*Fogmen never ending raids
*Holy Nation selecting captured Inquisitors to participate in Retribution of God
So I have my Outpost built in the Fog Islands, no real issues until I took two Inquisitors captive. Since then it has caused two unintended AI behaviors that aren't exactly game breaking, but pretty fun ruining.
The first guaranteed bug is the Holy Nation including my captive Inquisitors as part of their Retribution of God. So what happens is they send the Retribution of God then moments later I get a message saying the RoG has arrived at my Outpost, a quick map check shows 1 squad on its way and 1 red dot inside my base. When I check they've picked the captive Inquisitor as the War Leader. A few minutes later I get a notification that the RoG has been defeated and the squad on it's way to me seems to randomly path around outside my Outpost until it eventually dies or retreats.
The second suspected bug is the never ending stream of Fogmen trying to break into my base to eat the two captive Inquisitors. This non stop stream only started happening when I took them captive but since then it seems like every time a squad of Fogmen spawn anywhere near my base, they immediately sprint at my gate which is closed. They get slaughtered, I repair, more come. Wash, rinse and repeat. The chances of them over running my base is slim to none, but having to pull my squad from what they're doing to repair the gate/man the turrets is making this base useless, but at the same time, I don't want to throw away perfectly good sparing slaves. And from a logical point of view the Fogmen shouldn't be attracted by two prisoners in cages, locked in a building behind a locked a gate.
TL:DR
Retribution of God is broken because I captured the dude they make the War Leader every time.
Fogmen rush me as soon as they spawn because they sense prisoners to eat.
Savegame attached.
https://drive.google.com/open?id=1ps7zm ... zQ5JAjSBLg
Quick update ~~
Got bored of dealing with the Fogmen onslaught so dumped my prisoners outside where they were promptly murdered by harpoon fire. This fixed the Retribution of God issue as the Holy Nation doesn't pick dead people to act as War Leaders.
The Fogmen haven't stopped attacking though so I guess the prisoners weren't the issue after all? I have no clue what's causing this as squad after squad of 20+ Fogmen rush my gate. It's making this base unplayable as I can't even keep the gate open long enough to burn the corpses and the pile of them is dropping my fps to slideshow levels. I even tried sneaking a small squad out to destroy nearby Fogman Deathyards, but that had no effect. Kind of stuck at this point as I really don't want to have to abandon my base.
2nd update ~~
Had to open the gate to remove the bodies, sub 20 fps was driving me nuts. Leaving the gate open seems to have stopped the attacks though so I'd guess it is some sort of pathing issue?
Two suspected AI bugs 0.98.53
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