Noob Questions

Discussion of gameplay issues and experiences, game balance and suggestions for tweaks and modification of the existing systems.
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roy1800
Posts: 3
Joined: Thu Mar 21, 2013 11:35 pm

Thu Mar 21, 2013 11:40 pm

Hi all picked the game up and really enjoying it just have 3 q's that are bugging my mind right now

1. When i come across a bandit body that has money how do i collect it? I can loot the gear but i can seem to get his money

2. what research do you have to do it build walls?

3. if you set your outpost to public will people ask to join your squad? or is there a way to make them join without going all the way to town to hire them?

Thanks for help!!!

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Clawdius Talonious
Posts: 540
Joined: Sun Jan 29, 2012 7:35 am

Fri Mar 22, 2013 3:57 am

1. Currently there is no way to collect money off of dispatched foes. This will be changing, but as nothing that you can do will not be able to be done to you, the exact nature of this change has not been revealed to us just yet. Some bandits will have a bounty in their title/information, you can acquire this by picking them up and carrying them to a nearby town with a police station. Then give them to the sheriff or stick them in a cell.

2. From the number of times I have seen this question asked, I surmise Chris must have removed walls in .43 because they were causing a number of CTDs and AI issues, he is likely working to implement them in a more functional manner, so I suppose the answer is none at the moment unfortunately.

3. If you set your outpost to public, you can build shop counters and random passing squads will stop in your outpost and purchase items from you. Currently I am unaware of any passing recruits, although this is likely planned for the future. A great many new features of outpost building were just implemented, so this will take a little while. Until then, you'll have to send someone in your party to recruit at nearby towns. The next updates to look for will likely be the walls coming back, and then weapon and armor crafting, so just be patient. The thing to remember is, when we don't hear from Chris for awhile it is because he is hard at work.

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Blxz
Contributor
Posts: 1843
Joined: Mon Dec 19, 2011 1:11 pm
Location: Australia

Fri Mar 22, 2013 11:31 am

Clawdius Talonious wrote:The thing to remember is, when we don't hear from Chris for awhile it is because he is hard at work.
Or sailing on his golden yacht.
p­ie

roy1800
Posts: 3
Joined: Thu Mar 21, 2013 11:35 pm

Fri Mar 22, 2013 2:13 pm

Thanks so much for reply!! Don't get me wrong I wasn't complaining, just though i was missing a trick.

A final question, is there a way to have more than one save at a time, ie multiple games. as in one where you have an outpost another where your just a best fighting massive groups?

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CalPal
Posts: 129
Joined: Thu Mar 21, 2013 2:23 am
Location: Canada

Fri Mar 22, 2013 4:32 pm

It sounds to me like it's going to be another planned feature. For now, it's just the one save and that's it.

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Cat_Fuzz
Posts: 101
Joined: Mon Sep 10, 2012 2:30 pm

Fri Mar 22, 2013 4:55 pm

What you can do for now is if you find your Kenshi save games folder, and create a back up, you can have multiple saves, just remember to switch to the correct save before starting a game.

Also, I don't know for sure if there will be a multiple save feature - I'm assuming so, but then Chris does want the game to be tough, and one way of ensuring that would be to have one savegame with an autosave feature.

roy1800
Posts: 3
Joined: Thu Mar 21, 2013 11:35 pm

Fri Mar 22, 2013 6:28 pm

Great thanks for the heads up. Nah i dont mind perma death and such I just want simultaneous characters.

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1337
Posts: 944
Joined: Fri Oct 28, 2011 11:18 am
Location: Luxembourg

Fri Mar 22, 2013 6:31 pm

use the search function to find the multi saves mod.

i think its called save manager or sth like that

You should always proofread carefully to make sure you didn't any words out.

Need help? pm me or any other mod.

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Tolwrath
Posts: 1070
Joined: Wed Oct 31, 2012 12:11 am

Fri Mar 22, 2013 6:47 pm

Can't the mod manager also handle switching out multiple saves?

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1337
Posts: 944
Joined: Fri Oct 28, 2011 11:18 am
Location: Luxembourg

Fri Mar 22, 2013 7:28 pm

I'm not sure what you are talking about.
There's really only one "mod and save manager" out there and it handles multiple save profiles. Each profile having a custom list of activated mods.

You should always proofread carefully to make sure you didn't any words out.

Need help? pm me or any other mod.

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Tolwrath
Posts: 1070
Joined: Wed Oct 31, 2012 12:11 am

Fri Mar 22, 2013 7:38 pm

Yes, but you could also just use it for managing multiple saves without using different mods, right? (I haven't used it myself).

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1337
Posts: 944
Joined: Fri Oct 28, 2011 11:18 am
Location: Luxembourg

Fri Mar 22, 2013 10:30 pm

Yes, you can use it as a normal saves manager or as a mod manager or both at the same time.

You should always proofread carefully to make sure you didn't any words out.

Need help? pm me or any other mod.

Hellhound1
Posts: 153
Joined: Wed Aug 15, 2012 12:16 pm

Sat Mar 23, 2013 12:07 am

Just a quick warning - I have no idea how it handles with Steam. As soon as I find out, I'll release an update so that it's compatible with steam :)
Hellhound1.com <-- Check it out!

My Kenshi Stuff:
Kenshi Mod & Save Manager (beta) / Mod Index

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