{"id":1768,"date":"2016-08-03T10:21:11","date_gmt":"2016-08-03T10:21:11","guid":{"rendered":"http:\/\/lofigames.com\/?p=1768"},"modified":"2016-08-26T08:34:56","modified_gmt":"2016-08-26T08:34:56","slug":"latest-experimental-patch-notes-0-93-10","status":"publish","type":"post","link":"https:\/\/lofigames.com\/zh\/latest-experimental-patch-notes-0-93-10\/","title":{"rendered":"Latest Experimental Patch Notes: 0.93.18"},"content":{"rendered":"<p>Latest patch notes for 0.93. Note that this is only available on the &#8220;Experimental&#8221; branch at the moment &#8211; to opt-in you have to right-click on Kenshi in your Steam games list -&gt; properties -&gt; betas tab -&gt; then choose &#8220;experimental&#8221;. 0.93.4 is the current stable version.<\/p>\n<p><b>0.93.7<\/b><\/p>\n<ul class=\"bb_ul\">\n<li>Hotfix for debug lines showing on birds<\/li>\n<li>Fixed fertility value bug<\/li>\n<li>Non-swimming races don&#8217;t ragdoll float in water<\/li>\n<\/ul>\n<p><b>0.93.8<\/b><\/p>\n<ul class=\"bb_ul\">\n<li>When you pass the starvation threshold you now pass out randomly and periodically, instead of forever. Gives you one last chance to find some food and survive.<\/li>\n<li>Reduced hunger recovery rate by half. Means you recover from starvation slower, but also means that a full belly lasts longer<br \/>\nFIXES<\/li>\n<li>Fixed the newly introduced hauling AI bugs<\/li>\n<li>A few small audio bugs<\/li>\n<li>Fixed construction set translation exporter<\/li>\n<\/ul>\n<p><b>0.93.9<\/b><\/p>\n<ul class=\"bb_ul\">\n<li>crashfix<\/li>\n<\/ul>\n<p><b>0.93.10<\/b><\/p>\n<ul class=\"bb_ul\">\n<li>Fixed another of the new AI hauling bugs and a crash<\/li>\n<li>Fixed the high-level rare artifacts not being created when you import a game<\/li>\n<li>Fixed some cases of internal town wars kicking off<\/li>\n<li>Fixed invisible characters when loading<\/li>\n<li>Translation fixes<\/li>\n<li>Translation enabled in release<\/li>\n<li>Other small AI fixes<\/li>\n<\/ul>\n<p><b>0.93.11<\/b><\/p>\n<ul class=\"bb_ul\">\n<li>Fixed building construction progress and research sometimes not progressing<\/li>\n<li>included missing translation .pot files<\/li>\n<li>bed rental can have different costs<\/li>\n<li>Fixed beds getting stuck as occupied if you get out too fast<\/li>\n<li>adjusted character appearance calculation. Bulk (eg arm size) comes from strength only. Muscle definition comes from a combination of strength, toughness, athletics, swimming, and dexterity, and is reduced by the cooking + science skills<\/li>\n<li>Fixed trader&#8217;s inventory stack duplication bug<\/li>\n<li>Added loaded translations from mods<\/li>\n<\/ul>\n<p><b>0.93.12<\/b><\/p>\n<ul class=\"bb_ul\">\n<li>Fixed Splint kits. They now work properly, and will save your life some day. Its now a separate job to medic.<\/li>\n<li>Added a gameplay difficulty option for hunger time, higher settings means it takes longer to get hungry<\/li>\n<li>You can now buy and repair ruined buildings that you find<\/li>\n<li>A few crash fixes<\/li>\n<li>Fixed being unable to pickup map items<\/li>\n<\/ul>\n<p><b>0.93.13<\/b><\/p>\n<ul class=\"bb_ul\">\n<li>If your prison sentence expires and nobody comes to release you, you can escape without being branded a criminal for escaping<\/li>\n<li>Fixed enemy recognition for the GUI (eg when to show red mouse cursor + context menu options)<\/li>\n<li>Fixed some of the animal ragdolls, added the missing gorillo<\/li>\n<li>Fixed attack range for some animals<\/li>\n<li>Increased physical strength bulk multiplier by 50%<\/li>\n<li>Moll now has dialogue<\/li>\n<li>A few more crash fixes<\/li>\n<\/ul>\n<p><b>0.93.14<\/b><\/p>\n<p>INTERESTING FEATURES<\/p>\n<ul class=\"bb_ul\">\n<li>Added 2 Shek towns and a new zone in the SW of the active map area<\/li>\n<li>Stolen items can now stack if you put them in machines or storage boxes<\/li>\n<li>Heat haze effect<\/li>\n<li>A 2nd fix for talking animals because the bulls kept swearing when they joined you<\/li>\n<li>Solved the bug preventing walking on roofs<\/li>\n<li>Fixed more animal ragdolls<\/li>\n<\/ul>\n<p>UNINTERESTING FEATURES<\/p>\n<ul class=\"bb_ul\">\n<li>Default Wanderer now starts with a loincloth so you&#8217;re more like the other good-for-nothings. Trousers make you feel like you&#8217;re better than everyone else.<\/li>\n<li>Fixed interior reloading when following a character upstairs<\/li>\n<li>Limit max attack slots to prevent crash<\/li>\n<li>Unclamped GUI scaling for higher resolutions.