{"id":1288,"date":"2015-07-14T11:30:22","date_gmt":"2015-07-14T11:30:22","guid":{"rendered":"http:\/\/lofigames.com\/?p=1288"},"modified":"2015-07-14T11:30:22","modified_gmt":"2015-07-14T11:30:22","slug":"update-0-74-24","status":"publish","type":"post","link":"https:\/\/lofigames.com\/zh\/update-0-74-24\/","title":{"rendered":"Update 0.74.24"},"content":{"rendered":"<p>Our recent patches over the last week, available in the Steam stable branch:<\/p>\n<h3 class=\"bb_h1\">0.74.23<\/h3>\n<ul class=\"bb_ul\">\n<li>Fixed the bug where characters could still &#8220;see&#8221; their squadmates from miles away and would run across the map to help them<\/li>\n<li>Fixed re-captured slaves going back to escaped slave status<\/li>\n<li>Fixed the &#8220;chase&#8221; mode order, so characters shouldn&#8217;t run off so much, but it&#8217;s not been tested much yet<\/li>\n<li>Bandits won&#8217;t get so obsessed with picking up dropped items they cant get to<\/li>\n<li>a possible fix for characters getting teleported outside of the known world<\/li>\n<li>fixed the wandering trader AI doing nothing<\/li>\n<li>Fixed turrets doing 1 damage again. Naughty turrets.<\/li>\n<li>Fixed the dismantle all button on walls<\/li>\n<li>Fixed wall placement snapping to position the wrong way around<\/li>\n<li>Fixed character AI preferring melee to using turrets<\/li>\n<li>Lots of AI bugfixes relating to fighting with turrets, and attacking gates (WIP)<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h3 class=\"bb_h1\">0.74.24<\/h3>\n<ul class=\"bb_ul\">\n<li>Fixed creature nests not spawning anything<\/li>\n<li>Fixed the suicidal follow AI behavior<\/li>\n<li>Fixed breaking shackles with brute strength<\/li>\n<li>Fix for the player outpost renaming<\/li>\n<li>Stability fixes<\/li>\n<\/ul>","protected":false},"excerpt":{"rendered":"<p>Our recent patches over the last week, available in the Steam stable branch: 0.74.23 Fixed the bug where characters could still &#8220;see&#8221; their squadmates from miles away and would run across the map to help them Fixed re-captured slaves going back to escaped slave status Fixed the &#8220;chase&#8221; mode order, so characters shouldn&#8217;t run off [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"class_list":["post-1288","post","type-post","status-publish","format-standard","hentry","category-updates"],"_links":{"self":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/posts\/1288","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/comments?post=1288"}],"version-history":[{"count":0,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/posts\/1288\/revisions"}],"wp:attachment":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/media?parent=1288"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/categories?post=1288"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/tags?post=1288"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}