{"id":1670,"date":"2016-05-26T12:32:30","date_gmt":"2016-05-26T12:32:30","guid":{"rendered":"http:\/\/lofigames.com\/?p=1670"},"modified":"2016-05-27T08:31:29","modified_gmt":"2016-05-27T08:31:29","slug":"0-90-x-hotfixes","status":"publish","type":"post","link":"https:\/\/lofigames.com\/zh\/0-90-x-hotfixes\/","title":{"rendered":"0.90.X Hotfixes"},"content":{"rendered":"<p><em>There will\u00a0be a whole bunch of patches over the next week while we stabilise the game, we&#8217;ll add them all here in one place. Check back frequently for updates detail below&#8230;<\/em><\/p>\n<h3>Current Game Status &amp; FAQs<\/h3>\n<p>Currently, 0.90.0 is\u00a0very heavy on performance and RAM, these will be optimised further over time.<\/p>\n<ul class=\"bb_ul\">\n<li>For performance issues: Reduce the terrain detail and view distance and turn off shadows.<\/li>\n<li>For low memory: Reduce the texture quality and view distance.<\/li>\n<\/ul>\n<p>You can&#8217;t load old savegames but you CAN import your squad without buildings and research.<\/p>\n<p>The old version will still be available through Steam in the other branches.<\/p>\n<p>&nbsp;<\/p>\n<h2>Patchnotes<\/h2>\n<p><em>31st March<\/em><\/p>\n<p><b>0.90.1<\/b><\/p>\n<ul>\n<li>Imposed limitations and a fix for importing old-world savegames<\/li>\n<li>Enabled the missing playable races<\/li>\n<\/ul>\n<p><em>1st April<\/em><\/p>\n<p><b>0.90.2<\/b><\/p>\n<ul>\n<li>Stopped new games starting in deadly towns.<\/li>\n<li>Fixed getting stuck when trying to add building materials<\/li>\n<li>Fixed some of the crashes at startup that some people were getting<\/li>\n<li>Pets no longer need to eat. This is a temporary measure, later I will figure out a feeding method or something.<\/li>\n<\/ul>\n<p><b>0.90.3<\/b><\/p>\n<ul>\n<li>Added missing Dialog.mod file. Tons of content was missing there, and caused some crashes<\/li>\n<li>Fixed crash when purchasing buildings<\/li>\n<li>There are some big long slowdowns and freezes in the game at random times when zones are unloaded. Optimised these in a gung-ho kinda way to get it out quick. Will go over it more carefully later.<\/li>\n<li>Robot repair kits now available at construction traders. Not in the holy empire though.<\/li>\n<li>Hive faction shop was missing tons of item types<\/li>\n<li>More fixes for starting in bad towns<\/li>\n<\/ul>\n<p><b>0.90.4<\/b><\/p>\n<ul>\n<li>Fixed dialogue crash after stealing stuff.<\/li>\n<li>Fixed getting cooked food item from campfire.<\/li>\n<li>Fixed research consuming the required amount of items.<\/li>\n<li>Food now properly consumed from backpack<\/li>\n<li>Finished fixing the long freezes and slowdowns properly. My previous solution probably was causing bugs, which will now be fixed. Performance should be smoother.<\/li>\n<li>Fixed the black stripes on the terrain some people were getting.<\/li>\n<li>random nest items no longer spawn under the floor in buildings<\/li>\n<\/ul>\n<p><em>3rd April<\/em><\/p>\n<p><strong>0.90.5<\/strong><\/p>\n<ul>\n<li>Fixed dialogue crash after stealing stuff.<\/li>\n<li>Fixed getting cooked food item from campfire.<\/li>\n<li>Fixed research consuming the required amount of items.<\/li>\n<li>Meat is worth more nutrition and cooks way faster<\/li>\n<li>Can&#8217;t reproduce the Paladins in Wildlife faction bug, so I think it was because of the missing mod file before. Will enforce save imports for this version and see if it still happens.