This mod isn't anything too complicated, but it does add more bandits and stuff.
FEATURES (v0.1):
-Bandit equipment is now more diverse, so they look a little less similar.
-Added a warrior monk faction, who wander the desert beating the crap out of bandits with big wooden sticks.
-Added Holy Nation inquisitors, who go around attacking the warrior monks.
-Added corrupt policemen who wander the desert, beating the crap out of everyone.
-Added 'notorious bandits' which appear infrequently, and can be captured for a high bounty.
-Added the bandit King 'Jaggerwatch'. I haven't actually met him in the wild yet, but he should make for an... eventful fight.
-Added a super ultimate justice warrior guy, who beats up all the bandits. I saw him once, and he fights like a boss.
-Added commanders for the Holy Nation and the United Cities.
-Added a couple of new starting scenarios.
-Probably some other stuff.
I've had to use dropbox for this, since it was taking forever to upload here (it's about 33mb) so:
Ver0.1: https://www.dropbox.com/s/lrtjceioqyg3u ... andits.zip
Ver0.2: https://www.dropbox.com/s/fefhf4tdmmtfy ... 0.2%29.zip
Ver0.3: https://www.dropbox.com/s/aemqfosv4409b ... 0.3%29.zip
Ver0.4: https://www.dropbox.com/s/bthyscure28qj ... 0.4%29.zip
Ver0.5: https://www.dropbox.com/s/7qw6lhrxw2zbf ... 0.5%29.zip
Ver0.51(hotfix): https://www.dropbox.com/s/2e71xcqfvf4cp ... .51%29.zip
To install, just unzip inside the Kenshi/data folder.
[MOD] Expanded Bandits (ver 0.51)
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ChiefNinja
- Posts: 49
- Joined: Tue Sep 04, 2012 3:33 pm
Last edited by ChiefNinja on Tue May 13, 2014 5:53 pm, edited 8 times in total.
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ChiefNinja
- Posts: 49
- Joined: Tue Sep 04, 2012 3:33 pm
Ver 0.2 is out!
Make sure, before you install, that you backup leveldata.level in kenshi/data!
To install, just unzip inside the kenshi/data directory.
FEATURES:
-I expanded Capan pretty significantly, there are a lot more shops and stuff now. Due to all the extra npcs, I did notice a bit of a framerate drop, but you can always replace my altered leveldata.level file with your backed up version.
-Added a sand ninja master, which is better and rarer than the jounin.
-Added 'Captain Deathbeard' the legendary bandit.
-Added some dialogue for various factions.
-Added some new names.
Link: https://www.dropbox.com/s/fefhf4tdmmtfy ... 0.2%29.zip
Make sure, before you install, that you backup leveldata.level in kenshi/data!
To install, just unzip inside the kenshi/data directory.
FEATURES:
-I expanded Capan pretty significantly, there are a lot more shops and stuff now. Due to all the extra npcs, I did notice a bit of a framerate drop, but you can always replace my altered leveldata.level file with your backed up version.
-Added a sand ninja master, which is better and rarer than the jounin.
-Added 'Captain Deathbeard' the legendary bandit.
-Added some dialogue for various factions.
-Added some new names.
Link: https://www.dropbox.com/s/fefhf4tdmmtfy ... 0.2%29.zip
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ChiefNinja
- Posts: 49
- Joined: Tue Sep 04, 2012 3:33 pm
Ver 0.3, hurrah!
-Added some more bandits.
-Added some cool armour skins (I can't take all credit- some of them were already in the files).
-Tweaked Captain Deathbeard: he now has rum!
-Added some more bandits.
-Added some cool armour skins (I can't take all credit- some of them were already in the files).
-Tweaked Captain Deathbeard: he now has rum!
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ChiefNinja
- Posts: 49
- Joined: Tue Sep 04, 2012 3:33 pm
Ver 0.4
NEW STUFF
-Added some new swords
-Bastard sword
-Longsword
-Greatsword
-Broadsword
-Blueprints, vendors and production for these weapons is all set up. They are associated with the Holy Nation.
-Added knights, with their own armour texture, who wander the desert killing bandits and being chivalrous.
NEW STUFF
-Added some new swords
-Bastard sword
-Longsword
-Greatsword
-Broadsword
-Blueprints, vendors and production for these weapons is all set up. They are associated with the Holy Nation.
-Added knights, with their own armour texture, who wander the desert killing bandits and being chivalrous.
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ChiefNinja
- Posts: 49
- Joined: Tue Sep 04, 2012 3:33 pm
I didn't make my own, since I think they are created scythe editor, and I didn't have the patience to make my own, so I used existing ones, of swords which I estimated were roughly similar dimensions.Luqin wrote:Hi, nice mod i really like it...btw. how did you make the .xml files for weapons? did you make your own for each weapon or did you use existing for other weapons?
Thanks
I imagine you can maybe tweak the existing xml files to make your own using notepad or something, but I haven't looked at that yet.
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ChiefNinja
- Posts: 49
- Joined: Tue Sep 04, 2012 3:33 pm
Ver 0.5, hurrah! Just some fixes and stuff, blueprints should now appear. Added a new sword 'the whippet'.
https://www.dropbox.com/s/7qw6lhrxw2zbf ... 0.5%29.zip
https://www.dropbox.com/s/7qw6lhrxw2zbf ... 0.5%29.zip
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ChiefNinja
- Posts: 49
- Joined: Tue Sep 04, 2012 3:33 pm
Ver0.51, a quick hotfix to replace a missing armour texture, and a broken mods.cfg. Unzip in kenshi/data, as normal. The hotfix requires version 0.5, so download that first if you want the whole mod.
https://www.dropbox.com/s/2e71xcqfvf4cp ... .51%29.zip
https://www.dropbox.com/s/2e71xcqfvf4cp ... .51%29.zip
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ChiefNinja
- Posts: 49
- Joined: Tue Sep 04, 2012 3:33 pm
Hi guys. I'm vaguely working on a new update to match 0.74.4, but I'm getting crashes every time I boot the game with the mod running. I've started redeveloping the mod, but I've hit a bit of a hitch in the fgs, so hang tight! It's still alive, I promise!
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Yanderechan
- Posts: 33
- Joined: Fri Nov 06, 2015 10:01 pm
So, does this mod work on 0.76.5? I have been trying to get it to work for a while now, but then realized it might be the Kenshi version, rather than anything I am doing or not doing.
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