New furniture suggestion: cage

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toaster Assassin
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Fri Aug 31, 2012 1:33 pm

Can the Rancor have a laser beam attached to it forehead?



I know Chris said that he was going to implement prisons, perhaps cages will also be part of it.
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gruber12
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Wed Sep 05, 2012 8:20 am

In Evil Genius if you want alot money when you start a new game go until you unlock the world map then send all your workers to a place, theyll make money but the enemy agents wont come to your base :D

back to topic


I like the idea of building a prison and perhaps having factions bring in bandits that surrender to them for you to look after in exchange for an amount of money. To be more ambitious you could make the prison even more profitable by having the prisoners mine but becareful they might riot with their pickaxes. And to make things more interesting bandits raid the prison to free their guys

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Kamos
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Wed Sep 05, 2012 8:36 am

I'm not sure I'd use cages for anything more than temporary storage. I'd probably dump the rest in an arena just like my trap victims in Dwarf Fortress. They can starve or kill each other and then starve at a later date.
I learned much from Dwarf Fortress. Ah if only I could build walls funneling enemies into a tribe of Badger people, those were the days.

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toaster Assassin
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Wed Sep 05, 2012 1:16 pm

Dwarf fortress, such a great game.

Apparently because I really never bury the corpses, the elder spirits like to rip legs off. (And then people go insane). Is there anyway to restrain a dwarf when they go berserk?
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djfabiokk
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Wed Sep 05, 2012 2:03 pm

toaster Assassin wrote:Dwarf fortress, such a great game.

Apparently because I really never bury the corpses, the elder spirits like to rip legs off. (And then people go insane). Is there anyway to restrain a dwarf when they go berserk?
I never understood the game, all that ASCII confuses me ):

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toaster Assassin
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Wed Sep 05, 2012 2:48 pm

Try the mayday version, the ASCII is replaced by good icons.
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djfabiokk
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Wed Sep 05, 2012 2:56 pm

toaster Assassin wrote:Try the mayday version, the ASCII is replaced by good icons.
ok i will give it a try.

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Blxz
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Wed Sep 05, 2012 3:07 pm

djfabiokk wrote:
toaster Assassin wrote:Try the mayday version, the ASCII is replaced by good icons.
ok i will give it a try.
It is still bloody impossible. Just trying to craft glass requires like sand and designation points and bags of some sort and people to haul it and special workshops.... enough to drive a man mad.

Still, if someone is crazy enough to make it work then you can do some good stuff in it. I hope Gnomoria starts to get a little more complicated and in-depth in the future.
p­ie

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Diruk
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Wed Sep 05, 2012 3:57 pm

The minute I saw cage.....
Well, let me leave that for a later time :?
Derp Derp Derpa!

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djfabiokk
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Wed Sep 05, 2012 4:28 pm

Blxz wrote:
djfabiokk wrote:
toaster Assassin wrote:Try the mayday version, the ASCII is replaced by good icons.
ok i will give it a try.
It is still bloody impossible. Just trying to craft glass requires like sand and designation points and bags of some sort and people to haul it and special workshops.... enough to drive a man mad.

Still, if someone is crazy enough to make it work then you can do some good stuff in it. I hope Gnomoria starts to get a little more complicated and in-depth in the future.
God damn that game is hard. i couldn't do shit man.

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Kamos
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Wed Sep 05, 2012 8:25 pm

toaster Assassin wrote:Dwarf fortress, such a great game.

Apparently because I really never bury the corpses, the elder spirits like to rip legs off. (And then people go insane). Is there anyway to restrain a dwarf when they go berserk?
Sword in the ribs is my favorite method of restraining. At least when my basket weaver was possessed and killed three others bare handed.
My forts don't tend to last to long.

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