<\/li>\n<li>Fixed animals unable to attack<\/li>\n<li>Fixed multiple characters showing all at once in the character editor<\/li>\n<\/ul>\n<p><strong>0.90.6<\/strong><\/p>\n<ul>\n<li>Books are now a little more common, and can be found in the holy empire towns<\/li>\n<li>Fixed random buildings getting navmesh-blocked so nobody could get inside<\/li>\n<li>Added a mercenary squad to the Waystation bar to help the freedom seekers start<\/li>\n<\/ul>\n<p><em>4th April<\/em><\/p>\n<p><b>0.90.7<\/b><\/p>\n<ul class=\"bb_ul\">\n<li>Hunger now drains slower when you are KO<\/li>\n<li>Fixed the repeat bounty exploit<\/li>\n<li>Fixed beak things &amp; bulls unable to attack<\/li>\n<li>Eating stacked food no longer depletes the whole stack<\/li>\n<li>Fixed imported squads having an empty build list<\/li>\n<li>Bread is crafted much faster<\/li>\n<li>Fixed crash with research bench lvl IV<\/li>\n<li>Fixed player characters not updating properly offscreen<\/li>\n<li>Bunch &#8216;o crash fixes, particularly with the research window<\/li>\n<\/ul>\n<p><b>0.90.8<\/b><\/p>\n<ul class=\"bb_ul\">\n<li>Added missing cooking stove<\/li>\n<li>Night time is now less dark<\/li>\n<li>Fixed camera refusing to descend<\/li>\n<\/ul>\n<p><em>5th April<\/em><\/p>\n<p><b>0.90.9<\/b><\/p>\n<ul class=\"bb_ul\">\n<li>Fixed some of the major navmesh issues in border zone<\/li>\n<li>Bunch &#8216;o crash fixes<\/li>\n<li>Another improvement to load-time framerate slowdowns<\/li>\n<li>Hivers no longer get injury penalties at full health<\/li>\n<li>Fixed hunger penalty for some skeleton NPCs<\/li>\n<\/ul>\n<p><em>6th April<\/em><\/p>\n<p><b>0.90.10<\/b><\/p>\n<ul class=\"bb_ul\">\n<li>Fixed some issues with mines<\/li>\n<li>Fixed fuel storage only storing 1 item<\/li>\n<li>Fixed crash when dismantling buildings<\/li>\n<li>Added crop yield values when placing farms (this should avoid placing farms that won&#8217;t give crops)<\/li>\n<li>Fixed animals inventory weight.<\/li>\n<li>Fixed in crafting buildings: saving\/loading of inputs and items, stacking outputs (when possible), crafting times<\/li>\n<li>Fixed the crazy long food crafting times<\/li>\n<li>weapons and backpacks are left behind if a character is eaten<\/li>\n<\/ul>\n<p><em>8th April<\/em><\/p>\n<p><b>0.90.11<\/b><\/p>\n<ul class=\"bb_ul\">\n<li>Fixed underground interiors selection<\/li>\n<li>Removed already learnt research from the research list.<\/li>\n<li>Fixed bug with adding building materials to certain buildings<\/li>\n<li>Performance optimisations<\/li>\n<li>Crash fixes<\/li>\n<li>Fixed characters flickering on some systems<\/li>\n<\/ul>\n<p><em>11th April<\/em><\/p>\n<p><strong>0.90.12<\/strong><\/p>\n<ul>\n<li>Crash fixes<\/li>\n<\/ul>\n<p><em>12th April<\/em><\/p>\n<p><b>0.90.13<\/b><\/p>\n<ul class=\"bb_ul\">\n<li>Restored the muscle\/skinny effect on characters<\/li>\n<li>Fixed the inability to build campfires, and they are now free to build<\/li>\n<li>Fixed the skeletons texture<\/li>\n<li>Fixed the bug with wrong damage amounts showing when hit by animals<\/li>\n<li>Fixed a farm AI bug<\/li>\n<li>Fixed the hovering turrets bug<\/li>\n<\/ul>\n<p><em>13th April<\/em><\/p>\n<p><b>0.90.14<\/b><\/p>\n<ul class=\"bb_ul\">\n<li>Stopped