Bandit recruiting?
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gamerking52
- Posts: 49
- Joined: Tue Apr 21, 2015 1:28 am
I believe there was one forum that I read about people hiring hungry bandits and such. Now I do not remember where I found it, but I was just posting to see if I read this person wrong or if bandit recruiting is actually possible.
I have spent some time playing around with this idea by gathering bandit slaves and the like and seeing if there is a way to convert them (I am in the experimental version on steam by the way, version 74.22 at the moment), but I have found no way.
Could someone shed some insight into what I am either doing wrong, or what I misunderstood about the potential post in question? (I wish I could find the source again, I apologize).
I have spent some time playing around with this idea by gathering bandit slaves and the like and seeing if there is a way to convert them (I am in the experimental version on steam by the way, version 74.22 at the moment), but I have found no way.
Could someone shed some insight into what I am either doing wrong, or what I misunderstood about the potential post in question? (I wish I could find the source again, I apologize).
The idea is that you can save units from the slaver's cages and possibly the cannibals(?) cages and there is a chance that they will follow you, and then another chance that they will join you after you've left the area.
Right now this system is a little broken though, as you can pick up units and stick them in cages yourself, and then pick the lock and "help them escape" to trigger this...
Essentially.. People run around knocking out bandits, throw them in a cage, then pick the lock to recruit them.
Right now this system is a little broken though, as you can pick up units and stick them in cages yourself, and then pick the lock and "help them escape" to trigger this...
Essentially.. People run around knocking out bandits, throw them in a cage, then pick the lock to recruit them.
This also works with sand ninja and any one from a city, i.e. guards, samurai, citizens...
I like the bandits because later in the game they are better recruits then the joes in the bars, because they have more combat experience.
It is a little broken, but it's at least an option, until something better is added.
And it gives me a reason not to leave the poor hungry bandits to rot in the sand after every unprovoked attack.
Note this doesn't work with your own cages, they have to be police, slaver, or cannibal cages.
There is an easy Dialogue mod that you can do to allow you to hire anyone who is put in any cage, but that is another story.
I like the bandits because later in the game they are better recruits then the joes in the bars, because they have more combat experience.
It is a little broken, but it's at least an option, until something better is added.
And it gives me a reason not to leave the poor hungry bandits to rot in the sand after every unprovoked attack.
Note this doesn't work with your own cages, they have to be police, slaver, or cannibal cages.
There is an easy Dialogue mod that you can do to allow you to hire anyone who is put in any cage, but that is another story.
If you don't mind, would you please point out where I can find out such mod ?swillo wrote:This also works with sand ninja and any one from a city, i.e. guards, samurai, citizens...
I like the bandits because later in the game they are better recruits then the joes in the bars, because they have more combat experience.
It is a little broken, but it's at least an option, until something better is added.
And it gives me a reason not to leave the poor hungry bandits to rot in the sand after every unprovoked attack.
Note this doesn't work with your own cages, they have to be police, slaver, or cannibal cages.
There is an easy Dialogue mod that you can do to allow you to hire anyone who is put in any cage, but that is another story.
- Hatsune_Neko
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there has been no mention of a Mod in this post.Loune wrote:If you don't mind, would you please point out where I can find out such mod ?swillo wrote:
i swear you bot's are lazy some times. and easily found.
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Oh heavens no.
Then Men would become unmanageable
Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD
Actually I take that back, I tried it out again today and found that when you right click on the person in the cage instead of the cage, SOMETIMES, not always, it gives you the option to talk to the prisoner. And sometimes, not always, the prisoner will join you. And they are giving reasons that I didn't write.swillo wrote:And the last update nerfed the ability by taking the talk to option away from the captives.
In previous versions they used to curse you, not they don't say anything which at first I thought meant that they would not talk to you, but trying it several times in a row they suddenly just join with a snappy comment.
So it looks like there is still a chance to sometimes get them to join without any mods.
I have only tried it with hungry bandits so far. I currently have a sand ninja I'm taking back to base to test it out on. So I will let you know.
swillo wrote:Actually I take that back, I tried it out again today and found that when you right click on the person in the cage instead of the cage, SOMETIMES, not always, it gives you the option to talk to the prisoner. And sometimes, not always, the prisoner will join you. And they are giving reasons that I didn't write.swillo wrote:And the last update nerfed the ability by taking the talk to option away from the captives.
