{"id":1315,"date":"2015-08-21T13:35:48","date_gmt":"2015-08-21T13:35:48","guid":{"rendered":"http:\/\/lofigames.com\/?p=1315"},"modified":"2015-08-21T13:35:48","modified_gmt":"2015-08-21T13:35:48","slug":"upcoming-0-75-0","status":"publish","type":"post","link":"https:\/\/lofigames.com\/zh\/upcoming-0-75-0\/","title":{"rendered":"Upcoming 0.75.0"},"content":{"rendered":"<p>Sorry for the delay of the latest update, it has grown into a big one again. I have added thievery to the game now, along with AI crime-recognition and prison sentences, but consequently need a lot of time to balance everything. Currently there are a lot of situations where it&#8217;s too easy (eg standing behind a shopkeeper and stealing from under his nose) or has unrecognised contexts (eg AI forgetting about crimes, or ignoring alarms), all of which I am currently hunting down and ironing out.<\/p>\n<p>I hope to make a rough release next week, it will be in the experimental build only until I finish fixing all the bugs.<\/p>\n<p>Here are the additions so far:<\/p>\n<h3>0.75.0<\/h3>\n<ul>\n<li>Town populations slowly regenerate when residents die. Killing off a lot of NPCs that are affiliated with a nearby town will weaken that town slightly, it&#8217;s possible to wipe out all the cannibal patrols roaming near a cannibal village for example. Currently &#8220;homeless&#8221; factions like the bandits are not affected by this.<br \/>\nCrime system<\/li>\n<li>You can now steal from shops<\/li>\n<li>Crimes are recognised by the AI<\/li>\n<li>Police can put a bounty on your head and arrest you<\/li>\n<li>Civilians can raise the alarm and call police attention to a crime<\/li>\n<li>Pickpocketing: NPC is alerted if he notices you stealing from his inventory while he sleeps<\/li>\n<li>Selling stolen items has a chance of getting you in trouble, especially if you try to sell things back to the victim<\/li>\n<li>Updated traders inventory:\n<ul>\n<li>To trade with a shop you need to talk to the trader character.<\/li>\n<li>Interacting with the containers, counters, chest, etc. will be considering stealing. (Work In Progress)<\/li>\n<li>The traders inventory is infinite, so you can sell stuff more easily<\/li>\n<li>The trader stores his shop inventory in the actual containers around the shop. This means you can steal stuff from them.<\/li>\n<li>Some item containers now have locks. Traders keep the more valuable items in the more secure containers<\/li>\n<\/ul>\n<\/li>\n<li>Added a node system to building placement. It ensures that any machines and storage you place is always accessible by characters and fixes a lot of bugs like when characters tried to access a storage box through a wall<\/li>\n<li>Emissive lighting added<\/li>\n<li>Added AI ability for super long-range pathfinding, even when zones in between start and destination are unloaded<\/li>\n<\/ul>","protected":false},"excerpt":{"rendered":"<p>Sorry for the delay of the latest update, it has grown into a big one again. I have added thievery to the game now, along with AI crime-recognition and prison sentences, but consequently need a lot of time to balance everything. Currently there are a lot of situations where it&#8217;s too easy (eg standing behind [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[10,26,41,106,105],"class_list":["post-1315","post","type-post","status-publish","format-standard","hentry","category-progress-announcements","tag-dev-blog","tag-plans","tag-progress","tag-stealth","tag-thievery"],"_links":{"self":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/posts\/1315","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/comments?post=1315"}],"version-history":[{"count":0,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/posts\/1315\/revisions"}],"wp:attachment":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/media?parent=1315"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/categories?post=1315"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/tags?post=1315"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}