{"id":314,"date":"2012-11-16T09:47:41","date_gmt":"2012-11-16T09:47:41","guid":{"rendered":"http:\/\/lofigames.com\/?p=314"},"modified":"2014-09-03T10:03:38","modified_gmt":"2014-09-03T10:03:38","slug":"update-0-32-night-and-day","status":"publish","type":"post","link":"https:\/\/lofigames.com\/zh\/update-0-32-night-and-day\/","title":{"rendered":"UPDATE 0.32: &#8220;NIGHT AND DAY&#8221;"},"content":{"rendered":"<p>0.32.0 is now available via the auto-updater.\u00a0 The main purpose of the update is bug-fixing, but I also added a night\/day cycle, with a clock in the corner of the HUD.<\/p>\n<p><a title=\"sunrise - Indie DB\" href=\"http:\/\/www.indiedb.com\/games\/kenshi\/images\/sunrise\" target=\"_blank\" rel=\"nofollow noopener\"><img decoding=\"async\" class=\"aligncenter\" src=\"http:\/\/media.indiedb.com\/cache\/images\/games\/1\/15\/14814\/thumb_620x2000\/screenshot_1779.jpg\" alt=\"sunrise\" width=\"560\" border=\"0\" \/><\/a><\/p>\n<p>The main reason for the adding the day cycle now is that I need the game to have a concept of time.\u00a0 The next update will be adding mining and possibly crafting, and I also need to do the &#8220;Harrasment &amp; Taxes&#8221; update.\u00a0 These need a concept of time, partly for the gameplay so you can have bandits saying &#8220;Have our money ready when we come back in 4 days!&#8221;.\u00a0 And partly because it helps me tune the input\/output rates of all the machines and resources to get things balanced.<\/p>\n<p>Next update: Mining!<br \/>\nIt won&#8217;t be too long either, because I&#8217;m nearly done already.<\/p>\n<p>Here is the official changes for the newest update:<\/p>\n<h3>0.32.0 &#8220;Night &amp; Day&#8221;<\/h3>\n<p>-Added night\/day cycle.\u00a0 Its only cosmetic for now, but it gives a concept of time, which is needed for next updates.\u00a0 Make sure you have &#8220;Fancy Shaders&#8221; turned on in the options to avoid ugly graphics bugs.<\/p>\n<p>BUGFIXES<br \/>\n-Fixed bug with buildings not showing fully again after entering them<br \/>\n-Reduced the occurence of the bug when enemies don&#8217;t go into ragdoll mode when they should.<br \/>\n-Minor performance boost, and possibly better stability in multi-threaded mode.<br \/>\n-Fixed inventory held by mouse cursor sometimes vanishing in certain curcumstances<br \/>\n-A few crash fixes<br \/>\n-Fixed bug where sometimes a character can&#8217;t move after getting up from ragdoll state<br \/>\n-Fixed newly recruited characters being un-clickable<br \/>\n-You don&#8217;t get bounty rewards from using your own cages now, and can only claim a bounty on a character once.<br \/>\n-Unconcious enemies no longer vanish when you save\/load.\u00a0 This might slow performance if you hang around in an area for a long time and the bodies start piling up.\u00a0 Will add body decay or burial next update.<\/p>","protected":false},"excerpt":{"rendered":"<p>0.32.0 is now available via the auto-updater.\u00a0 The main purpose of the update is bug-fixing, but I also added a night\/day cycle, with a clock in the corner of the HUD. The main reason for the adding the day cycle now is that I need the game to have a concept of time.\u00a0 The next [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":315,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[10,25],"class_list":["post-314","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-updates","tag-dev-blog","tag-release","has_thumb"],"_links":{"self":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/posts\/314","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/comments?post=314"}],"version-history":[{"count":0,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/posts\/314\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/media\/315"}],"wp:attachment":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/media?parent=314"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/categories?post=314"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/tags?post=314"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}