In previous versions they used to curse you, not they don't say anything which at first I thought meant that they would not talk to you, but trying it several times in a row they suddenly just join with a snappy comment.
So it looks like there is still a chance to sometimes get them to join without any mods.
I have only tried it with hungry bandits so far. I currently have a sand ninja I'm taking back to base to test it out on. So I will let you know.
So today I tried putting a fainted samuri into those cages in Brink and there was a option for letting me talk to her. But she was not joining after I tried few times while only asked me to unlock the cage.
Do I need to free her first before asking her to join ?
No if you free her she will walk away, or attack if she still has weapons.
You sometimes need to try several times, and I have found that it doesn't always give you the option to talk to them. Try again and it might. 10 or 20 times is not uncommon.
I have not tried it with the samurai or any town folk, in theory they should be using the same base convo as the bandits, but then the Dust bandits and cannibals don't so who knows.
You sometimes need to try several times, and I have found that it doesn't always give you the option to talk to them. Try again and it might. 10 or 20 times is not uncommon.
I have not tried it with the samurai or any town folk, in theory they should be using the same base convo as the bandits, but then the Dust bandits and cannibals don't so who knows.
Well I just had a trader come into my shop and join me with out me even asking so honestly I got no clues at this point. She just came in and stood there for awhile, so I had a nearby character talk to her and she instantly just joined.
Sure come on stay for supper
Nice thing is Her old body guards are running all around the place not knowing where to go. But they still like to attack bandits that show up.
Nice thing is Her old body guards are running all around the place not knowing where to go. But they still like to attack bandits that show up.
Okay more testing and I figured out why it was soo easy for me.
I remembered that I updated the percent that the join conversation would happen from something like 5% to 60%.
If you mouse over captives you will see that the speak cursor flashes, if you click while it's flashing then you get the option to talk to them.
Because I increased the % that would flash constantly, and it would allow me to talk to them more easily. When I removed that it was much harder to get the option to talk to them. (still worked, but took a lot more clicks).
So that seems to be the mystery. If you want to recruit them just update the % that the conversation happens. But beware that doing so makes it so ANYONE my suddenly join, including but not limited to Shopkeepers, traders, Caravan guards, police, mercenaries, ect...
I remembered that I updated the percent that the join conversation would happen from something like 5% to 60%.
If you mouse over captives you will see that the speak cursor flashes, if you click while it's flashing then you get the option to talk to them.
Because I increased the % that would flash constantly, and it would allow me to talk to them more easily. When I removed that it was much harder to get the option to talk to them. (still worked, but took a lot more clicks).
So that seems to be the mystery. If you want to recruit them just update the % that the conversation happens. But beware that doing so makes it so ANYONE my suddenly join, including but not limited to Shopkeepers, traders, Caravan guards, police, mercenaries, ect...
In the past 2 days I have been looking through the Dialogue too
And I found that "imprisoned" Dialogue package don't always execute as intended. That's why sometime we can talk to the npc while sometime we can't. I think there is probably bug inside it or something
Also, there is one more thing. In that Dialogue Package, one of the condition it used is called "DC_REPUTATION", which can let player recruit anyone he put in the cage if he passes that condition. So what is the REPUTATION stat in game actually? how do we check it?
And I found that "imprisoned" Dialogue package don't always execute as intended. That's why sometime we can talk to the npc while sometime we can't. I think there is probably bug inside it or something
Also, there is one more thing. In that Dialogue Package, one of the condition it used is called "DC_REPUTATION", which can let player recruit anyone he put in the cage if he passes that condition. So what is the REPUTATION stat in game actually? how do we check it?
in my 10 crews squad, 2 are sand ninja jounin, 1 is default char, 1 hired from inn, 6 dust bandit boss
i mainly use them as bodyguards for my char to level up his strength by having 35% exp and going from my fort to city... quite dependable those guys
especially the jounin 
i mainly use them as bodyguards for my char to level up his strength by having 35% exp and going from my fort to city... quite dependable those guys
in-game nick: Exogriz

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