Testing environment :
- Direct 3D9 rendering subsystem
- Fullscreen : No
- Multidevice Memory Hint : auto hardware buffers adjustment
- Rendering Device : NVidia GTX 770
- Vsync : Yes
- Video Mode : 1980 x 1080 @ 32-bit color
Graphics Driver : 344.75
Processor : I7 4930K
Memory : 16 GB
Game mode : Freedom Seekers
I tested this experimental version for about two hours and i encountered several issues, and the game was pretty unstable.
In windowed mode only, it happened that i sometimes couldn't be able to select a group of characters just by a mouse box, but with a shift-click it worked fine. On fullscreen, it worked fine.
I've seen a Leviathan looking stuck inside a building wall in a city, and when not stuck it makes a lot of mess in the place (many guards KO or even dead). Looks like Leviathans are roaming near town, having encountered this twice.
I was sometimes unable to select a character at all. Trying to focus on a character not selectable made the game crash.
Even without changing of zone, in fullscreen mode i encountered random crash in town.
Bugs encountered in 0.70.3
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kharmadillo
- Posts: 12
- Joined: Wed Dec 17, 2014 9:38 pm
Windows 8.1 64-bit
Direct 3D9
Fullscreen on
Auto hardware buffers adjustment
VSync no
1980 x 1080 @ 32-bit colour
NVIDIA GeForce GTX 870M
Bugs I've noticed:
- Terrain has random black lines going through it sometimes
- Sometimes cannot box select characters
- Unable to attack hostile characters without holding right click, then clicking 'attack unprovoked' even when hostile characters are in combat with one of my characters (it basically means enemy mobs can kill my guys one by one in a group without the other members of my squad automatically reacting)
- Crash same since 0.70.0: game will randomly just crash and create a black screen over the desktop where I can see the taskbar and interact with it but if I click on another program, the Kenshi black screen is still in the way. I can still access anything so long as it isn't on the desktop - basically means I have to restart my laptop to fix it.
The game usually crashes as above before I can get any further to see any of the new features.
Direct 3D9
Fullscreen on
Auto hardware buffers adjustment
VSync no
1980 x 1080 @ 32-bit colour
NVIDIA GeForce GTX 870M
Bugs I've noticed:
- Terrain has random black lines going through it sometimes
- Sometimes cannot box select characters
- Unable to attack hostile characters without holding right click, then clicking 'attack unprovoked' even when hostile characters are in combat with one of my characters (it basically means enemy mobs can kill my guys one by one in a group without the other members of my squad automatically reacting)
- Crash same since 0.70.0: game will randomly just crash and create a black screen over the desktop where I can see the taskbar and interact with it but if I click on another program, the Kenshi black screen is still in the way. I can still access anything so long as it isn't on the desktop - basically means I have to restart my laptop to fix it.
The game usually crashes as above before I can get any further to see any of the new features.
Thanks to Karmadillo, i also encountered the problem with attacking hostile characters, having to sometimes use "Attack unprovoked" on them.
Retrieving a save while in a town, i saw one character that was off his previous position, which swithed to inside a building while previously outside and floating (making some people moving made the game crash on my savegame).
AI issue ? One of my character had been knocked out, dragged away by a cannibal which was then running a way where there was not looking to have a cannibal camp. The cannibal was eventually attacked by wild dogs which were nearby. The wild dogs let my uncounscious character alone.
No loot on dogs and leviathans defeated (maybe not implemented yet)
When loading a game, not having all portraits loading may happen.
Performance issue : the game looks to run way better in windowed mode than in fullscreen one.
Stability Issue : retrieving a saved game close before a game crash and trying to fix it using the "force single thread feature" makes things worse.
Retrieving a save while in a town, i saw one character that was off his previous position, which swithed to inside a building while previously outside and floating (making some people moving made the game crash on my savegame).
AI issue ? One of my character had been knocked out, dragged away by a cannibal which was then running a way where there was not looking to have a cannibal camp. The cannibal was eventually attacked by wild dogs which were nearby. The wild dogs let my uncounscious character alone.
No loot on dogs and leviathans defeated (maybe not implemented yet)
When loading a game, not having all portraits loading may happen.
Performance issue : the game looks to run way better in windowed mode than in fullscreen one.
Stability Issue : retrieving a saved game close before a game crash and trying to fix it using the "force single thread feature" makes things worse.
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kharmadillo
- Posts: 12
- Joined: Wed Dec 17, 2014 9:38 pm
Also I thought I'd add that dead characters are SOOOO much more slidy than they used to be on the terrain - for example, one of my characters was KO'd outside Cloudscape on that slope, and they slid all the way down until they hit level ground, and even then they still slid a bit. It's kind of amusing but also annoying when you're trying to carry them to base and they're sliding away.
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