Pursuable martial art (soft and hard) schools

The place to request or suggest new ideas and features.
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Asterix von TWC
Posts: 4
Joined: Fri Mar 09, 2012 10:30 am

Thu Mar 07, 2013 2:33 pm

Hi, I think this would go perfectly with the direction of the mod. The faction of the character can better themselves in a single (of say 5 or 10) either soft or hard martial arts. This would give great variation to the unfolding of the game, and probably would not be that hard to code.

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Scotterius
Posts: 311
Joined: Mon Jun 11, 2012 11:15 am
Location: North Carolina, USA

Thu Mar 07, 2013 6:48 pm

Sounds like making 10 martial art styles would be hard to me. Chris has stated there will be unarmed combat, and there are already several weapon styles.

Perhaps you meant 'training sites'. You will have these essentially. You can assign new recruits to training dummies, and (once implemented) they will equip themselves with faction assigned equipment.
Image Spread the buzz of Kenshi.

Asterix von TWC
Posts: 4
Joined: Fri Mar 09, 2012 10:30 am

Thu Mar 07, 2013 10:22 pm

Scotterius wrote:Sounds like making 10 martial art styles would be hard to me. Chris has stated there will be unarmed combat, and there are already several weapon styles.

Perhaps you meant 'training sites'. You will have these essentially. You can assign new recruits to training dummies, and (once implemented) they will equip themselves with faction assigned equipment.
That sounds like a good compromise :) ... but it would be nice if there was real difference in philosophy ;)

I am saying this from my Mount and Blade modding experience ;)

Marilous
Posts: 140
Joined: Thu Dec 20, 2012 4:54 am

Fri Mar 08, 2013 8:45 pm

It might be nice to see at least 2 different styles of martial arts maybe one that is in some way defense oriented and helps defense and dodge go up faster (dex too perhaps) and then one that is aggressive and does the opposite building attack and strength faster. (Way of the open hand vs Way of the closed fist anyone?)

Meynolt
Posts: 144
Joined: Thu Jan 31, 2013 7:19 am

Mon Mar 11, 2013 7:47 am

Are you talking about having different stats for different styles (e.g better at defence or attack?), or about different animation styles (ie. different visuals)?

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CalPal
Posts: 129
Joined: Thu Mar 21, 2013 2:23 am
Location: Canada

Thu Mar 21, 2013 2:28 am

Scotterius wrote:Sounds like making 10 martial art styles would be hard to me. Chris has stated there will be unarmed combat, and there are already several weapon styles.

Perhaps you meant 'training sites'. You will have these essentially. You can assign new recruits to training dummies, and (once implemented) they will equip themselves with faction assigned equipment.
What about just training unarmed? I was hoping to turn one of my guys into a monk-like character who heals and fights only with his hands, but I can't find any means of training unarmed combat. I tried to train him on the training dummies, but nothing happened.

I hope we can start training unarmed on the training dummies or, at the very least, have a trainer in the town who offers to get your levels up in unarmed combat.

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Clawdius Talonious
Posts: 540
Joined: Sun Jan 29, 2012 7:35 am

Thu Mar 21, 2013 5:52 am

Currently the major hurdle to this is the animations, hopefully the Steam Early Access and greenlighting will combine in such a way that allows Chris to purchase the sorts of animations he is after, or perhaps enlist the aid of an animator.

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