{"id":2207,"date":"2018-06-12T11:03:07","date_gmt":"2018-06-12T11:03:07","guid":{"rendered":"https:\/\/lofigames.com\/?p=2207"},"modified":"2018-06-12T15:44:25","modified_gmt":"2018-06-12T15:44:25","slug":"update-0-98-30-out-now","status":"publish","type":"post","link":"https:\/\/lofigames.com\/zh\/update-0-98-30-out-now\/","title":{"rendered":"Update 0.98.31 Out Now"},"content":{"rendered":"<p><em>Update\u00a0<b>0.98.31<\/b>\u00a0is out now, with Spanish and Russian languages now updated! This is on the <strong>main stable<\/strong> branch.<\/em><\/p>\n<p><em>Please report any bugs, gameplay or balancing feedback etc to either the\u00a0<a href=\"http:\/\/steamcommunity.com\/app\/233860\/discussions\/1\/\" rel=\"nofollow noopener\" target=\"_blank\">Steam<\/a>\u00a0or\u00a0<a href=\"https:\/\/www.lofigames.com\/phpBB3\/viewforum.php?f=9&amp;sid=b30b533e023d45347b6858ce756c551c\">Lo-Fi<\/a>\u00a0forums. Thank you<\/em><\/p>\n<p>&nbsp;<\/p>\n<h4>0.98.31<\/h4>\n<ul>\n<li>You can now select a carried character and use the context menu to &#8220;Put down&#8221; on the portrait, instead of having to hunt down which of your characters was carrying them<\/li>\n<li>Fixed bug with armour crafting material costs being too low<\/li>\n<li>Made the pack bull less slow<\/li>\n<li>Your stealing chance will now be tested against the nearest victim on the same floor, which will fix some situations where you got a too-easy steal chance because an npc was directly above you<\/li>\n<li>Fixed the carry animation when running at high speeds<\/li>\n<li>Tweaked model for the short cleaver<\/li>\n<li>Fixed attack selection distance bugs for scaled up animals like the megaraptor<\/li>\n<li>Boots are now dropped when both legs are lost<\/li>\n<li>Boots are now refreshed when attaching robot limb if wearing one boot<\/li>\n<li>Splint kits now disappear when used up<\/li>\n<li>2 crash fixes<\/li>\n<li>Fencing an item now also factors in if the victim was from the same town, not just the same faction<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h4>0.98.30<\/h4>\n<p><strong>\u529f\u80fd<\/strong><\/p>\n<ul>\n<li>Russian language added and updated<\/li>\n<\/ul>\n<p><strong>Bug fixes<\/strong><\/p>\n<ul>\n<li>Re-added Toppers (weapon and blueprint) to the game, though they are rare<\/li>\n<li>Added toughness as a bonus stat for Hivers, to compensate for low HP and reflect their spindly downtrodden insecty natures.<\/li>\n<li>Sped up crop harvest speeds a bit<\/li>\n<li>UC farm shops now sell a more global selection of crops<\/li>\n<li>Reduced encumbrance and injury dodge penalties so martial artists don&#8217;t become sitting ducks<\/li>\n<li>Fixed the base translation gamedata.pot being in french<\/li>\n<li>Fixed slavers unable to tag you as an obedient slave when in stealth mode<\/li>\n<li>Fixed slavers and police destroying your items when trying to store them<\/li>\n<li>A fix with the NPC AI getting confused when healing you when you have a robot limb<\/li>\n<li>NPC captors can now heal robots<\/li>\n<li>Importing a game no longer resets the &#8220;Day&#8221;<\/li>\n<li>Fixed martial arts skill in the main GUI displaying the base stat instead of the derived<\/li>\n<li>Fixed Seto not joining you when you give the bugmaster to the shek<\/li>\n<li>Fixed player HOLD AI so that when you give a specific attack order they move forward to reach the target<\/li>\n<li>Fixed farmer skill calculation on crop yield display<\/li>\n<li>Fixed some more termite issues<\/li>\n<li>Fixed some wall AI bugs<\/li>\n<li>Fixed a bug\/exploit where you could get stealth XP in your own buildings<\/li>\n<li>Fixed another AI running off miles away to attack someone bug<\/li>\n<li>Fixed thievery checks being skipped if wearing full backpack<\/li>\n<li>Fixed characters playing dead skipping thief dialog event<\/li>\n<li>Missing directx dependencies error caught with more relevant message<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h4>0.98.29<\/h4>\n<ul>\n<li>Crossbow crafting playtested and fine tuned<\/li>\n<li>Moved crossbow parts and spring stell crafting to the arrow bench<\/li>\n<li>Fixed more the AI for crossbow crafting<\/li>\n<li>Fixed the predicted quality GUI for crossbow crafting<\/li>\n<li>Fixed crossbow crafting using wrong ingredients and wrong rates<\/li>\n<li>Added some acid resistance to the chain hoods<\/li>\n<li>Fixed mouseover in character stats panel<\/li>\n<li>Fixed characters teleporting to different floors when exiting beds and cages<\/li>\n<li>Player cage default action is no longer PICK_LOCK<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h4>0.98.28<\/h4>\n<p><strong>\u529f\u80fd<\/strong><\/p>\n<ul>\n<li>Spanish translation updated (65% complete)<\/li>\n<\/ul>\n<p><strong>\u9519\u8bef\u4fee\u590d<\/strong><\/p>\n<ul>\n<li>Tuned some of the stat penalties, ranged stats should get less severe penalties for injuries and hunger, friendly fire should be less of a problem<\/li>\n<li>Added a crossbow storage locker<\/li>\n<li>Fixed an AI bug with engineers collecting resources from the ground<\/li>\n<li>Fixed the &#8220;forage animals&#8221; AI job<\/li>\n<li>Fixed the AI bug with the crossbow parts storage box<\/li>\n<li>Rebalanced ore mines (drill was slower than the manual rocks)<\/li>\n<li>Fixed characters dropping their carried allies\/prisoners to go and have a sit down<\/li>\n<li>Characters in offscreen update mode stop and switch modes at screen edges (fixes suddenly appearing onscreen, which looks like teleporting\/spawning)<\/li>\n<li>Fixed patrolling characters going into some buildings when they shouldn&#8217;t<\/li>\n<li>A few rare pathing fixes<\/li>\n<li>A rare crash fix<\/li>\n<\/ul>\n<p>&nbsp;<\/p>","protected":false},"excerpt":{"rendered":"<p>Update\u00a00.98.31\u00a0is out now, with Spanish and Russian languages now updated! This is on the main stable branch. Please report any bugs, gameplay or balancing feedback etc to either the\u00a0Steam\u00a0or\u00a0Lo-Fi\u00a0forums. Thank you &nbsp; 0.98.31 You can now select a carried character and use the context menu to &#8220;Put down&#8221; on the portrait, instead of having to [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"class_list":["post-2207","post","type-post","status-publish","format-standard","hentry","category-updates"],"_links":{"self":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/posts\/2207","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/comments?post=2207"}],"version-history":[{"count":0,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/posts\/2207\/revisions"}],"wp:attachment":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/media?parent=2207"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/categories?post=2207"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/tags?post=2207"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}