0.72 AI still REQUIRES non-combat..
Posted: Sun Feb 08, 2015 3:58 am
So now that the game is leaning more towards handling more than a small handfull of units, the AI is going to need some serious tuning.. This has been a problem in the past, and now it's breakingly frustrating..
I am running a game with 100 units, and it is absolutely impossible to manage. It is like herding a damn colony of ants! Unless i put EVERYONE on non-combat, all my units will scatter all over the map trying to engage enemies that are 3km away, so i can't keep them all where they are supposed to be stationed, cuz "Need to protect allies!". Seriously, they're fine. By the time you even get half way there, the enemies will be dead. If i put them all on non-cambat, they'll all be wiped out one at a time as they get ambushed by ninjas.
Some engagement ranges are in dire need here, because I am ripping my hair out trying to get these brainless spazzes to STAY PUT.
I am running a game with 100 units, and it is absolutely impossible to manage. It is like herding a damn colony of ants! Unless i put EVERYONE on non-combat, all my units will scatter all over the map trying to engage enemies that are 3km away, so i can't keep them all where they are supposed to be stationed, cuz "Need to protect allies!". Seriously, they're fine. By the time you even get half way there, the enemies will be dead. If i put them all on non-cambat, they'll all be wiped out one at a time as they get ambushed by ninjas.
Some engagement ranges are in dire need here, because I am ripping my hair out trying to get these brainless spazzes to STAY PUT.