{"id":1966,"date":"2017-05-11T13:02:41","date_gmt":"2017-05-11T13:02:41","guid":{"rendered":"https:\/\/lofigames.com\/?p=1966"},"modified":"2017-05-11T13:02:41","modified_gmt":"2017-05-11T13:02:41","slug":"dev-blog-21-diplomacy","status":"publish","type":"post","link":"https:\/\/lofigames.com\/zh\/dev-blog-21-diplomacy\/","title":{"rendered":"Dev Blog #21: Diplomacy"},"content":{"rendered":"<p><span style=\"font-weight: 400;\">So, it&#8217;s been a while since our last dev blog, mainly because\u00a0we&#8217;ve been working on bug fixes (hence the more frequent updates), and not-so-bloggable bits and pieces.\u00a0<\/span><span style=\"font-weight: 400;\">But bug squashing aside we now have a few upcoming features to share. So, what are our plans coming up to release this year? Since Kenshi\u2019s optimization and engine upgrades are in game and all finished, we\u2019re now down to the last few to-do\u2019s on our list: Localisation, Diplomacy and, of course, the last half of the map with all it\u2019s shiny new content &#8211; no major new factions but plenty of new towns and dangerous lands to explore.<\/span><\/p>\n<h4><span style=\"font-weight: 400;\">Translation<\/span><\/h4>\n<p><span style=\"font-weight: 400;\">With thanks to Dominic Wirth, Yuri Nikolai, Vladimir Byzov (Aka Sol Lignum), Marie Libert and Paola Grana, we\u2019re working on Portuguese, Russian, Spanish, German and French official translations. Given the potential 250,000 word count, however, don\u2019t expect full localisation for six months from now at the very least.<\/span><\/p>\n<h4><span style=\"font-weight: 400;\">New map<\/span><\/h4>\n<p><span style=\"font-weight: 400;\">The desert is returning to us, people. Those who mourn the old map should be pleased to hear that a rather large chunk of the new area will be more \u2018traditional\u2019 in desert style. i.e. less rocky, more sandy. See:<\/span><\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/lofigames.com\/dev-blog-21-diplomacy\/screenshot_19\/\" rel=\"attachment wp-att-1972\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-1972\" src=\"https:\/\/lofigames.com\/wp-content\/uploads\/screenshot_19-1024x560.jpg\" alt=\"\" width=\"1024\" height=\"560\" srcset=\"https:\/\/lofigames.com\/wp-content\/uploads\/screenshot_19-1024x560.jpg 1024w, https:\/\/lofigames.com\/wp-content\/uploads\/screenshot_19-300x164.jpg 300w, https:\/\/lofigames.com\/wp-content\/uploads\/screenshot_19-768x420.jpg 768w, https:\/\/lofigames.com\/wp-content\/uploads\/screenshot_19-538x294.jpg 538w, https:\/\/lofigames.com\/wp-content\/uploads\/screenshot_19.jpg 1904w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/p>\n<p><span style=\"font-weight: 400;\">And the rest of the map? Well, that\u2019s for you to explore yourself, don\u2019t get greedy now.<\/span><\/p>\n<h4><span style=\"font-weight: 400;\">Diplomacy<\/span><\/h4>\n<p><span style=\"font-weight: 400;\">This is the last big important feature coming to Kenshi. It&#8217;s a little tricky to plan given that Kenshi lies somewhere between RTS and RPG in play style, so we\u2019re going to need to work differently to most games. Typically in RTS games, you start off with some sort of world presence, putting you in a believable position for bartering with neighbours. This is the missing piece that we need in order to keep diplomacy interesting while also keeping some sort of realism to the world of Kenshi &#8211; why would a dominant world power, for instance, be interested in an alliance with some nameless chump armed with nothing but a rag loincloth and a rusty sword? Well, There are a few ways. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">First off, we have player town level, a way for your character to build (literally) a presence in the world\u00a0so that they might actually peak a diplomat\u2019s interest, earn their place as a reputable power in the world. Secondly, we have wealth: depending on each faction (i.e. the greedier nations) this may include town taxation or simply buying your way into their <em>black, dead corrupted hearts<\/em>. Potentially, this may also include base visits where you can offer tribute or hand over prisoners. And, last but not least, our next\u00a0main route to an alliance (if you&#8217;re feeling particularly badass) is through kidnapping\/murdering their most powerful enemies&#8230; Take any of these paths to impress a faction<\/span><span style=\"font-weight: 400;\">, and they should willingly make a formal pact with you &#8211; so long as you\u2019re not sleeping with the enemy. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">But! What in Narko\u2019s hell happens to the Okranites, for example, if you take down the Holy Phoenix himself (blessed be his name)? This is where another complex web of reactions come into play. The paladins might retaliate and send a particularly angry assault to your base, whilst your United Cities allies might simultaneously send an army to defend you from that very attack &#8211; you\u2019re a valuable and respected ally in their plans after all. And then what? What becomes of the holy plains? Do the downtrodden women of the nation start a violent man-hunt? Do the lands erupt into a colossal Narko-worshipping skeleton orgy? \u00a0Or do the Okranites simply pick themselves up, brush themselves off, replace the Phoenix with his reborn child successor and continue burning she-devils and foreign heretics? That, my friends, you\u2019ll have to find out for yourselves.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><em><span style=\"font-weight: 400;\">All of this, we plan to have ready in the FULL release of Kenshi, third quarter of this year.<\/span><\/em><\/p>","protected":false},"excerpt":{"rendered":"<p>So, it&#8217;s been a while since our last dev blog, mainly because\u00a0we&#8217;ve been working on bug fixes (hence the more frequent updates), and not-so-bloggable bits and pieces.\u00a0But bug squashing aside we now have a few upcoming features to share. So, what are our plans coming up to release this year? Since Kenshi\u2019s optimization and engine [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":1972,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[10,144,15,41,39,85],"class_list":["post-1966","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-progress-announcements","tag-dev-blog","tag-diplomacy","tag-game-balance","tag-progress","tag-town-building","tag-world-map","has_thumb"],"_links":{"self":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/posts\/1966","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/comments?post=1966"}],"version-history":[{"count":0,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/posts\/1966\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/media\/1972"}],"wp:attachment":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/media?parent=1966"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/categories?post=1966"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/tags?post=1966"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}