{"id":1322,"date":"2015-09-04T13:29:22","date_gmt":"2015-09-04T13:29:22","guid":{"rendered":"http:\/\/lofigames.com\/?p=1322"},"modified":"2015-09-04T13:29:22","modified_gmt":"2015-09-04T13:29:22","slug":"dev-blog-7-storm-interiors","status":"publish","type":"post","link":"https:\/\/lofigames.com\/zh\/dev-blog-7-storm-interiors\/","title":{"rendered":"Dev Blog #7: Storm Interiors"},"content":{"rendered":"<p><span style=\"font-weight: 400;\">Now that the big bug fixing phase is over, we&#8217;ll get back to the dev blogs&#8230; Here are a few little things we\u2019ve been working on lately:<\/span><\/p>\n<h4><span style=\"font-weight: 400;\">Tweaks &amp; bug fixes<\/span><\/h4>\n<p style=\"text-align: justify;\"><span style=\"font-weight: 400;\">Mostly, everyone is working on smaller bug fixes while\u00a0Chris finishes up the thievery system. The shadow system is currently being upgraded so that it runs faster, thanks to some suggested techniques from Linda. Mike\u2019s also started adding the ability to swim for the Newlands. You can follow the bug fixing in more detail on our <a href=\"https:\/\/trello.com\/b\/tH5cLxBv\/final\" rel=\"nofollow noopener\" target=\"_blank\">Trello<\/a>.<\/span><\/p>\n<h4><span style=\"font-weight: 400;\">World Design:<\/span><\/h4>\n<p><span style=\"font-weight: 400;\">Otto&#8217;s created some new interiors for various buildings. Here\u2019s a new standard building interior for the Storm Building:<\/span><\/p>\n<p><a href=\"http:\/\/lofigames.com\/dev-blog-7-storm-interiors\/interior\/\" rel=\"attachment wp-att-1323\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1323 aligncenter\" src=\"http:\/\/lofigames.com\/wp-content\/uploads\/interior.jpg\" alt=\"interior\" width=\"700\" height=\"436\" srcset=\"https:\/\/lofigames.com\/wp-content\/uploads\/interior.jpg 700w, https:\/\/lofigames.com\/wp-content\/uploads\/interior-300x187.jpg 300w, https:\/\/lofigames.com\/wp-content\/uploads\/interior-166x102.jpg 166w\" sizes=\"auto, (max-width: 700px) 100vw, 700px\" \/><\/a> <a href=\"http:\/\/lofigames.com\/dev-blog-7-storm-interiors\/interior2\/\" rel=\"attachment wp-att-1324\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1324 aligncenter\" src=\"http:\/\/lofigames.com\/wp-content\/uploads\/interior2.jpg\" alt=\"interior2\" width=\"700\" height=\"405\" srcset=\"https:\/\/lofigames.com\/wp-content\/uploads\/interior2.jpg 700w, https:\/\/lofigames.com\/wp-content\/uploads\/interior2-300x174.jpg 300w\" sizes=\"auto, (max-width: 700px) 100vw, 700px\" \/><\/a> <a href=\"http:\/\/lofigames.com\/dev-blog-7-storm-interiors\/interior3\/\" rel=\"attachment wp-att-1325\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1325 aligncenter\" src=\"http:\/\/lofigames.com\/wp-content\/uploads\/interior3.jpg\" alt=\"interior3\" width=\"700\" height=\"388\" srcset=\"https:\/\/lofigames.com\/wp-content\/uploads\/interior3.jpg 700w, https:\/\/lofigames.com\/wp-content\/uploads\/interior3-300x166.jpg 300w\" sizes=\"auto, (max-width: 700px) 100vw, 700px\" \/><\/a><\/p>\n<p style=\"text-align: justify;\"><span style=\"font-weight: 400;\">And as for the biome design, Oli\u2019s been positioning the roads and main travel routes while Chris has been populating our first New Lands town. We still have a way to go before we can release the New Lands to the public &#8211; this includes technical fixes like shaders and performance improvements; weather; resources; ruins; and then gameplay elements and gamedata.<\/span><\/p>\n<p><a href=\"http:\/\/lofigames.com\/dev-blog-7-storm-interiors\/grass\/\" rel=\"attachment wp-att-1326\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1326 aligncenter\" src=\"http:\/\/lofigames.com\/wp-content\/uploads\/grass.jpg\" alt=\"grass\" width=\"700\" height=\"737\" srcset=\"https:\/\/lofigames.com\/wp-content\/uploads\/grass.jpg 700w, https:\/\/lofigames.com\/wp-content\/uploads\/grass-285x300.jpg 285w\" sizes=\"auto, (max-width: 700px) 100vw, 700px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<h4><span style=\"font-weight: 400;\">Dialogue:<\/span><\/h4>\n<p style=\"text-align: justify;\"><span style=\"font-weight: 400;\">I\u2019ve gone back to working on basic dialogue packages for a few various personalities &#8211; basically reactions to certain events (crimes for example), plus a few more escape events. To keep things realistic, we changed some of the conditions for the existing escapes so that the imprisoned npc will now be able to distinguish whether you\u2019re his\/her captor or not. This all still needs some bug fixing and more testing before it can be released into the game. I\u2019ve also taken on a super helpful volunteer, Gauthier, who has been helping me flesh out the lore of the individual factions to be more coherent and in-depth. <\/span><\/p>","protected":false},"excerpt":{"rendered":"<p>Now that the big bug fixing phase is over, we&#8217;ll get back to the dev blogs&#8230; Here are a few little things we\u2019ve been working on lately: Tweaks &amp; bug fixes Mostly, everyone is working on smaller bug fixes while\u00a0Chris finishes up the thievery system. The shadow system is currently being upgraded so that it [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":1323,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[35,98,11,89,66,107,39,14],"class_list":["post-1322","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-progress-announcements","tag-3d-design","tag-biomes","tag-buildings","tag-dialogue","tag-environment-design","tag-lore","tag-town-building","tag-towns","has_thumb"],"_links":{"self":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/posts\/1322","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/comments?post=1322"}],"version-history":[{"count":0,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/posts\/1322\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/media\/1323"}],"wp:attachment":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/media?parent=1322"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/categories?post=1322"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/tags?post=1322"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}