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Chasing something else after fight in 0.74.20

Posted: Sun Jul 05, 2015 5:12 pm
by zintoki
Everytime when my squad kill enemy squad they start chasing something else maybe another squad somewhere in desert i don't know.

Re: Chasing something else after fight in 0.74.20

Posted: Mon Jul 06, 2015 10:46 am
by ScarabParamit
Have the same...very frustrating when half of team protect base and other venture to other outposts.
Setting automated fallow/bodyguard orders (via right mouse options while holding shift) helps a bit.

When your team cut down everyone in area they will return to main protected character - just set this one to passive so he dont attack and thats best workaround for now i can give you.

Also to mention is...Medics behaviour is the same - they venture to far to heal others...same as attack.
It seems script range for those two actions is 10 times to large.

Regards.

Re: Chasing something else after fight in 0.74.20

Posted: Mon Jul 06, 2015 8:02 pm
by ch_lemr73
I confirm the issue. The "attack all" option seems to be overly agressive. This is still here in 0.74.21.

I solved this issue by setting characters to passive behaviour. Under attack i set "attack all first" if needed, the "attack target" option otherwise, before manually making the squad a move in order to make them not being chasing frenzy.

Re: Chasing something else after fight in 0.74.20

Posted: Mon Jul 06, 2015 10:29 pm
by ScarabParamit
Have you also noticed "Chasing" option does nothing...its the same either is on or off.