I was just kinda bored with the usual Startoffs, so I made a "Ronin" Startoff for a beginning.
Suggestions
If you've ideas for other startoffs and don't know/want to realize them yourself, let me know, I might add them here.
Also, if you think a startoff is too weak/powerful in any matter, let me know and I might change it.
How to install:
Place the desired .mod into your "...\Kenshi\data" folder and edit the "mods.cfg" file with a text-editor of your choice to include the .mod you want.
Example
Start_Ronin.mod
EpicXYZ.mod
OR...
Simply use the awesome tool KMM - Kenshi Mod(&Save) Manager
Start: Ronin (2 versions, choose only ONE!)

Info
Starting Location: Random Town
Primary Character
- Equipment
- Head: Strawhat
- Chest: Samurai Armour
- Legs: Samurai Legplates/Samurai Clothpants (50/50 chance)
- Boots: Samurai Boots
- Arms
- Primary Weapon: Katana (Manufacturer: Edge Walkers)
- Secondary Weapons: Short Katana (Manufacturer: Edge Walkers)
- Inventory
- Advanced First Aid Kit
- Attributes (Randomiser of: 3)
- Dexterity: 40
- Endurance: 40
- Perception: 40
- Strength: 40
- Warrior Spirit: 40
- Stats
- Attack: 40
- Defence: 40
- Engineer: 10
- Evasion: 40
- Labouring: 30
- Medic: 60
- Science: 10
- Weapon Skills
- Blunt: 20
- Hackers: 30
- Heavy Weapons: 30
- Katana: 50
- Sabres: 40
- Unarmed: 40
same as primary
Faction Relations
nothing special
Versions (Choose only ONE!)
Version1 - You start off with 3 comrades.
Version2 - You start off solo.
Note
I might change equipment, description, starting money, faction relations (etc...) once I've more insight to lore, factions or other matters.
Download
Download "Start_Ronin.zip"