[71]Buildings Based bugs
Posted: Thu Feb 05, 2015 1:33 pm
So ,
Major issues :
- It seems that upgrading a single object reload the whole town around it , making often 30+ seconds game freeze. Wall upgrading go around 2-3mins freeze.
- Creations of too much walls can still crash the game.
Minor issues :
- Tier 5 Wall (Defensive Wall 5) Pathfinding is glitched , Mean that characters can't go on top of thoses (Even with many Navmesh) , And can't go from one to another , Can't build harpoons or use them on it too. Construction of thoses are glitched too , as characters will build thoses from inside , even if it is upgrade.
- During Wall creation you will often get 5 short wall mixed in one normal wall , deleting thoses have no issue on pathfinding.
- If you fight near Makeshift Walls , characters can get stuck over it (be it pc or npc)
- Character taking stairs by side , instead of frontward , will stay stuck , instead of turning around to try to enter it.
-Putting a factory (IE : Fabric Loom) near a building wall , can cause the person using it , to use it outside the building , glued to the wall to use it.
-Doors from gate appear will low life , meaning that you will need to repair gate after finishing the gate building.
-Characters usings factory from floor 1 will still be seen if you look at floor 0 , if you load your game they will be at floor 0 using factory at floor 1.
- Wildlife seems to appear in my Hemp Farm for no reason (1 beak is funny , 1 dog pack is harsh) . Seems it's random as reloading the save , don't make them appear again.
Sugg :
-You can't aim with turret , mean that it will randomly choose one ennemy and attack it , Would be better to have it attack the nearest ennemy.
-Add a checkbox on factory to haul only in storage , and not in nearest factory first.
Major issues :
- It seems that upgrading a single object reload the whole town around it , making often 30+ seconds game freeze. Wall upgrading go around 2-3mins freeze.
- Creations of too much walls can still crash the game.
Minor issues :
- Tier 5 Wall (Defensive Wall 5) Pathfinding is glitched , Mean that characters can't go on top of thoses (Even with many Navmesh) , And can't go from one to another , Can't build harpoons or use them on it too. Construction of thoses are glitched too , as characters will build thoses from inside , even if it is upgrade.
- During Wall creation you will often get 5 short wall mixed in one normal wall , deleting thoses have no issue on pathfinding.
- If you fight near Makeshift Walls , characters can get stuck over it (be it pc or npc)
- Character taking stairs by side , instead of frontward , will stay stuck , instead of turning around to try to enter it.
-Putting a factory (IE : Fabric Loom) near a building wall , can cause the person using it , to use it outside the building , glued to the wall to use it.
-Doors from gate appear will low life , meaning that you will need to repair gate after finishing the gate building.
-Characters usings factory from floor 1 will still be seen if you look at floor 0 , if you load your game they will be at floor 0 using factory at floor 1.
- Wildlife seems to appear in my Hemp Farm for no reason (1 beak is funny , 1 dog pack is harsh) . Seems it's random as reloading the save , don't make them appear again.
Sugg :
-You can't aim with turret , mean that it will randomly choose one ennemy and attack it , Would be better to have it attack the nearest ennemy.
-Add a checkbox on factory to haul only in storage , and not in nearest factory first.