weapons

Discussion of gameplay issues and experiences, game balance and suggestions for tweaks and modification of the existing systems.
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txfirefighter
Posts: 552
Joined: Tue Dec 20, 2011 4:33 pm
Location: Texas

Wed Dec 21, 2011 6:53 pm

no fantasy and no magic. totally get that and embrace it. but, i was wondering what different type of weapons we wuld have. just those with good states? or ones that in some nonmagical way enhance the player. not too savvy on japanese history or legends and such but surely they had em! incorporate those into items?

not throwing any ideas out there perse, just wondering......

:)
Valar Morghulis "All men must die."

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wolfwood296
Posts: 179
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Location: texas

Wed Dec 21, 2011 7:33 pm

i don't know about weapons and stuff but the closest thing i've heard of for enchancing someone is training which might be added later :?:
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txfirefighter
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Wed Dec 21, 2011 9:21 pm

makes sense. i wonder what he has in mind for different training?????
Valar Morghulis "All men must die."

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xdcxtruth
Posts: 20
Joined: Fri Dec 16, 2011 8:02 pm
Location: Monroe, NC: US

Wed Dec 21, 2011 9:24 pm

i read up on some of kenshi i looked it up and down before i finally downloaded the demo got as far as i could (hince lvl 20 caps and only one follower), bought it and played, anyways there was talk somewhere or maybe a post from chris about crafting weapons and workbenches to enchance crafts, but this will take awhile until this will be implemented.

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txfirefighter
Posts: 552
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Wed Dec 21, 2011 9:27 pm

crafting was always a pain to me in other games. mostly because i didnt play for very long periods and didnt wanna farm supplies. but i love the idea of crafting.

glad you bought it too...
Valar Morghulis "All men must die."

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Pain
Posts: 85
Joined: Sat Dec 17, 2011 5:57 pm

Wed Dec 21, 2011 9:37 pm

If you look at the stats screen for your characters, there are a lot of weapon skills inactive at the moment. That gives you a rough idea of what is planned I guess.

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txfirefighter
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Thu Dec 22, 2011 12:09 am

not neccesarily what type of weapons but rather special types of those said weapons.
Valar Morghulis "All men must die."

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Wakko
Posts: 10
Joined: Mon Dec 19, 2011 10:30 pm

Thu Dec 22, 2011 1:12 am

I want axes. For my barbarian faction

wolfwood296
Posts: 179
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Location: texas

Thu Dec 22, 2011 3:44 am

txfirefighter wrote:makes sense. i wonder what he has in mind for different training?????
i think it will be like weight lifting and stuff, running around with a backpack on (the heavier the better :idea: ) and practice dummies to attack (to raise attack and defense skills, for defense a dummy that attacks you).
I'M BACK !!!!!!!!!!!!!!

and i bought kenshi!!!!!!!!!

xdcxtruth
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Joined: Fri Dec 16, 2011 8:02 pm
Location: Monroe, NC: US

Fri Dec 23, 2011 6:18 pm

very interesting concept i would like to see this implemented but yet there are practice dummies in buildings now but are not accessible or interactable (if thats even a word) at this time

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txfirefighter
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Fri Dec 23, 2011 8:22 pm

xdcxtruth wrote:interactable (if thats even a word)

it is now!
Valar Morghulis "All men must die."

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wolfwood296
Posts: 179
Joined: Wed Dec 21, 2011 7:30 pm
Location: texas

Sat Dec 24, 2011 3:54 am

xdcxtruth wrote:very interesting concept i would like to see this implemented but yet there are practice dummies in buildings now but are not accessible or interactable (if thats even a word) at this time
guess they are their for show since i only see them in the guard's barrack (i think that is where i saw them)
I'M BACK !!!!!!!!!!!!!!

and i bought kenshi!!!!!!!!!

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