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Observations on 0.74.6

Posted: Sun Jun 07, 2015 6:43 pm
by vpb
Here are a few problems I have encountered.

Outpost "open to public" status not saved.

Caravan guards attacking or possibly being attacked by my characters.

Defensive gates above level II can't be built.

Stacking items in furnace only yeilds the metal of one item.

Player characters keep opening gates (possibly pathfinding related) Perhaps a setting on gates to lock them so they cannot be unlocked by player characters would be good.

Re: Observations on 0.74.6

Posted: Sun Jun 07, 2015 7:47 pm
by Hatsune_Neko
vpb wrote: Caravan guards attacking or possibly being attacked by my characters.
check your armour and weapons.
are they stolen?
check what your disguise says. is it blank or is it saying you're part of an enemy faction the caravan tend to fight on sight?

Re: Observations on 0.74.6

Posted: Sun Jun 07, 2015 8:34 pm
by vpb
Lot's of it was stolen, but not from the traders guild.

Do they attack for ANY stolen item?

Re: Observations on 0.74.6

Posted: Sun Jun 07, 2015 8:51 pm
by Hatsune_Neko
don't know
its a new system.
i been seeing more reports along these lines so trying to figure out why.
i'm thinking it has something to do with what you are wearing if it's stolen\looted.

Re: Observations on 0.74.6

Posted: Sun Jun 07, 2015 9:08 pm
by vpb
It appears to by my people attacking neutrals. They start shouting things about prowlers and attack when he comes through the gate. It's marked public and my outpost is open to the public (I assume that "open t op" means that).

Maybe the gate is the problem?