{"id":1501,"date":"2016-01-25T15:47:22","date_gmt":"2016-01-25T15:47:22","guid":{"rendered":"http:\/\/lofigames.com\/?p=1501"},"modified":"2016-01-25T16:42:39","modified_gmt":"2016-01-25T16:42:39","slug":"dev-blog-12-map-ui","status":"publish","type":"post","link":"https:\/\/lofigames.com\/zh\/dev-blog-12-map-ui\/","title":{"rendered":"Dev Blog #12: Map UI"},"content":{"rendered":"<p>What have we be working on lately? \u00a0First up&#8230;<\/p>\n<h3>Road cutting<\/h3>\n<p>Over the last week we&#8217;ve been cutting roads into the landscape for the soon-to-be-released section of the new world. In order to make the road look natural, like it actual belongs in it&#8217;s environment, it needs to be leveled, deepened and given embankments. The map below shows the road system we have so far: the dark area shows the whole world being made, the inner box shows the sample world that we&#8217;ll be releasing first &#8211; this will be a similar size to the current map used\u00a0in Kenshi.<\/p>\n<p>We&#8217;ve also made some general alterations to the landscape such as changing the foliage types and distributions, and adding two new hive villages.<\/p>\n<p><a href=\"http:\/\/lofigames.com\/dev-blog-12-map-ui\/roadmap-2\/\" rel=\"attachment wp-att-1513\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-1513 aligncenter\" src=\"http:\/\/lofigames.com\/wp-content\/uploads\/RoadMap.jpg\" alt=\"RoadMap\" width=\"700\" height=\"700\" srcset=\"https:\/\/lofigames.com\/wp-content\/uploads\/RoadMap.jpg 2048w, https:\/\/lofigames.com\/wp-content\/uploads\/RoadMap-150x150.jpg 150w, https:\/\/lofigames.com\/wp-content\/uploads\/RoadMap-300x300.jpg 300w, https:\/\/lofigames.com\/wp-content\/uploads\/RoadMap-1024x1024.jpg 1024w, https:\/\/lofigames.com\/wp-content\/uploads\/RoadMap-70x70.jpg 70w, https:\/\/lofigames.com\/wp-content\/uploads\/RoadMap-380x380.jpg 380w, https:\/\/lofigames.com\/wp-content\/uploads\/RoadMap-164x164.jpg 164w, https:\/\/lofigames.com\/wp-content\/uploads\/RoadMap-65x65.jpg 65w\" sizes=\"auto, (max-width: 700px) 100vw, 700px\" \/><\/a><\/p>\n<h3>Stuff!<\/h3>\n<p>The new big bad world\u00a0is gonna need\u00a0a lot of new content to fill it, right? New biomes are great and all, but not without actual interactable items within it. So, we&#8217;ve modeled some lil&#8217; bits\u00a0to steal from Kenshian hoarders, skins for leather making, farmable resources and <em>actual<\/em> tools &#8211; so hopefully when we add the mechanics for it in the future, gone will be the days that you\u00a0have to hack away at a stone mine with an imaginary pick axe like some kinda chump.<a href=\"http:\/\/lofigames.com\/dev-blog-12-map-ui\/props1\/\" rel=\"attachment wp-att-1502\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-1502 aligncenter\" src=\"http:\/\/lofigames.com\/wp-content\/uploads\/props1.jpg\" alt=\"props1\" width=\"700\" height=\"392\" srcset=\"https:\/\/lofigames.com\/wp-content\/uploads\/props1.jpg 2048w, https:\/\/lofigames.com\/wp-content\/uploads\/props1-300x168.jpg 300w, https:\/\/lofigames.com\/wp-content\/uploads\/props1-1024x573.jpg 1024w\" sizes=\"auto, (max-width: 700px) 100vw, 700px\" \/><\/a><\/p>\n<h3>Character editor<\/h3>\n<p>The character editor now\u00a0includes different sub races with their\u00a0relative attributes and stat bonuses. We now have three different sub races for the hivers, plus for the humans, we have two types: Scorchlanders (AKA Sundemons) and Greenlanders. Including the Skeletons and Shek, all our races are now complete (in case anybody was wondering what happened to the Stenn we had featured in our concept art from last year, they&#8217;re no longer a planned race).<\/p>\n<p><a href=\"http:\/\/lofigames.com\/dev-blog-12-map-ui\/kenshi_newcharactereditor\/\" rel=\"attachment wp-att-1503\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-1503 aligncenter\" src=\"http:\/\/lofigames.com\/wp-content\/uploads\/Kenshi_NewCharacterEditor.jpg\" alt=\"Kenshi_NewCharacterEditor\" width=\"700\" height=\"368\" srcset=\"https:\/\/lofigames.com\/wp-content\/uploads\/Kenshi_NewCharacterEditor.jpg 1906w, https:\/\/lofigames.com\/wp-content\/uploads\/Kenshi_NewCharacterEditor-300x158.jpg 300w, https:\/\/lofigames.com\/wp-content\/uploads\/Kenshi_NewCharacterEditor-1024x539.jpg 1024w\" sizes=\"auto, (max-width: 700px) 100vw, 700px\" \/><\/a><\/p>\n<h3>Sexy map window<\/h3>\n<p>We&#8217;ve revamped the map window! This week we&#8217;ve finished adding new marker icons for towns, villages, outposts, nests etc, plus a marker for the player&#8217;s position. Icon colouring will show whether they&#8217;re allies, enemies or neutral to the player&#8217;s faction.