<\/li>\n<li>Stopped ground effect particles appearing indoors<\/li>\n<li>Few AI bugs and crashes<\/li>\n<li>Fixed patrolling characters stopping<\/li>\n<li>Fixed ragdoll characters always facing the same way on load<\/li>\n<\/ul>\n<p><b>0.93.15<\/b><\/p>\n<ul class=\"bb_ul\">\n<li>There was a mistake with the foldername instructions in \/mods\/readme.txt, it&#8217;s now been corrected.<\/li>\n<li>Audio volumes have been re-balanced, footstep sounds don&#8217;t dominate everything anymore.<\/li>\n<li>Fixed another talking animals bug<\/li>\n<li>Theoretical fix for hitting KO characters in combat<\/li>\n<li>Disabled dust bandit raid campaigns temporarily, until i have time to test and fix them up properly<\/li>\n<li>Fixed the AI bug where the shopkeeper would lock the door before telling you to leave, instead of after, and then consider you an intruder<\/li>\n<li>Fixed crash when picking up certain animals, and when sometimes using the furnace<\/li>\n<\/ul>\n<p><b>0.93.16<\/b><\/p>\n<ul class=\"bb_ul\">\n<li>Fix for a frequent crash introduced in the last update<\/li>\n<li>Looting law changes. You don&#8217;t get tagged as a looter until you actually take an item from someone, and it doesn&#8217;t count as a crime if the item was stolen from you to begin with, or if the victim is a bandit, criminal or slave.<\/li>\n<li>NPCs can also now get tagged as looters, same laws apply.<\/li>\n<li>Fixed possible issue with mod&#8217;s data folders<\/li>\n<\/ul>\n<p><b>0.93.17<\/b><\/p>\n<ul class=\"bb_ul\">\n<li>Fixed another random crash that was introduced in the last update that addressed a random crash introduced in the update previous to that one<\/li>\n<li>Stealth knock-outs now have a skill-based success chance. Tougher NPCs will be harder to knock out. Percentage chance is displayed.<\/li>\n<li>Fixed the robotics skill, healing was using medic skill instead<\/li>\n<li>Fixed hydroponic farms crop yield<\/li>\n<li>Armour king now has a slightly lighter weapon, so he&#8217;s way more deadly.<\/li>\n<li>A few more maps added to the travel shops<\/li>\n<li>Fixed a display error in the weapon stats<\/li>\n<\/ul>\n<p><b>0.93.18<\/b><\/p>\n<ul class=\"bb_ul\">THIEVERY REBALANCE:<\/p>\n<li>Kidnapping is now a crime, you can&#8217;t just pick up sleeping shopkeepers and run off with them. Well, you can, but now there are consequences.<\/li>\n<li>Fixed some AI bugs where NPCs don&#8217;t go to bed. Stopped bar guards taking paying customers out of bed and dumping them outside.<\/li>\n<li>Blueprints and maps no nonger count as trade goods and so their re-sale value has the loot penalty<\/li>\n<li>All stolen items also count as &#8220;loot&#8221;, so you can no longer sell stolen goods for full price<\/li>\n<li>Fences now buy stuff at 50% instead of 25%, to make up for the loot penalty a bit<\/li>\n<li>You shouldn&#8217;t get attacked at shop closing time anymore<br \/>\nFIXES:<\/li>\n<li>Fixed infinite lockpicking sound again<\/li>\n<li>Put a minimum cap on bar patrons, so there&#8217;s less chance of getting empty bars<\/li>\n<li>Shouldn&#8217;t be able to put animals in cages any more (because they don&#8217;t fit)<\/li>\n<li>Some smaller AI and crash fixes<\/li>\n<\/ul>","protected":false},"excerpt":{"rendered":"<p>Latest patch notes for 0.93. Note that this is only available on the &#8220;Experimental&#8221; branch at the moment &#8211; to opt-in you have to right-click on Kenshi in your Steam games list -&gt; properties -&gt; betas tab -&gt; then choose &#8220;experimental&#8221;. 0.93.4 is the current stable version. 0.93.7 Hotfix for debug lines showing on birds [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"class_list":["post-1768","post","type-post","status-publish","format-standard","hentry","category-updates"],"_links":{"self":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/posts\/1768","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/comments?post=1768"}],"version-history":[{"count":0,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/posts\/1768\/revisions"}],"wp:attachment":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/media?parent=1768"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/categories?post=1768"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/tags?post=1768"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}