Town Guards (for YOUR base!)

The place to request or suggest new ideas and features.
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yoness
Posts: 18
Joined: Mon May 06, 2013 1:32 am

Mon May 13, 2013 12:08 am

While its all well and good to keep your base safe yourself by keeping a few of your squad-mates behind to tend to the nerds and blacksmiths of your outpost. once you've gone and made yourself an actual fledgling town you start to attract the attention of a bit too many bandits for a few squaddies to handle all at once. so at some point a system of paying for guards that have combat experience and equipment who stick around your town to defend it would be a welcome idea to me. shoring up more squad members for trade missions and general butt kickery whilst keeping your sciency types safe in the strong muscular arms of your paid guardsmen.

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Clawdius Talonious
Posts: 540
Joined: Sun Jan 29, 2012 7:35 am

Mon May 13, 2013 4:56 pm

It won't be terribly long before we're able to assign jobs at outposts to our units, and hopefully soon after that we'll be able to control multiple squads so that you can leave a designated group of guards at any outpost you have.

LordD
Posts: 12
Joined: Fri May 10, 2013 3:23 am

Fri May 17, 2013 1:12 am

I dont like this idea very much, it seems a little impersonal to just hire merc's. I would much, much rather just see multiple squads for our faction, so we can guard our own stuff with more men.

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