{"id":1834,"date":"2016-09-13T10:56:34","date_gmt":"2016-09-13T10:56:34","guid":{"rendered":"http:\/\/lofigames.com\/?p=1834"},"modified":"2016-09-13T10:56:34","modified_gmt":"2016-09-13T10:56:34","slug":"dev-blog-19-optimisation","status":"publish","type":"post","link":"https:\/\/lofigames.com\/zh\/dev-blog-19-optimisation\/","title":{"rendered":"Dev Blog #19: Optimisation"},"content":{"rendered":"<h4>Next Up:<\/h4>\n<p><span style=\"font-weight: 400;\">Our next big update will include another new map area, the southern swamps, and a long awaited performance boost. Our own code has been fully optimised to it&#8217;s best, the only thing holding us back from running Kenshi at it&#8217;s best performance is the current, rather out of date, rendering engine: Ogre. \u00a0In order to improve the frame rate we need to completely upgrade the Ogre graphics engine to the latest version 2.0.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Right now, the current Ogre engine that Kenshi uses works only on a single internal thread, meaning that the rendering process for objects in each frame acts like a bottle neck effect. The new engine will have multi-thread support on the slowest elements, significantly reducing the render time and hopefully making Kenshi run much faster for modern computers. Unfortunately this isn&#8217;t a quick job &#8211; differences in the two engine versions mean that a lot of existing code needs changing and updating to run in the new engine.<\/span><\/p>\n<h4>ETA:<\/h4>\n<p><em>If all goes smoothly, expect an experimental release by end of October. \u00a0<\/em><\/p>\n<p>More info on the next new map faction coming soon!<\/p>","protected":false},"excerpt":{"rendered":"<p>Next Up: Our next big update will include another new map area, the southern swamps, and a long awaited performance boost. Our own code has been fully optimised to it&#8217;s best, the only thing holding us back from running Kenshi at it&#8217;s best performance is the current, rather out of date, rendering engine: Ogre. \u00a0In [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[138,137,139,140,41],"class_list":["post-1834","post","type-post","status-publish","format-standard","hentry","category-progress-announcements","tag-graphics-engine","tag-ogre","tag-optimisation","tag-performance","tag-progress"],"_links":{"self":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/posts\/1834","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/comments?post=1834"}],"version-history":[{"count":0,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/posts\/1834\/revisions"}],"wp:attachment":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/media?parent=1834"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/categories?post=1834"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/tags?post=1834"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}