At the moment I have a group of 9 characters (had 10 but due to roleplay reasons I had to let one of my best fighters go and re-join her people after the fall of the HE) and I have a few questions I hope I can get some answers too …
1, My 9 characters each have around 40-50 att/def and weapons skills and with decent armour I was easily able to walk into each of the Holy Empire cities and slaughter all the guards/soldiers with little or no damage to my own people... I was amazed at how my small group were slaughtering Paladins and High Paladins with such ease that it sort of took away the sense of accomplishment - So the question is = are there harder opponents/enemies out there or at level 40/50 skills I have reached end game (which seems rather sad as it gives no incentive to continue if everything will be a cakewalk - and where are the armies with gangs of 70+ skill fighters ? ) ?
- I have read the SE corner of the map has some high-level enemies, but again I have checked the stats of them and they are around 40-50 skills, making them on par with Paladins... its like I have less than 50 skills and already nothing can challenge me, I just want the feeling back of taking my small group and having the fear that a group I meet could kick my ass, instead of knowing my average trained squad has no fear of anything - Why is the skill capped at 100 when 50 is more than enough to take on anything in the game with relative ease?
2, I have increased squad size/squad numbers to 2x to try and give some challenge but still ends up a slaughter fest for the poor Holy Nation guards/paladins... Any other tweeks I can make? Maybe turn it to 3x squad size?
3, Mods - I have the 3x combat slots, cannibals/screaming bandits expansion, but looking for mods to actually make some of the enemy armies be a challenge (I feel there should be high-level roaming Paladin or Samurai squads with 70+ stats rather than the game becoming a cake walk as soon as you have 40-50 skills, less than half the max level)
Any mods people recommend to make the enemies tougher ? or is 40-50 skill the real end game?
All advice appreciated.
Harder enemies?
- Hatsune_Neko
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for harder enemies check out my mods
https://steamcommunity.com/id/pssmercur ... shopfiles/
https://steamcommunity.com/id/pssmercur ... shopfiles/
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Oh heavens no.
Then Men would become unmanageable
Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD
Set up a base in Blood Raider Land and pick up a fight with them. Their stats are in the 40s, but they come with combined arms: melee and ranged. While melee keeps your guys in place, the ranged ones will take your guys down one by one.
In my opinion the most efficient (stats vs. success in fights) setup in the game.
EDIT: ugh, sorry for the necromantic ritual
In my opinion the most efficient (stats vs. success in fights) setup in the game.
EDIT: ugh, sorry for the necromantic ritual
No worries and yeah this can be quite dangerous as your units get stuck dodging/parrying instead of effectively reducing the numbers of enemies. Requires some micro management to get around.Snowpig wrote: ↑Wed Jun 03, 2020 7:19 amSet up a base in Blood Raider Land and pick up a fight with them. Their stats are in the 40s, but they come with combined arms: melee and ranged. While melee keeps your guys in place, the ranged ones will take your guys down one by one.
In my opinion the most efficient (stats vs. success in fights) setup in the game.
EDIT: ugh, sorry for the necromantic ritual![]()
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