0.70.3 - turrets not firing at an immobile target
Posted: Thu Dec 18, 2014 9:58 pm
Hi devs/players!
Here to repport a bug with the turrets, as described in a former bug repport on walls, i managed to trap a leviathan between walls to use it as a weapon, and then thought that it would be just perfect for target practice too, so i placed a few harpon turrets/crossbows on the walls arround, but when i asked one of my char to hop on and attack, he would fire only one time and then just wait in ready state. I was wondering if this was coming from the char, the turret or the target, and after a few test i found that this was coming from the fact that the target wasen't mooving. if i took one of my char to make him circle inside the leviathan's "cell", this latter started to follow him and the gunner started to fire at the leviathan again, but as soon as i took my char off the arena and that the leviathan wasen't mooving anymore, the gunner stopped.
Here to repport a bug with the turrets, as described in a former bug repport on walls, i managed to trap a leviathan between walls to use it as a weapon, and then thought that it would be just perfect for target practice too, so i placed a few harpon turrets/crossbows on the walls arround, but when i asked one of my char to hop on and attack, he would fire only one time and then just wait in ready state. I was wondering if this was coming from the char, the turret or the target, and after a few test i found that this was coming from the fact that the target wasen't mooving. if i took one of my char to make him circle inside the leviathan's "cell", this latter started to follow him and the gunner started to fire at the leviathan again, but as soon as i took my char off the arena and that the leviathan wasen't mooving anymore, the gunner stopped.

