{"id":427,"date":"2014-06-16T10:12:10","date_gmt":"2014-06-16T10:12:10","guid":{"rendered":"http:\/\/lofigames.com\/?p=427"},"modified":"2014-09-01T10:19:06","modified_gmt":"2014-09-01T10:19:06","slug":"pathfinding-delays","status":"publish","type":"post","link":"https:\/\/lofigames.com\/zh\/pathfinding-delays\/","title":{"rendered":"Pathfinding Delays"},"content":{"rendered":"<p><strong>Our immediate roadmap has changed lately, and I&#8217;d like to show you guys how and why.<\/strong><\/p>\n<p>The new pathfinding system has been pushed back behind 2 other features.\u00a0 First is the new wall building features, which has now been made waaayyy more user friendly and will be in the next update.\u00a0 This was a major source of complaints and I wanted it thrown in sooner because it was only a weeks work and otherwise would have had to wait many more weeks for the pathfinding to finish.<\/p>\n<p><strong>Secondly we are working on making a 64-bit build,<\/strong> which is super-high priority as it will fix Kenshi&#8217;s biggest problem right now: the &#8220;super crash&#8221;, which is the game crashing due to reaching the 3.5gb memory limitation of 32-bit windows.\u00a0 This is a bigger job as our terrain engine is a closed-source 32-bit library.\u00a0 Which in layman&#8217;s terms means that we have to replace it &#8217;cause we can&#8217;t get inside it.\u00a0 Don&#8217;t worry though, it will still look pretty much the same and have the huge view distances.<\/p>\n<p><strong>Then we will finish off the pathfinding\u00a0system.<\/strong>\u00a0 Because of the nature of Kenshi, incorporating a path-finding system into it is a seriously huge and fiddly job. This is mainly due to the seamless terrain being combined with the player&#8217;s ability to freely place buildings, hence altering the landscape. Adding path-finding to a concept like this is no easy task, as any kind of building placement greatly affects the way the path-finding works.\u00a0 On top of that it needs to analyse wall layouts and calculate in real-time whether things are inside or outside various configurations of town walls, and deal with characters moving long-range all over the world.\u00a0 This hasn&#8217;t really been done before&#8230; it&#8217;s kinda groundbreaking stuff!<\/p>\n<p>These are our highest priorities right now and we really do appreciate everyone&#8217;s patience on this.<\/p>\n<p>For the time being, you can find help on path-finding related bugs and fixes\u00a0<a title=\"AI &amp; Performance Boost\" href=\"http:\/\/lofigames.com\/ai-performance-boost\/\" target=\"_blank\">here<\/a>. And don&#8217;t forget, the next update (due tomorrow!) will include a huge frame rate boost &#8211; the game should run a hell of a lot smoother and speedier from there on out.<\/p>","protected":false},"excerpt":{"rendered":"<p>Our immediate roadmap has changed lately, and I&#8217;d like to show you guys how and why. The new pathfinding system has been pushed back behind 2 other features.\u00a0 First is the new wall building features, which has now been made waaayyy more user friendly and will be in the next update.\u00a0 This was a major [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[83,10,34,27,26],"class_list":["post-427","post","type-post","status-publish","format-standard","hentry","category-progress-announcements","tag-64-bit-build","tag-dev-blog","tag-indie-game","tag-path-finding","tag-plans"],"_links":{"self":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/posts\/427","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/comments?post=427"}],"version-history":[{"count":0,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/posts\/427\/revisions"}],"wp:attachment":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/media?parent=427"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/categories?post=427"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/tags?post=427"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}