people freaking out so quickly when you enter their houses<\/li>\n<li>Fixed sometimes when you buy a house a resident remains and calls the guards<\/li>\n<li>Fixed a navigation bug with moving inside towns with walls<\/li>\n<li>Fixed assassination dummy upgrading to wrong thing, and the missing iron refinery III<\/li>\n<\/ul>\n<p><b>0.90.15<\/b><\/p>\n<ul class=\"bb_ul\">\n<li>Fixed the missing audio<\/li>\n<li>Player town location is now adjusted when you destroy buildings<\/li>\n<li>Town walls are now passable until they are 80% complete, also the material now reflects this better<\/li>\n<li>Fixed engineers not doing anything if they didn&#8217;t have the materials already<\/li>\n<\/ul>\n<p><em>14th April<\/em><\/p>\n<p><b>0.91.0<\/b><\/p>\n<ul class=\"bb_ul\">\n<li>Improved back-threaded resource loading, for slightly smoother load times<\/li>\n<li>Fixed a bug that was causing progressive framerate decay in the last 2 updates<\/li>\n<li>Fixed batteries thinking they were wind generators<\/li>\n<\/ul>\n<p><b>0.91.1<\/b><\/p>\n<ul class=\"bb_ul\">I&#8217;ve put v0.90.10 as a separate branch on steam, as that was quite a stable version and there are some big bugs going on in the latest versions<\/p>\n<li>Crash fixes<\/li>\n<\/ul>\n<p><em>15th April<\/em><\/p>\n<p><b>0.91.2<\/b><\/p>\n<ul class=\"bb_ul\">\n<li>Game now runs on 2-core CPUs<\/li>\n<li>Hivers now react to crime<\/li>\n<li>NPCs react properly to failed knockouts<\/li>\n<li>Added hemp-based fabric loom<\/li>\n<li>You can now eat while using turrets<\/li>\n<li>Fixed character editor crash with ragdoll characters<\/li>\n<li>Other small tweaks and fixes<\/li>\n<\/ul>\n<p><em>19th April<\/em><\/p>\n<p><b>0.91.3<\/b><\/p>\n<ul class=\"bb_ul\">\n<li>Characters now defend their farms from river raptors and other pests<\/li>\n<li>Fixed a bug with stealing chance calculation when stealing from containers<\/li>\n<li>You can now eat while using turrets<\/li>\n<li>Fixed the turrets missing neutral targets<\/li>\n<\/ul>\n<p><em>20th April<\/em><\/p>\n<p><b>0.91.4<\/b><\/p>\n<ul class=\"bb_ul\">\n<li>Finished fixing up turrets. They&#8217;re a bit more powerful at higher skill levels<\/li>\n<li>Building doors have 3x more hitpoints<\/li>\n<li>NPCs no longer lose their short-term memory when you load a game<\/li>\n<li>Characters now prefer to eat higher level food items, so they won&#8217;t eat up all the raw ingredients if they have a proper meal. They also won&#8217;t eat ingredients until they reach 200 hunger instead of 250.<\/li>\n<\/ul>\n<p><em>25th April<\/em><\/p>\n<p><b>0.91.6<\/b><\/p>\n<ul class=\"bb_ul\">\n<li>AI doesn&#8217;t get confused when the output of a crafting bench changes, will now clear out all the old items and continue working<\/li>\n<li>Improvements to item collection\/delivery AI<\/li>\n<li>Fixed the combat stumble-toughness threshold, stronger characters should get stunlocked less<\/li>\n<li>Fixed up the building &amp; wall placement, its a lot nicer now<\/li>\n<li>Added a few small buildings, like ceiling fans and electric light posts<\/li>\n<li>Shift-click on an animal corpse will create an auto-loot job for gathering meat &amp; leather<\/li>\n<li>Fixed right click movement in wall ramps<\/li>\n<li>Fixed GUI threading issues<\/li>\n<li>Fixed dropped item losing STOLEN tag<\/li>\n<li>Can