[Idea] Severed Limbs & Robotics Incorporation

The place to request or suggest new ideas and features.

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arthoz
Posts: 92
Joined: Thu Aug 08, 2013 8:03 pm

Thu Aug 15, 2013 6:07 pm

Thanks killerx...glad to see someone share the same opinion.

Although I think it might be a bug, sometimes after sleeping in bed some of the body parts only heal up to 98% or 99%.

So perhaps the idea of partial recovery could be implemented that the mechanical part will worn out over time and can't be healed over a certain percentage without a full overhaul. It could also apply for a diseased/poisoned/starving/cursed state (although I think the developer is against any magic influence) where your body won't heal pass a certain percentage.

We could implement a special poisoned weapon or chemical/biological warfare. Bombarding city defenders to make them weak or placing poisonous traps to stop an invading army. Or become a bandit and use it to ambush large trading caravans.

We could create a squad of researcher or engineers who's weak in combat but could make up in fighting by using such teqnique. I believe there are players who would like a devious playing method like this instead of the usual hack and slash.

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1337
Posts: 944
Joined: Fri Oct 28, 2011 11:18 am
Location: Luxembourg

Thu Aug 15, 2013 6:48 pm

arthoz wrote:
Although I think it might be a bug, sometimes after sleeping in bed some of the body parts only heal up to 98% or 99%.
Some bodyparts only reach 99%
Chris_The_Great wrote:It's just a mathematical computer precision thing. It's probably at 99.999999999.

You should always proofread carefully to make sure you didn't any words out.

Need help? pm me or any other mod.

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