{"id":1914,"date":"2016-11-15T19:28:39","date_gmt":"2016-11-15T19:28:39","guid":{"rendered":"http:\/\/lofigames.com\/?p=1914"},"modified":"2016-12-06T17:05:34","modified_gmt":"2016-12-06T17:05:34","slug":"update-0-95-0-out-now-experimental","status":"publish","type":"post","link":"https:\/\/lofigames.com\/zh\/update-0-95-0-out-now-experimental\/","title":{"rendered":"Update 0.95 Out Now (Experimental)"},"content":{"rendered":"<p>0.95.5 is out now! This is on experimental only, to opt-in you have to right-click on Kenshi in your Steam games list -&gt; properties -&gt; betas tab -&gt; then choose \u201cexperimental\u201d. <a class=\"bb_link\" href=\"http:\/\/lofigames.com\/update-0-93-28-now-on-stable\/\" target=\"_blank\" rel=\"noreferrer\">0.93.2<\/a>8\u00a0is the current stable version.<\/p>\n<h2>0.95.0<\/h2>\n<ul>\n<li>Unlocked more of the map with a new major faction.<\/li>\n<\/ul>\n<h4>FIXES<\/h4>\n<ul>\n<li>Characters don&#8217;t randomly get wet when created<\/li>\n<li>Small fixes for stuff like light emissive materials, a road-following bug, weird grass shinyness during rain<\/li>\n<\/ul>\n<h2 class=\"bb_h1\">0.95.1<\/h2>\n<ul class=\"bb_ul\">\n<li>Fixed the fog islands zone<\/li>\n<li>Fixed some problems with importing<\/li>\n<li>Fixed random black inventory icons<\/li>\n<li>Fixed characters in character editor showing on top of each other at start.<\/li>\n<li>Fixed a few crashes<\/li>\n<\/ul>\n<h2>0.95.3<\/h2>\n<ul class=\"bb_ul\">\n<li>Added a block for &#8220;thrust&#8221; direction, so you can now block unarmed and animal attacks<\/li>\n<li>Tweaked the formula for character muscle visibility. Its no longer affected by strength (which now only affects bulk) or toughness. The idea is to make characters end up looking a bit different to each other based on their skills (as opposed to everyone just ending up big and muscular)<\/li>\n<li>&#8211;the new formula is: max(dexterity, martialArts) * 3.f + (athletics + swimming) &#8211; (cooking + science);<\/li>\n<\/ul>\n<p><b>FIXES<\/b><\/p>\n<ul class=\"bb_ul\">\n<li>Fixed a bug that was messing up the combat movement and making everybody bunch up too close<\/li>\n<li>Fixed block animations not playing. How did nobody notice that?<\/li>\n<li>Fixed some flickery animations and some animation bugs<\/li>\n<\/ul>\n<h2 class=\"bb_h1\">0.95.4<\/h2>\n<ul class=\"bb_ul\">\n<li>Added dodging to the combat system. You dodge when unarmed, and it can also be used to break out of stun-lock states<\/li>\n<li>Characters now have rear-direction block animations<\/li>\n<li>Tweaked the camera limit so you can look upwards a little more<\/li>\n<li>A messagebox now tells you what item caused you to get arrested for smuggling<\/li>\n<li>Made block animation blending look a little nicer<\/li>\n<li>Added sound effect for barefoot characters<\/li>\n<li>Added the plastic surgeon to empire towns<\/li>\n<li>Added a few more combat stance animations for different weapons<\/li>\n<\/ul>\n<p><b>FIXES<\/b><\/p>\n<ul class=\"bb_ul\">\n<li>Fixed bounties getting deducted instead of awarded<\/li>\n<li>Fixed a bug with populating towns (mongrel was a victim)<\/li>\n<li>Fixed AI cores not getting spawned (needs import)<\/li>\n<li>Fixed NPCs coming into your base to work at your farms<\/li>\n<li>Fix for charater direction jittering when moving very slowly<\/li>\n<li>Fixed some visual bugs in the wetness system<\/li>\n<li>Fixed crash upgrading turrets in while use<\/li>\n<li>More tweaks for crowded combat movement<\/li>\n<li>Fixed the bar squads duplicating when loading a game or returning to an area<\/li>\n<\/ul>\n<h2 class=\"bb_h1\">0.95.5<\/h2>\n<ul class=\"bb_ul\">\n<li>Added some feedback arrows to stealth mode<\/li>\n<li>Added options setting for displaying the floating damage numbers<\/li>\n<li>Increased amount of food sold in bars<\/li>\n<\/ul>\n<p><b>FIXES<\/b><\/p>\n<ul class=\"bb_ul\">\n<li>Fixed a particular AI hauling bug<\/li>\n<\/ul>\n<h2>0.95.7<\/h2>\n<ul>\n<li>The construction set now has a &#8220;translation mode&#8221; for using to translate the dialogue<\/li>\n<li>Dismantling buildings now gives back some of the materials<\/li>\n<li>Characters now feel the weather.