now move building previews again after placing them<\/li>\n<li>Fixed stolen items behavior<\/li>\n<li>Lots of smaller bugfixes<\/li>\n<\/ul>\n<p><em>26th April<\/em><\/p>\n<p><b>0.91.7<\/b><\/p>\n<ul class=\"bb_ul\">\n<li>Building inventory is now imported when you import game<\/li>\n<li>More stumble fixes<\/li>\n<li>Fixed crash when starting with texture quality setting too low<\/li>\n<li>Lots of small uninteresting fixes<\/li>\n<\/ul>\n<p><em>28th April<\/em><\/p>\n<p><b>0.91.8<\/b><\/p>\n<ul class=\"bb_ul\">\n<li>Characters in home base now automatically get food from storage when they need to eat<\/li>\n<li>Characters outside of home base share food with squadmates if it&#8217;s in their backpack<\/li>\n<li>Fixed combat missing attacks when on steep slopes<\/li>\n<li>Fixed unable to build wall ramps<\/li>\n<li>Fixed &#8220;auto-arrange&#8221; button sometimes losing items<\/li>\n<li>Fixed the cheap research costs bug<\/li>\n<\/ul>\n<p><em>29th April<\/em><\/p>\n<p><b>0.91.9<\/b><\/p>\n<ul class=\"bb_ul\">\n<li>Fixed un-blockable animals<\/li>\n<li>Turret guards can now go and get food too<\/li>\n<li>Fixed AI pathfinder confusion with floors of objects<\/li>\n<li>Fixed AI taking all the food he can carry instead of just one item<\/li>\n<\/ul>\n<p><em>4th May<\/em><\/p>\n<p><b>0.91.10<\/b><\/p>\n<ul class=\"bb_ul\">\n<li>Turret gunners change to better targets more often<\/li>\n<li>Lots of fixes to the general crafting\/hauling AI<\/li>\n<li>Added turrets with spotlights<\/li>\n<li>Fixed assassination dummy training wrong skill<\/li>\n<li>Fixed random crash when buying buildings<\/li>\n<\/ul>\n<p><em>5th May<\/em><\/p>\n<p><b>0.91.11<\/b><\/p>\n<ul class=\"bb_ul\">\n<li>Fixed un-healable animals<\/li>\n<li>Added new game start, and wandering trader starts with a pack animal<\/li>\n<li>A few more AI fixes<\/li>\n<\/ul>\n<p><strong>0.91.12<\/strong><\/p>\n<ul class=\"bb_ul\">\n<li>Fixed a display bug in the stat XP progress bars in the stats window. It should now show progress correctly<\/li>\n<li>Fixed the Dust King bounty exploit<\/li>\n<li>Some memory optimisations<\/li>\n<li>A few crash fixes<\/li>\n<\/ul>\n<p><strong>0.91.13<\/strong><\/p>\n<ul class=\"bb_ul\">\n<li>Emergency quickfix for a random crash<\/li>\n<\/ul>\n<p><strong>0.91.14<\/strong><\/p>\n<ul class=\"bb_ul\">\n<li>AI fixes for taking wrong materials from machines<\/li>\n<li>AI fix for getting confused with food deliveries when hungry<\/li>\n<li>Crash fixes<\/li>\n<\/ul>\n<p><em>10th May<\/em><\/p>\n<p><strong>0.91.15<\/strong><\/p>\n<ul class=\"bb_ul\">\n<li>Mainly crash fixes<\/li>\n<li>Fixed animal hair disappearing in character editor<\/li>\n<li>Fixed mouse tracing building through terrain<\/li>\n<li>Fixed harpoons material<\/li>\n<li>Fixed character visibility on upper floors<\/li>\n<\/ul>\n<p><strong>0.91.16<\/strong><\/p>\n<ul class=\"bb_ul\">\n<li><strong>NOTE:<\/strong> For modders, there are now skinned character model templates available on the lo-fi forums<\/li>\n<li>Added an optional &#8220;no hunger&#8221; mod for those who don&#8217;t like starving to death cold and alone.