{"id":2104,"date":"2018-02-28T15:51:14","date_gmt":"2018-02-28T15:51:14","guid":{"rendered":"https:\/\/lofigames.com\/?p=2104"},"modified":"2018-03-16T14:02:32","modified_gmt":"2018-03-16T14:02:32","slug":"0-98-2-out-now-experimental","status":"publish","type":"post","link":"https:\/\/lofigames.com\/zh\/0-98-2-out-now-experimental\/","title":{"rendered":"0.98.10 Out Now (Experimental)"},"content":{"rendered":"<p>&#8212; (<a href=\"https:\/\/pastebin.com\/jKp9khHK\" target=\"_blank\" rel=\"noopener nofollow\">\u03b2\u30a2\u30c3\u30d7\u30c7\u30fc\u30c8<\/a>:<br \/>\nJapanese patchnote translation, with huge thanks to player Trantez)<\/p>\n<p>Update\u00a0<b>0.98.10<\/b>\u00a0is out now on Experimental branch!\u00a0<a href=\"http:\/\/steamcommunity.com\/games\/233860\/announcements\/detail\/1444952907028060534\" rel=\"nofollow noopener\" target=\"_blank\">0.97.6<\/a>\u00a0remains on the main stable branch. To opt in to the experimental version, right-click on Kenshi in your Steam games list -&gt; properties -&gt; betas tab -&gt; then choose \u201cexperimental\u201d. If opting in, please be aware of bugs, instability and unfinished content \u2013 for the best experience we recommend waiting for stable release.<\/p>\n<div><\/div>\n<div class=\"bb_h1\">0.98.1<\/div>\n<ul class=\"bb_ul\">\n<li>Fixed the tent blueprints not unlocking<\/li>\n<li>You now get a small amount of dexterity XP from reloading<\/li>\n<li>Fixed some of the bad automatic inventory icons<\/li>\n<li>Fixed AI bug when trying to fight with a broken right arm<\/li>\n<\/ul>\n<h2><\/h2>\n<div class=\"bb_h1\">0.98.2<\/div>\n<ul class=\"bb_ul\">\n<li>Tweaked crossbow crafting costs<\/li>\n<li>Added storages for crossbow parts and ammo<\/li>\n<\/ul>\n<h2><b>FIXES<\/b><\/h2>\n<ul class=\"bb_ul\">\n<li>Fixed the blank inventory icons<\/li>\n<li>Fixed the UC guards killing all the Thieves and Tech Hunter shop owners, resulting in empty shops<\/li>\n<li>Fixed the armor &amp; clothing craft benches not working<\/li>\n<li>Fixed a crash on startup for AMD cards (possibly&#8230; we don&#8217;t have any AMD cards to try it on)<\/li>\n<li>Fixed some mods crashing the game<\/li>\n<li>Fixed a bug causing everyone in bandit squads to have crossbows, instead of a small percentage<\/li>\n<li>Fixed construction set translation mode skipping character names<\/li>\n<\/ul>\n<h2><\/h2>\n<div class=\"bb_h1\">0.98.3<\/div>\n<ul class=\"bb_ul\">\n<li>Fixed the Ammobox that I threw together too fast<\/li>\n<li>Fixed an AI bug with the sitting when idle<\/li>\n<li>Prevented idle sitting when in hold position mode<\/li>\n<li>Fixed robot limb health clamping to 100 when loading a game<\/li>\n<li>Fixed the slavers &#8220;gathering slaves for shipping&#8221; AI<\/li>\n<li>Portugese translation complete<\/li>\n<\/ul>\n<h2><\/h2>\n<div class=\"bb_h1\">0.98.4<\/div>\n<ul class=\"bb_ul\">\n<li>Should fix issue some were having with AI not doing production jobs<\/li>\n<li>Fixed robot limb health clamping to 100 when loading a game<\/li>\n<li>fixed being unable to dismantle camping stuff when built indoors<\/li>\n<li>Fixed another AI bug with the sitting when idle going into other peoples buildings and triggering out of home town<\/li>\n<li>Fixed GUI having excess line spaces at larger text sizes<\/li>\n<li>Possible fix for a crash when selecting Garru<\/li>\n<li>Fixed crash when finishing crossbow crafting<\/li>\n<li>Stopped pet dogs from eating corpses (they just eat limbs now)<\/li>\n<li>Removed accidental mods<\/li>\n<\/ul>\n<h2><\/h2>\n<div class=\"bb_h1\">0.98.5<\/div>\n<ul class=\"bb_ul\">\n<li>Added Thievery Training box and a tier 3 lockpick training box. You need awkward materials to build them though.<\/li>\n<li>Potential fix for the clothing display bug on AMD cards<\/li>\n<li>Fix for shop keepers going missing<\/li>\n<li>Fixed crash picking up corpses<\/li>\n<li>Fixed a bug with town gates not getting opened<\/li>\n<li>Fixed holy nation slavers constantly re-dressing slaves<\/li>\n<li>NPCs are less aggressive about healing KO&#8217;ed neutrals, they won&#8217;t bash down your gates to heal your enemies for example<\/li>\n<li>Fixed crash in crafting list window<\/li>\n<\/ul>\n<h2><\/h2>\n<div class=\"bb_h1\">0.98.6<\/div>\n<ul class=\"bb_ul\">\n<li>Fixed bodyguard-type NPCs having x-ray vision and running off attacking every enemy in the area<\/li>\n<li>Fixed public beds being free to use<\/li>\n<li>Fixed the ammobox being really tiny<\/li>\n<li>Stopped characters under &#8220;hold position&#8221; mode running to open doors in combat<\/li>\n<\/ul>\n<h2><\/h2>\n<p>0.98.8<\/p>\n<ul>\n<li>Added some improvements to prevent campaigns blaming you when they are defeated by a 3rd party on the way to your base<\/li>\n<li>Made some adjustments to prevent passing bandit squads from constantly assaulting your town, though it still should happen often, it shouldn&#8217;t be so relentless now. Need your feedback for further adjustments.