5
Joined: Sat Dec 21, 2013 4:33 pm

Tue Dec 09, 2014 5:10 pm

Same Again
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crashdump0.70.0_x64.zip
(131.85 KiB) Downloaded 212 times

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Zeal
Posts: 526
Joined: Mon Mar 24, 2014 1:41 am

Tue Dec 09, 2014 8:56 pm

Same issue.
Attachments
crashdump0.70.0_x64.zip
(181.04 KiB) Downloaded 232 times
OS: Windows 7 Home Premium 64-bit
Processor: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 CPUs), ~3.4GHz
Memory: 16Gb
AMD Radeon R9 390 Series

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magontek
Posts: 3
Joined: Wed Dec 10, 2014 12:12 am

Wed Dec 10, 2014 12:16 am

Same issue.
Attachments
crashdump0.70.0_x64.zip
(125.49 KiB) Downloaded 248 times

NeoCat
Posts: 48
Joined: Mon Oct 27, 2014 5:55 am

Wed Dec 10, 2014 12:23 am

Same for me, game likes to crash when loading a new area v 70.0

The joys of Experimental builds :P Hope this helps track down the problem.
Attachments
crashdump0.70.0_x64.zip
(178.14 KiB) Downloaded 298 times

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McDerp
Posts: 36
Joined: Wed May 07, 2014 5:41 pm

Wed Dec 10, 2014 2:38 am

Crashed when loading a new area when leaving city, on the search for doges!
Attachments
crashDump0.70.0_x64.zip
[V0.70]
(157 KiB) Downloaded 219 times
TinyTerror
FX-8150 @4.2 GHz, modded X6 Elite cooler
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TC-102 case.

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Shidan
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Posts: 1234
Joined: Mon Oct 22, 2012 1:41 pm

Wed Dec 10, 2014 5:30 am

Another one.

EDIT: And another.
Attachments
crashdump0.70.0_x64.zip
Second one
(167.25 KiB) Downloaded 228 times
crashdump0.70.0_x64.zip
First one
(146.58 KiB) Downloaded 261 times

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Hatsune_Neko
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Posts: 4086
Joined: Sun Apr 21, 2013 9:59 am
Location: Columbus, OH

Wed Dec 10, 2014 8:13 am

crashed loading area around brink while running from samurai lords and beck things and heading to clownsteady.
Attachments
crashdump0.70.0_x64.zip
running back to base, load area and crashed.
(186.71 KiB) Downloaded 329 times
crashdump0.70.0_x64.zip
Loading new area from far away party.
(205.93 KiB) Downloaded 463 times
crashdump0.70.0_x64.zip
(226.37 KiB) Downloaded 302 times
Do you believe the sexes should be equal?
Oh heavens no.
Then Men would become unmanageable

Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
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f03n1x
Posts: 112
Joined: Fri Apr 05, 2013 11:46 am
Location: New Zealand

Wed Dec 10, 2014 10:20 am

Here's another Crash dump related to loading a new area,

Also what's probably different to most people is that I was playing with 3840x2160 though only for taking screenshots.

So as is with most people, crash loading a new area where characters were from before the 0.70 update, may edit this later to see if import + reset position proves to avoid this.

Edit: managed to successfully import my characters + research, though only slightly being away from Brink, tried going towards the town and it crashed, going to see if changing the resolution does any difference though it probably won't.
Attachments
crashdump0.70.0_x64.zip
(141.7 KiB) Downloaded 221 times
crashdump0.70.0_x64.zip
(134.93 KiB) Downloaded 312 times
Last edited by f03n1x on Wed Dec 10, 2014 10:29 am, edited 1 time in total.
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So far I'm working on Buster Sword, Auron's Masamune, Bows, Mace, Dark Knight Halbred, Zangetsu, Guts' Dragon Slayer, Zweihander, Baselard, Daedric Two handed axe, and more to follow.

