TEST RELEASE 0.39! YAY!

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Captain Deathbeard
Developer
Posts: 1831
Joined: Thu Jul 03, 2008 12:04 pm
Location: UK
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Sun Feb 10, 2013 11:35 pm

Here is the new release finally, as a torrent download. You can probably just install over your existing kenshi folder.

If you don't know how to torrent, you need to download a program called uTorrent, then use that to open the attached .torrent file.

Please report all major bugs here, in the testers forum.
Attachments
kenshi_0.39.1.exe.torrent
(15.05 KiB) Downloaded 1086 times

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1337
Posts: 944
Joined: Fri Oct 28, 2011 11:18 am
Location: Luxembourg

Sun Feb 10, 2013 11:49 pm

Goddammit! it's midnight and i have some harsh classes tomorrow... what a bad timing :P

You should always proofread carefully to make sure you didn't any words out.

Need help? pm me or any other mod.

lionroot
Posts: 11
Joined: Wed Jan 16, 2013 11:42 am

Mon Feb 11, 2013 12:17 am

Nice, I will start testing it right now.

Really exited :D

ErdbeerSorbet
Posts: 5
Joined: Mon Dec 31, 2012 1:26 am

Mon Feb 11, 2013 12:28 am

Damn my rate here in germany is Fu**ing slow.... But i cant wait for that masterpiece *-*

wolfleader01
Posts: 21
Joined: Mon Sep 24, 2012 8:55 pm

Mon Feb 11, 2013 1:14 am

could someone upload this to a download site or something torrents are horribly slow. it says it will take me 22 weeks to download the file hahaha :)

beauhobbs
Posts: 1
Joined: Sat Jan 05, 2013 5:10 pm

Mon Feb 11, 2013 1:16 am

Sleep? Whats that?! - Seeding.

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Photoras
Posts: 14
Joined: Sun Nov 11, 2012 12:47 am
Location: Scorchlands

Mon Feb 11, 2013 1:17 am

Sweet! Too bad it needs more seeders and fewer leechers :\

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vynxar
Posts: 5
Joined: Mon Jan 02, 2012 10:57 pm
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Mon Feb 11, 2013 1:19 am

Great !!! I've been refreshing this page for 2 days, hoping it will appear ;p Chris your game is the most interesting i've seen for year!

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Mattk50
Posts: 1039
Joined: Thu Nov 03, 2011 3:22 pm
Location: A far away land where bug testing is entertainment.

Mon Feb 11, 2013 1:32 am

*Rolls up his sleeves* It begins.

Edit: The torrent needs more seeders, its really slow :(

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Captain Deathbeard
Developer
Posts: 1831
Joined: Thu Jul 03, 2008 12:04 pm
Location: UK
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Mon Feb 11, 2013 1:46 am

Its a new torrent, give it some time to build up more seeds.

kiseruyoru
Posts: 11
Joined: Sat Jan 26, 2013 2:07 pm

Mon Feb 11, 2013 2:31 am

AWESOME! I get to play this before I go backpacking over the US for, however long.

Just happened to check by and boom, awesomeness.

turbochop
Posts: 26
Joined: Mon Jul 02, 2012 12:36 pm

Mon Feb 11, 2013 3:46 am

Oh geez, Mattk50 is going to knock out all the bug reports before I even get this thing downloaded...
Not if I have anything to say about it! :lol: Let the games begin!

*edit*

Matt, no matter how long I stare at your avatar, it never gets old. :)
Last edited by turbochop on Mon Feb 11, 2013 3:54 am, edited 1 time in total.


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lordbok
Posts: 37
Joined: Tue Nov 01, 2011 5:44 am

Mon Feb 11, 2013 4:48 am

Woooooo cant wait to play it. will get back to you with outstanding bugs

Lpp911
Posts: 3
Joined: Mon Feb 11, 2013 12:57 am

Mon Feb 11, 2013 5:45 am

Hi
YEY We are closer to 0.40 update :D :D I played a little bit and hawe to say that it is f**k*ng AWESOME. Now to the biznis, i have notice next bugs...

First of all i have continued my previous save from last update (where i have Saloon, Outpost s-IV & Small Shack)

1.Building model ( placement ghost (green, blue, red colors that appear when placing building or anything else) it flickers/shakes)

2. I established a basic stone mine, stone processor + 2 generators, field and water well then i made everyone work (1 on water, 1 on field those two worked as they should, now the mine & processor guys worked correctly for a while, then i build storage boxes (ore, stone, build mat) and they were hauling stuff to the boxes. after a while they decide to take a shortcut through the outpost walls (boxes are in the outpost) and got stuck at edge fence after that they would not work in the mine or processing plant. if i ordered them to move somewhere they moved but if i clicked on the mine or plant they would return to the fence of the outpost....

after i saved and went out and in of the game and then loaded they seem to go back to work as they should.

I'm sorry for bad english (it is late), i hope thise info will help and if i find something else i will report :D

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Mattk50
Posts: 1039
Joined: Thu Nov 03, 2011 3:22 pm
Location: A far away land where bug testing is entertainment.

Mon Feb 11, 2013 6:23 am

Overall im finding things surprisingly light on the bugs other than the usual crashes and "maybe kinda a bug" bugs. Maybe i scared Chris with the pages of bug reports last time. Either way, i'll probably find more as i get further down the tech tree but the basics seem solid.


Oh and im probably not the only one who noticed the money popups when traders visit shops, does anyone know whats up with that?

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Opex
Posts: 26
Joined: Wed Nov 02, 2011 11:55 am

Mon Feb 11, 2013 6:25 am

AAAAWWWW YEAH!!! Gonna test, gonna break it:)

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sinraiders
Posts: 3
Joined: Wed Feb 06, 2013 7:53 am

Mon Feb 11, 2013 7:49 am

Downloading now as I'm typing :D Can't wait to try out the new features!!

mindtrixx
Posts: 7
Joined: Mon Dec 10, 2012 1:21 am

Mon Feb 11, 2013 9:13 am

Some bugs I've noticed, don't know if they are known, so don't hurt me.

Traders have nothing in their backpacks and instead of acting as shops its like I'm looting them. I can take their clothes and weapons, even their backpack.

Following someone while at their side then walking up steps will have the character walk through the wall and float up to the floor level.

I crashed while being chased by Holy Empire guys, if that means anything.

Picking someone up and placing them on a bed you don't own will glitch them. it will show their portrait highlighted as if they were fine but they can move. You can pick them up again so its not permanent but its a thing to look at.

Research seems bugged, well at least the times do, had it running for a long while, but then again I probably was doing something wrong.

Do training dummies work?

Besides those few things everything is Kenshi. Also Holy Empire guys are jerks, can't even build shacks around here.

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Mattk50
Posts: 1039
Joined: Thu Nov 03, 2011 3:22 pm
Location: A far away land where bug testing is entertainment.

Mon Feb 11, 2013 9:17 am

training dummies are so slow that using them is entirely pointless. just get yourself KO'd by some bandits a few times and youll have far better results.

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