LOADOUT BUG - Bad Equipment for all NPCS?!?!?!!?

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ScarabParamit
Posts: 46
Joined: Tue Mar 04, 2014 12:01 am

Fri Apr 22, 2016 6:46 pm

So i just started to update my giant mod i halted recently due to massive updates, and started with little gamestart scenario, and what i can observe is NPC's are given first weapon from list even if its set to "0" (none) in CS. In construction Set Val0 is responsible for ammounth and val1 is responsible for weapon slot (char edit window), it seems all my tests show whatever new created or base vanilla character (from gamedata) in custom start always ends up with single weapon from top of the list even if they are hold there only for referance (like in other chars).

Example...weapon in list:

Plank 0 100
Chorse Chopper 0 100
Katana 0 100
Nodachi 1 100
Tooper 0 100

Game load Plank every time, same if all slots are set to "0". Only way around is to delete all other instances...making further future balancing a little pain. Few weapons can be loaded at once as i obseerved, so its just a bug with game ignoring val0 and val1.

I wonder...if other AI NPC's are affected by this also...because if they are whole games are broken balancewise and people will have to import when its fixed.

Regards.

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