[0.90.x] Area of unwalkable terrain

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Zeal
Posts: 526
Joined: Mon Mar 24, 2014 1:41 am

Wed Apr 13, 2016 5:11 pm

There's a large area in a very pretty flat spot (just perfect for base building) that is unwalkable, when it really should be walkable.

http://goo.gl/eCw7lC

That large open flat greenery without foliage is all unwalkable. The only reason i have walls and a small windmill there were because i placed them before knowing, and they were constructed through importing. More than half this screenshot is unwalkable area.

Here's the map location:
http://goo.gl/DWz5h3
OS: Windows 7 Home Premium 64-bit
Processor: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 CPUs), ~3.4GHz
Memory: 16Gb
AMD Radeon R9 390 Series

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turbochop
Posts: 26
Joined: Mon Jul 02, 2012 12:36 pm

Wed Apr 13, 2016 9:24 pm

I just want to say; Nice outpost, dude!

User avatar
Zeal
Posts: 526
Joined: Mon Mar 24, 2014 1:41 am

Thu Apr 14, 2016 2:40 am

So this has been an issue since like 0.90.10 (that was about the time i found this spot, i think) and this issue was corrected with the .14 update, that came out not long after i posted this report... Nice response time! :lol:
turbochop wrote:I just want to say; Nice outpost, dude!
Thanks! It really is a nice spot :)
OS: Windows 7 Home Premium 64-bit
Processor: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 CPUs), ~3.4GHz
Memory: 16Gb
AMD Radeon R9 390 Series

Image

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