<\/li>\n<li>Archers won&#8217;t shoot at people playing dead<\/li>\n<li>Fixed animals not aging to 100%<\/li>\n<li>Fixed animals eating a limb and getting so much nutrition they don&#8217;t need to eat for months<\/li>\n<li>Fixed adult dogs not fetching severed limbs<\/li>\n<li>Characters can no longer eat more than 50nu of food in one go<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<div class=\"bb_h1\">0.98.7<\/div>\n<ul class=\"bb_ul\">\n<li>Characters now get covered in blood<\/li>\n<li>Animals stats are now reduced to 25% when you buy one. This is because animals grew into high stats by default, so they were overpowered because those high stats weren&#8217;t earned through combat, just time. Now they have to be trained up like everybody else. This doesn&#8217;t apply to strength and dex, so they still get big and strong naturally without training, just the skills need to be trained.<\/li>\n<li>Adult player dogs no longer play with limbs, though they still collect limbs and carry them around a bit, they eat them quickly and don&#8217;t run off. Adult wild dogs still run off with limbs.<\/li>\n<li>it now takes about 20 seconds for a bandit to butcher your pet dog, so you have a chance to stop him<\/li>\n<li>Characters won&#8217;t sit around idle if they are selected<\/li>\n<li>Being in HOLD mode while sneaking no longer ruins your sneaking<\/li>\n<li>Fixed &#8220;use turret&#8221; orders not working when too far away<\/li>\n<li>Changed the ranged combat target selection function to be more flexible, let me know if things improve or not with target selection<\/li>\n<li>Fixed a miscalculation in the strength XP gain rate for encumbered martial arts combat. It was like 10x too high, now it&#8217;s the same rates as using a heavy weapon.<\/li>\n<li>Fixed the FCS character random weapon selection<\/li>\n<li>Possible missing wordswap fix<\/li>\n<li>AI improvements for town guards roaming too far from town<\/li>\n<li>Possible AI fix to help stop Shark getting wiped out by spiders<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p>0.98.9<\/p>\n<ul>\n<li>Added a rain collector building<\/li>\n<li>Pet dogs prioritise combat actions over playing with severed limbs once they reach about 30-40% of fully grown<\/li>\n<li>Characters will now pickup items they need from the floor eg to find building materials or to fill a storage box<\/li>\n<li>If you build a furnace and set someone to work at it they will pick up all the severed limbs lying around and dispose of them<\/li>\n<li>Bodyguard orders are now always counted as a permanent job<\/li>\n<li>Stopped the fogmen swarming Mongrel to eat its prisoners<\/li>\n<li>Fixed right-click order to designate target when shooting from a turret<\/li>\n<li>Items dropped when dismantling buildings don&#8217;t get put in invalid places<\/li>\n<li>Fixed used up items not dissapearing from backpacks<\/li>\n<li>Stopped buyback of stolen goods triggering fencing check if allied with the faction you stole it from<\/li>\n<li>Fixed portraits for characters with crouched idle stance<\/li>\n<li>Fixed robot characters being hungry when using rock bottom start<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p>0.98.10<\/p>\n<ul>\n<li>Robot limbs now store their HP and damages. They wont give you a damaged leg when you first equip one, or do confusing stuff when un-equipping.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><em>Please report any bugs, gameplay or balancing feedback etc to either the\u00a0<a href=\"http:\/\/steamcommunity.com\/app\/233860\/discussions\/1\/\" rel=\"nofollow noopener\" target=\"_blank\">Steam<\/a>\u00a0or\u00a0<a href=\"https:\/\/www.lofigames.com\/phpBB3\/viewforum.php?f=9&amp;sid=b30b533e023d45347b6858ce756c551c\">Lo-Fi<\/a>\u00a0forums. Thank you<\/em>\u00a0?<\/p>","protected":false},"excerpt":{"rendered":"<p>&#8212; (\u03b2\u30a2\u30c3\u30d7\u30c7\u30fc\u30c8: Japanese patchnote translation, with huge thanks to player Trantez) Update\u00a00.98.10\u00a0is out now on Experimental branch!\u00a00.97.6\u00a0remains on the main stable branch. To opt in to the experimental version, right-click on Kenshi in your Steam games list -&gt; properties -&gt; betas tab -&gt; then choose \u201cexperimental\u201d. If opting in, please be aware of bugs, instability [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"class_list":["post-2104","post","type-post","status-publish","format-standard","hentry","category-updates"],"_links":{"self":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/posts\/2104","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/comments?post=2104"}],"version-history":[{"count":0,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/posts\/2104\/revisions"}],"wp:attachment":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/media?parent=2104"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/categories?post=2104"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/tags?post=2104"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}