\n<ul>\n<li>Dust storms strongly affect visibility and hearing range, and prevent tracking by smell<\/li>\n<li>Rain affects visibility and hearing range a small amount<\/li>\n<li>Certain clothing can protect you from the elements. Goggles are good in dust storms.<\/li>\n<\/ul>\n<\/li>\n<li>Some fine-tuning for stealthy raids:\n<ul>\n<li>NPC hear range is halved when you are indoors and they are not (or vise-versa). Range is halved again if the door is closed<\/li>\n<li>alarm range is halved, and gets halved again if you are indoors, and then halved again if the buildings door is closed<\/li>\n<li>stealth knockouts take into account your visibility more, and you can&#8217;t knockout someone if they are in combat unless they are totally unaware of you<\/li>\n<li>Tweaked the follow AI for escaping slaves\/prisoners so if you make a run for it they will keep up rather than stay behind trying to fight everyone<\/li>\n<li>guards standing outside of a building will no longer keep the door open<\/li>\n<li>Fixed a bug with some slaves not reacting when you free them<\/li>\n<li>shopkeepers won&#8217;t talk to you if you are an enemy<\/li>\n<\/ul>\n<\/li>\n<li>Armour can now have skill bonuses for unarmed, dodge, and fist damage.<\/li>\n<li>Backpacks now negatively impact dodging<\/li>\n<li>Added more slaves to the slave towns<\/li>\n<li>Low-level slaves are a bit more likely to join you, others like captured bandits now a little less likely.<\/li>\n<li>Encumbrance and other penalties have a slightly lower effect on move speed<\/li>\n<\/ul>\n<h4>FIXES<\/h4>\n<ul>\n<li>Fixed the trade window when you talk to a sleeping trader<\/li>\n<li>Fixed non-player faction relations all being 0 on import<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><em>Please report any bugs or problems to the <a href=\"http:\/\/steamcommunity.com\/app\/233860\/discussions\/1\/\" rel=\"nofollow noopener\" target=\"_blank\">Steam forum<\/a> or <a href=\"http:\/\/www.lofigames.com\/phpBB3\/viewforum.php?f=9\">official forum<\/a> so that we can fix as soon as we can. Thank you \ud83d\ude42<\/em><\/p>","protected":false},"excerpt":{"rendered":"<p>0.95.5 is out now! This is on experimental only, to opt-in you have to right-click on Kenshi in your Steam games list -&gt; properties -&gt; betas tab -&gt; then choose \u201cexperimental\u201d. 0.93.28\u00a0is the current stable version. 0.95.0 Unlocked more of the map with a new major faction. FIXES Characters don&#8217;t randomly get wet when created [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"class_list":["post-1914","post","type-post","status-publish","format-standard","hentry","category-updates"],"_links":{"self":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/posts\/1914","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/comments?post=1914"}],"version-history":[{"count":0,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/posts\/1914\/revisions"}],"wp:attachment":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/media?parent=1914"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/categories?post=1914"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/tags?post=1914"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}