\u00a0We&#8217;ve also\u00a0got zoom in\/ out with zoom level based information, basically this means that the amount of markers shown depends on the zoom level.<\/p>\n<p><a href=\"http:\/\/lofigames.com\/dev-blog-12-map-ui\/kenshi_newmap\/\" rel=\"attachment wp-att-1504\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-1504 aligncenter\" src=\"http:\/\/lofigames.com\/wp-content\/uploads\/Kenshi_NewMap.jpg\" alt=\"Kenshi_NewMap\" width=\"700\" height=\"599\" srcset=\"https:\/\/lofigames.com\/wp-content\/uploads\/Kenshi_NewMap.jpg 855w, https:\/\/lofigames.com\/wp-content\/uploads\/Kenshi_NewMap-300x257.jpg 300w, https:\/\/lofigames.com\/wp-content\/uploads\/Kenshi_NewMap-282x240.jpg 282w\" sizes=\"auto, (max-width: 700px) 100vw, 700px\" \/><\/a><\/p>\n<h3>Terrain system<\/h3>\n<p>We&#8217;ve carried out a\u00a0few minor fixes to the terrain system and shadow system. Not only should the new terrain system now run a little faster than the old one, but view distance has also been improved. This means distant horizons now have more detail, plus it \u00a0fixes the disappearing terrain bug:<\/p>\n<p><a href=\"http:\/\/lofigames.com\/dev-blog-12-map-ui\/horizon1\/\" rel=\"attachment wp-att-1511\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-1511 aligncenter\" src=\"http:\/\/lofigames.com\/wp-content\/uploads\/horizon1.jpg\" alt=\"horizon1\" width=\"701\" height=\"428\" srcset=\"https:\/\/lofigames.com\/wp-content\/uploads\/horizon1.jpg 1680w, https:\/\/lofigames.com\/wp-content\/uploads\/horizon1-300x183.jpg 300w, https:\/\/lofigames.com\/wp-content\/uploads\/horizon1-1024x625.jpg 1024w, https:\/\/lofigames.com\/wp-content\/uploads\/horizon1-166x102.jpg 166w\" sizes=\"auto, (max-width: 701px) 100vw, 701px\" \/><\/a><\/p>\n<p style=\"text-align: center;\">Just lookit the horizon on that&#8230; #saucyhorizon<a href=\"http:\/\/lofigames.com\/dev-blog-12-map-ui\/horizon2\/\" rel=\"attachment wp-att-1512\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-1512 aligncenter\" src=\"http:\/\/lofigames.com\/wp-content\/uploads\/horizon2.jpg\" alt=\"horizon2\" width=\"701\" height=\"428\" srcset=\"https:\/\/lofigames.com\/wp-content\/uploads\/horizon2.jpg 1680w, https:\/\/lofigames.com\/wp-content\/uploads\/horizon2-300x183.jpg 300w, https:\/\/lofigames.com\/wp-content\/uploads\/horizon2-1024x625.jpg 1024w, https:\/\/lofigames.com\/wp-content\/uploads\/horizon2-166x102.jpg 166w\" sizes=\"auto, (max-width: 701px) 100vw, 701px\" \/><\/a><\/p>\n<h3>Other bits&#8230;<\/h3>\n<div>\n<div>&#8211; Externalized the text&#8217;s colors used in game and some other stuff so now they can be modded by the players.<\/div>\n<div>&#8211; Created a tool for automatic LODs creation for the meshes to improve the drawing performance of distant objects.<\/div>\n<div>&#8211; General bug fixing.<\/div>\n<div>&#8211; Added more interior layout designs for building variations<\/div>\n<div>&#8211; Fixed the keyboard keys to change floor. (Pg Up\/Down)<\/div>\n<div>&#8211; Swimming! Zomg!<\/div>\n<\/div>\n<p>&nbsp;<\/p>","protected":false},"excerpt":{"rendered":"<p>What have we be working on lately? \u00a0First up&#8230; Road cutting Over the last week we&#8217;ve been cutting roads into the landscape for the soon-to-be-released section of the new world. In order to make the road look natural, like it actual belongs in it&#8217;s environment, it needs to be leveled, deepened and given embankments. The [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":1504,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[35,66,101,34,85],"class_list":["post-1501","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-progress-announcements","tag-3d-design","tag-environment-design","tag-gui","tag-indie-game","tag-world-map","has_thumb"],"_links":{"self":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/posts\/1501","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/comments?post=1501"}],"version-history":[{"count":0,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/posts\/1501\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/media\/1504"}],"wp:attachment":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/media?parent=1501"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/categories?post=1501"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/tags?post=1501"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}