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Shidan
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Posts: 1234
Joined: Mon Oct 22, 2012 1:41 pm

Wed Dec 10, 2014 10:28 am

I've noticed that these crashes seem to only be happening around civilized areas. Cities, outposts etc. I can usually go through the wilderness for quite a long time before getting a crash. Where areas near outposts and cities crash regularly.

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Mattk50
Posts: 1039
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Location: A far away land where bug testing is entertainment.

Wed Dec 10, 2014 10:33 am

I've made a save where i crash 100% of the time moving my camera into a specific zone, should be helpful for fixing this. basically, the crash happens when you move towards brink using vash, or if you just click meryl in the squad bar which will move your camera to brink right away. I can't get it to not crash. So, abandoning brink and meryl in it i guess.

and the crashdump here since forum seems to onyl allow 1 attachment: https://dl.dropboxusercontent.com/u/169 ... .0_x64.zip
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autosave1.zip
(956.93 KiB) Downloaded 413 times

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Zeal
Posts: 526
Joined: Mon Mar 24, 2014 1:41 am

Wed Dec 10, 2014 11:16 am

My crashes are 100% of the time i load a new area regardless of any situation. I've started new games, imported old ones, started new games and imported into new games with those. Different starts, different locations, and it does not seem to matter at all. Whether i'm heading towards a city, trying to head away from a city, or playing nowhere near a city (rock bottom start), loading a new area will always result in a crash. I guess it's holding up where I start until this is fixed.

This latest crashdump is from an imported character from prior to 0.70, experimental.
Attachments
crashdump0.70.0_x64.zip
(152.67 KiB) Downloaded 196 times
OS: Windows 7 Home Premium 64-bit
Processor: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 CPUs), ~3.4GHz
Memory: 16Gb
AMD Radeon R9 390 Series

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Hatsune_Neko
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Location: Columbus, OH

Wed Dec 10, 2014 11:38 am

i have noticed a huge hit to the speed of the game during loading of other areas, it bogs down, lags, stutters lags and stutters for a bit more, then slowly begins to even back out unless entering a city area, and this is around open areas. worse around cities.

this happens with my mod or without.
Do you believe the sexes should be equal?
Oh heavens no.
Then Men would become unmanageable

Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD

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f03n1x
Posts: 112
Joined: Fri Apr 05, 2013 11:46 am
Location: New Zealand

Wed Dec 10, 2014 12:58 pm

Yup, you seem to be right, I can't go near Brink and since I did an import for the other version without buildings I have no base to hide at, also injured from awhile back oh well, I'll find a way to survive...

Forgot to actually hit submit to this..whoops!
Weapon Concepts
So far I'm working on Buster Sword, Auron's Masamune, Bows, Mace, Dark Knight Halbred, Zangetsu, Guts' Dragon Slayer, Zweihander, Baselard, Daedric Two handed axe, and more to follow.

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Tolwrath
Posts: 1070
Joined: Wed Oct 31, 2012 12:11 am

Wed Dec 10, 2014 5:11 pm

I had this bug at first, but then I imported my game again and stopped getting the crash on area load.

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f03n1x
Posts: 112
Joined: Fri Apr 05, 2013 11:46 am
Location: New Zealand

Thu Dec 11, 2014 11:04 am

Alright so I've gotten another crash, this being loading a new outpost, assuming it's something like a slave trading outpost, tried importing a new game but still crashes whenever I get near enough.

Will attach both my save game + the crash report.
Attachments
crashdump0.70.0_x64.zip
(147.8 KiB) Downloaded 209 times
raidingthenearestcamp.zip
(665.13 KiB) Downloaded 303 times
Weapon Concepts
So far I'm working on Buster Sword, Auron's Masamune, Bows, Mace, Dark Knight Halbred, Zangetsu, Guts' Dragon Slayer, Zweihander, Baselard, Daedric Two handed axe, and more to follow.

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Mattk50
Posts: 1039
Joined: Thu Nov 03, 2011 3:22 pm
Location: A far away land where bug testing is entertainment.

Mon Dec 15, 2014 5:49 pm

still happenign in .70.2

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