<\/li>\n<li>Dogs have a little more meat on them (3 instead of 1)<\/li>\n<li>Fixed a bug where a character could become un-hittable in combat if not tagged as enemy<\/li>\n<li>Bunch of fixes for the law enforcement AI dealing with prisoners and loot confiscation<\/li>\n<li>Fixed blank items icons<\/li>\n<li>Fixed issues with upgrading and dismantling walls<\/li>\n<\/ul>\n<p><em>19th May<\/em><\/p>\n<p><b>0.91.17<\/b><\/p>\n<ul class=\"bb_ul\">\n<li>Hunger time is now 50% longer<\/li>\n<li>Fixed items missing from containerss in non-shop NPC buildings<\/li>\n<li>Some fixes for building placement<\/li>\n<li>There was a bug a few versions back that damaged a setting on your interior buildings. Symptoms would be the AI having trouble reaching the object, getting confused, standing on the wrong floor&#8230; You can fix it now by rebuilding the navmesh with ctrl+shift+F11 when in your base.<\/li>\n<\/ul>\n<p><b>0.91.18<\/b><\/p>\n<ul class=\"bb_ul\">\n<li>Quickfix for a possible freeze. Not sure if it was a freeze, but quickfix just in case.<\/li>\n<\/ul>\n<p><em>26th May<\/em><\/p>\n<p><b>0.91.19<\/b><\/p>\n<ul class=\"bb_ul\">\n<li>Have done a bit of tweaking to the sensory system. You are now harder to see and hear when you are in a different building or on a different floor, this means for example that you could fight your way up a tower floor by floor without instantly triggering every enemy in the area.<\/li>\n<li>Spiders now eat you by sucking out your sweet sweet juices, instead of eating you from the legs up like everything else does. There aren&#8217;t any spiders in the current map, I just wanted to mention it.<\/li>\n<li>Fixed moving characters sometimes going under the terrain when loading<\/li>\n<li>Fixed items sometimes being dropped if you move them too fast<\/li>\n<li>Fixed an issue with preview building altitude<\/li>\n<li>Added cheek fatness slider (for now only human female characters)<\/li>\n<li>Much crash fixes<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><em>*To submit crash reports and bugs, please use our <a href=\"http:\/\/steamcommunity.com\/app\/233860\/discussions\/1\/\" target=\"_blank\" rel=\"nofollow noopener\">Steam forum<\/a> or <a href=\"http:\/\/www.lofigames.com\/phpBB3\/viewforum.php?f=9&amp;sid=dfc02e7466ed60a956e6fb5579df3eb9\" target=\"_blank\">official forum<\/a> and we&#8217;ll look into it as soon as we can*<\/em><\/p>","protected":false},"excerpt":{"rendered":"<p>There will\u00a0be a whole bunch of patches over the next week while we stabilise the game, we&#8217;ll add them all here in one place. Check back frequently for updates detail below&#8230; Current Game Status &amp; FAQs Currently, 0.90.0 is\u00a0very heavy on performance and RAM, these will be optimised further over time. For performance issues: Reduce [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[29],"class_list":["post-1670","post","type-post","status-publish","format-standard","hentry","category-updates","tag-patches"],"_links":{"self":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/posts\/1670","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/comments?post=1670"}],"version-history":[{"count":0,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/posts\/1670\/revisions"}],"wp:attachment":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/media?parent=1670"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/categories?post=1670"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/tags?post=1670"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}