Couple of Bugs I encountered on 98.29

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SavageNZL
Posts: 4
Joined: Sun May 27, 2018 1:28 am

Mon Jun 04, 2018 3:01 am

Playing modless - with a i7 4790k cpu.

The traveller shop in Squin (a shek city) is a UC trader so you can sell stolen goods without fail for example steal from the armour shop and sell to the traveller shop and vice versa.

Also if you drop the stolen goods in a broken house rubble in the city and pick them back up again you gain extra thief experience and it also removes the fencing failure chance for example steal swords from the weapon store, hide in the broken building, drop and pick up gain some levels and then go and sell the weapons back to the weapon store (Usually 10% fence chance - after dropping in the ruined house 100%)

When enemies npcs/raptors attack gates and you have people manning turrets, they dont shoot, when they break in sometimes they still dont shoot unless you manually tell them to shoot at a target but then after that single target is KO they dismount the turrets and stand idle

one of the thief arms is not in shops(Think its left robotic arm), also cannot make ration packs even though it has ingredient reqs on the finished product.

issues with auto hauling, for example, you task someone to work on a auto loom, they supply cotton/hemp but when the output is full they dont empty the machine, so I add haul to fabric box, but if you have 10 fabric box's it still breaks the ai and sometimes the person gets stuck picking up fabric and putting it down in and out of the box in an endless loop. (Some mining/storage items need looking at) sometimes saving and reloading fix's things temporarily so could just be intermittent.

Sometimes when stealing items it says "you have been caught" but if you escape without been seen you get no penalty, but sometimes you get alarm has been raised which means you have been seen by the shop keeper, however the eye has remained blue the entire time but they still run straight to where you are and fight you even though you are hidden, also sometimes people see you from their beds in the room above and see through the floor.

large splint kits seem to be able to go into the negative charges, so when you use it too much it goes negative and basically becomes infinite use.

Sometimes when selling many items to a store at one time, when the store refreshes it keeps some of the items you sold to it for example selling 50 samurai pants then the next day the store still has 20 sets of pants which is annoying as it makes finding the regular shop items harder.

Running from the hub to the desert city heft, usually sends my units through acid rain and death or they go through the holy nation checkpoint and then just outside of stoat and then the run in big loops around BAST and STOAT and will never reach HEFT. Super annoying.

You can pause a game while trying to steal a low % chance to steal and item and just spam steal on it to raise you thief level super high.

Once you get high stealth you can go to bug master and stay hidden @ 100 stealth with items like ninja rag/dark leather shirt and just non stop try to assassinate him for 0% chance and gain exp but he won't see you, so you can power your assassination and stealth to base level 90 in minutes. then you can take his weapon while KO and easily use him for training or for the bounty or alignment with shek etc.

Once you turn in bug master to shek golem if you resque the bug master he gets K0'd by the guards and then dumped outside rather than put back in the cage.

Sometimes if you hire multiple mercenary groups to defend your outpost sometimes they will fight each other.

during base raids, the floatsam ninja allies used to show up every battle with the HN but now they never come. these battles were happening faster then my men would heal in beds, not sure whats up with that.

The hound allies quest gives you 60 alignment with them and asks you to build a hemp outpost but seems to be unfinished or broken as nothing happens after that.

sometimes lantern of radiance just goes crazy rag doll and flies around at a million miles an hour which im sure is not good for performance(while equipped noticed on my weapon smith and my guards)

sometimes when stealing items from k0'd people makes them instantly get up.

Also trying to steal or knock out prisoners in cages cause them to instantly escape the cage and attack you.

when equipping holy nation armour on a shek and wearing it in a shek town all the guards will try to attack you as they think you are a HN soldier (I guess the disguise system works well) but im a shek(so that should through some flags) and also they do 0 damage so they just swing their weapon through you with no damage for ever and never stop chasing. ( i was also +100 relations with shek).

when looting holy nation (only ones ive noticed so far) the images for their armour are all messed up like corrupted non comprehensible garbage not sure why. but ive also seen it on some items i have crafted myself but not every item.

holy nation can swing their 2h weapons even if they only have 1 hand available.

When allies come to defend your outpost the attackers always arrive first and kill/ko everyone and leave before the help arrives.

animals dont swim and so they can stand in water and attack but your character is in water swimming and cant fight back/swim away unless you get into deeper water but they can still fight other animals under water.

one of the helmets in the game has 2000% 2000% resist resist cant remember what its called but its name is two words maybe karuta zukin? Looted off an enemy or kusari zukin?

some times I also get crashed straight to desktop without any messages and other times i get crashes about ram or video ram

not really a bug here but after about 100-200 hours playing my 5 soldiers have 50 attack/defense/strenght 40dex so everything is in the 40's and 50's and the tip is to fight stronger enemies to gain more experience however fighting someone with 80 90's everythjing gives you 3 to 5% per attack landed so thats 20-30 attacks per level. but you either die or kill them in 5 attacks but you use 5 people to stand a chance so you basiicaly have to kill 20-30 high inquisitors in 5v1 scenario's to gain 1 level and thats in the 50 to 51 attack, probably 300 or more to hit 60 attack and god knows how many t oget to 70 or 80 stats (the npcs have units in the 80-90's so why is it so hard to level past 50's if you know what i mean.

EGR
Posts: 2
Joined: Tue Jun 05, 2018 9:12 pm

Wed Jun 06, 2018 1:38 am

I was just about to send pretty much the same report but this kind Sir has already completed the mission so yeah, i'll just add a few more things:

UC police troops always put in their cages (inside police building) defeated troublemakers they fought outside of the city (rebel farmers for example) and when slavers come by to enslave prisoners police troops start to attack these slaves because they get out of their cages to follow their masters, screaming around PRISONERS ESCAPE!!...Sometimes in the heat of this overall confusion and mess even slavers get imprisoned for unknown reason and sometimes even guards and police themselves.

Ranger shops and Robotics workshops buy stolen items with 100% success chance always.

Sneaking and thievery leveling is way too easy even for skeleton character i'm currently playing. Also you can strip almost any shop of items with an easy exploit when you bring your second character to the shop so the shop owner and guards start automatically look at that person hence change their line of sight and forget about the first one who's already picking all these easy locks. This way you can rob skeleton shops for arms and legs to make easy money. And you can pass items and backpacks full of stolen items through the walls to other characters. And you can actually pickpocket and steal through walls. All the UC nobles was stripped of all their Edge weapons and masterwork armor by a low level character almost at the start of the game. Making money is way too easy.

Human characters with robot legs still able to equip boots. Looks weird. No idea how this happened.

Squads/guards/platoons appear out of nowhere to start a fight very often. Mongrel area especially.

Town guards keep visiting residence i bought even if it set to private. They also keep putting prisoners in my own cages.

Idling characters won't sit down on any chairs inside residence i own in a town(mongrel for example).

EGR
Posts: 2
Joined: Tue Jun 05, 2018 9:12 pm

Sat Jun 09, 2018 1:25 pm

98.30

Fogmen Prince squads started to invade Mongrel [almost non-stop] to "eat random prisoners" in cages inside my Residence and on the roof of faction Barracks.
It's actually fun but broken.
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