[MOD] Expanded Bandits (ver 0.51)

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ChiefNinja
Posts: 49
Joined: Tue Sep 04, 2012 3:33 pm

Wed Mar 26, 2014 9:31 pm

This mod isn't anything too complicated, but it does add more bandits and stuff.

FEATURES (v0.1):
-Bandit equipment is now more diverse, so they look a little less similar.
-Added a warrior monk faction, who wander the desert beating the crap out of bandits with big wooden sticks.
-Added Holy Nation inquisitors, who go around attacking the warrior monks.
-Added corrupt policemen who wander the desert, beating the crap out of everyone.
-Added 'notorious bandits' which appear infrequently, and can be captured for a high bounty.
-Added the bandit King 'Jaggerwatch'. I haven't actually met him in the wild yet, but he should make for an... eventful fight.
-Added a super ultimate justice warrior guy, who beats up all the bandits. I saw him once, and he fights like a boss.
-Added commanders for the Holy Nation and the United Cities.
-Added a couple of new starting scenarios.
-Probably some other stuff.

I've had to use dropbox for this, since it was taking forever to upload here (it's about 33mb) so:
Ver0.1: https://www.dropbox.com/s/lrtjceioqyg3u ... andits.zip
Ver0.2: https://www.dropbox.com/s/fefhf4tdmmtfy ... 0.2%29.zip
Ver0.3: https://www.dropbox.com/s/aemqfosv4409b ... 0.3%29.zip
Ver0.4: https://www.dropbox.com/s/bthyscure28qj ... 0.4%29.zip
Ver0.5: https://www.dropbox.com/s/7qw6lhrxw2zbf ... 0.5%29.zip
Ver0.51(hotfix): https://www.dropbox.com/s/2e71xcqfvf4cp ... .51%29.zip
To install, just unzip inside the Kenshi/data folder.
Last edited by ChiefNinja on Tue May 13, 2014 5:53 pm, edited 8 times in total.

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Sydious
Posts: 80
Joined: Mon Oct 29, 2012 12:12 am
Location: Weatern Australia

Wed Mar 26, 2014 11:55 pm

Looks like this could be fun. Especially the more diverse bandit's. Be nice to get some different gear outta those buggers.
I am a Gamer. Not because I have no life. But because I choose to have many.

ChiefNinja
Posts: 49
Joined: Tue Sep 04, 2012 3:33 pm

Sat Mar 29, 2014 6:50 pm

Ver 0.2 is out!

Make sure, before you install, that you backup leveldata.level in kenshi/data!

To install, just unzip inside the kenshi/data directory.

FEATURES:
-I expanded Capan pretty significantly, there are a lot more shops and stuff now. Due to all the extra npcs, I did notice a bit of a framerate drop, but you can always replace my altered leveldata.level file with your backed up version.

-Added a sand ninja master, which is better and rarer than the jounin.

-Added 'Captain Deathbeard' the legendary bandit.

-Added some dialogue for various factions.

-Added some new names.

Link: https://www.dropbox.com/s/fefhf4tdmmtfy ... 0.2%29.zip

ChiefNinja
Posts: 49
Joined: Tue Sep 04, 2012 3:33 pm

Sat Apr 05, 2014 9:38 pm

2014-04-05_00002.jpg
Some of the cool armour textures
2014-04-05_00002.jpg (535.54 KiB) Viewed 11955 times
Ver 0.3, hurrah!

-Added some more bandits.
-Added some cool armour skins (I can't take all credit- some of them were already in the files).
-Tweaked Captain Deathbeard: he now has rum!

ChiefNinja
Posts: 49
Joined: Tue Sep 04, 2012 3:33 pm

Wed Apr 09, 2014 2:47 pm

Ver 0.4

NEW STUFF

-Added some new swords
-Bastard sword
-Longsword
-Greatsword
-Broadsword
-Blueprints, vendors and production for these weapons is all set up. They are associated with the Holy Nation.
-Added knights, with their own armour texture, who wander the desert killing bandits and being chivalrous.

Luqin
Posts: 39
Joined: Thu Jun 06, 2013 11:00 am

Sat Apr 12, 2014 7:17 pm

Hi, nice mod i really like it :-D ...btw. how did you make the .xml files for weapons? did you make your own for each weapon or did you use existing for other weapons?
Thanks :)

ChiefNinja
Posts: 49
Joined: Tue Sep 04, 2012 3:33 pm

Mon Apr 14, 2014 6:50 pm

Luqin wrote:Hi, nice mod i really like it :-D ...btw. how did you make the .xml files for weapons? did you make your own for each weapon or did you use existing for other weapons?
Thanks :)
I didn't make my own, since I think they are created scythe editor, and I didn't have the patience to make my own, so I used existing ones, of swords which I estimated were roughly similar dimensions.

I imagine you can maybe tweak the existing xml files to make your own using notepad or something, but I haven't looked at that yet.

ChiefNinja
Posts: 49
Joined: Tue Sep 04, 2012 3:33 pm

Mon May 12, 2014 10:33 pm

Ver 0.5, hurrah! Just some fixes and stuff, blueprints should now appear. Added a new sword 'the whippet'.

https://www.dropbox.com/s/7qw6lhrxw2zbf ... 0.5%29.zip

solam
Posts: 2
Joined: Mon May 12, 2014 9:45 pm

Tue May 13, 2014 6:46 am

I like this mod .. I use it since V3 but the problem is battle tech !!
from first attack it will kill the other !!! it's difficult to lose from one shot !!!
can you make combat like normal ??

Sorry for my poor English ..

ChiefNinja
Posts: 49
Joined: Tue Sep 04, 2012 3:33 pm

Tue May 13, 2014 5:23 pm

Ver0.51, a quick hotfix to replace a missing armour texture, and a broken mods.cfg. Unzip in kenshi/data, as normal. The hotfix requires version 0.5, so download that first if you want the whole mod.

https://www.dropbox.com/s/2e71xcqfvf4cp ... .51%29.zip

Xx BoD xX
Posts: 56
Joined: Fri Apr 19, 2013 7:36 pm

Sun Nov 09, 2014 1:13 am

Hey man I tried it but kenshi says it cant be loaded and will be skipped? Help?

EDIT: heh never mind. I went back and downloaded the v.5 and then it worked. lol gotta love it when that stuff happens :p

ChiefNinja
Posts: 49
Joined: Tue Sep 04, 2012 3:33 pm

Fri May 29, 2015 9:33 pm

Hi guys. I'm vaguely working on a new update to match 0.74.4, but I'm getting crashes every time I boot the game with the mod running. I've started redeveloping the mod, but I've hit a bit of a hitch in the fgs, so hang tight! It's still alive, I promise!

Yanderechan
Posts: 33
Joined: Fri Nov 06, 2015 10:01 pm

Thu Nov 12, 2015 11:49 pm

So, does this mod work on 0.76.5? I have been trying to get it to work for a while now, but then realized it might be the Kenshi version, rather than anything I am doing or not doing.

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