I am trying to retexture an armor piece, and was looking to edit the original texture. However it seems the textures for the armor parts are all done in a transparency/alpha channel or something. When I open the .dds files they are impossible to look at for a reference to retexture from as it is near impossible to even see anything in them.
EDIT: ok while the BC1/DXT1 setting seems to work fine for character skin. Armor seems to need the BC2/DXT3 format. All this is done from within GIMP using the GIMP DDS plugins.
the armor uses the alpha channel for specular highlights and reflection it seems.
Armor Textures
- Tarragon Rill
- Posts: 57
- Joined: Mon Nov 11, 2013 8:53 am
Fumikomi & Kamae: Like the Yin and Yang create a symbiosis. One is not superior to the other, they are two parts of a whole.
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