{"id":2042,"date":"2017-09-18T14:57:14","date_gmt":"2017-09-18T14:57:14","guid":{"rendered":"https:\/\/lofigames.com\/?p=2042"},"modified":"2017-09-18T15:08:29","modified_gmt":"2017-09-18T15:08:29","slug":"update-0-96-27","status":"publish","type":"post","link":"https:\/\/lofigames.com\/zh\/update-0-96-27\/","title":{"rendered":"Update 0.96.27"},"content":{"rendered":"<p><em>Updates now available for the main and experimental branches! \u00a0Firstly, on the main branch&#8230;<\/em><\/p>\n<h2>0.96.26<\/h2>\n<p><strong>Main features:<\/strong><\/p>\n<p><strong>GUI<\/strong><\/p>\n<ul>\n<li>GUI updated if window size changes<\/li>\n<li>Added font size option slider<\/li>\n<li>Squad panel drop target hidden to make reordering squads easier<\/li>\n<\/ul>\n<p><strong>Food<\/strong><\/p>\n<ul>\n<li>Added some race-specific foods. Hivers can eat raw and foul meat.<\/li>\n<li>Animals need to eat now.\u2002\u2002You&#8217;ll need a backpack with food in for them.\u2002\u2002You can stop them eating via the AI options.<\/li>\n<li>Animals will eat food dropped on the ground<\/li>\n<li>Animals will eat food out of the storages at your home base, if &#8220;feed animals&#8221; is enabled in the AI options<\/li>\n<li>Added a special animal feeding barrel.<\/li>\n<\/ul>\n<p><strong>Misc<\/strong><\/p>\n<ul>\n<li>Some of the katana attacks now have reduced max-hits per attack, meaning they are less effective against groups. (Mainly the downward combo, but I also increased the power a little, this makes katanas more of a duelists weapon.)<\/li>\n<li>Hive traders will sometimes visit your base<\/li>\n<li>Doubled cost of animals<\/li>\n<li>Shek slaves get their horns cut off<\/li>\n<li>Lowered the price mark-up on illegal goods in the SW empire towns, the idea is that you only get the huge markups when you travel far east to the new empire regions<\/li>\n<li>Fixed up the slave shipment chain- slaver caravans gather up slaves and deliver to work camps.\u2002\u2002&#8221;Freelance&#8221; hunters deliver them to the nearest slave shop.<\/li>\n<li>Mounted turrets and lights repositioned when parent building is upgraded<\/li>\n<li>Splinting now splints over blunt damage as well<\/li>\n<li>Splinting can also apply to non-limbs, to help counter work quality penalties when crafting etc.<\/li>\n<li>You now get back slightly more materials when you dismantle buildings, and the number has been added to the FCS global settings<\/li>\n<li>Bodies don&#8217;t disappear so fast when being eaten by spiders<\/li>\n<li>Corpse flies sound integrated<\/li>\n<li>Wind generator sound intensity based on rotation speed<\/li>\n<li>Altered the player AI to choose nicer beds to sleep in<\/li>\n<li>Unique NPCs that escape captivity can now travel all the way back home to resume their lives<\/li>\n<li>Artifact distribution has been tweaked, there should be less of a shortage of AI cores and science books<\/li>\n<li>Updated translation base data<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><em>0.96.27 is now out on the experimental branch. To opt in to the experimental version, right-click on Kenshi in your Steam games list -&gt; properties -&gt; betas tab -&gt; then choose \u201cexperimental\u201d. If opting in, please be aware of bugs and general instability.<\/em><\/p>\n<h2>0.96.27<\/h2>\n<ul>\n<li>Slightly reduced upper tier heavy armour resistance, to make the top tiers less overpowered<\/li>\n<li>Regenerated world navmesh to speed up zone loading times<\/li>\n<li>Improved navmesh splicing (whatever that means)<\/li>\n<li>Changed physics xml and bin files to use Ogre resource manager (fixes steam mods)<\/li>\n<\/ul>\n<p><i>Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official\u00a0Lo-Fi Games forum\u00a0so that we can fix as soon as we can. Thank you<\/i>\u00a0\ud83d\ude42<\/p>","protected":false},"excerpt":{"rendered":"<p>Updates now available for the main and experimental branches! \u00a0Firstly, on the main branch&#8230; 0.96.26 Main features: GUI GUI updated if window size changes Added font size option slider Squad panel drop target hidden to make reordering squads easier Food Added some race-specific foods. Hivers can eat raw and foul meat. Animals need to eat [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"class_list":["post-2042","post","type-post","status-publish","format-standard","hentry","category-updates"],"_links":{"self":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/posts\/2042","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/comments?post=2042"}],"version-history":[{"count":0,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/posts\/2042\/revisions"}],"wp:attachment":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/media?parent=2042"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/categories?post=2042"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/tags?post=2042"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}