{"id":5629,"date":"2024-04-01T18:00:32","date_gmt":"2024-04-01T17:00:32","guid":{"rendered":"https:\/\/lofigames.com\/?p=5629"},"modified":"2024-04-02T15:56:25","modified_gmt":"2024-04-02T14:56:25","slug":"kenshi-free-camera-mode-unreal-kenshi-2-news-qa-plus-a-brand-new-screenshot","status":"publish","type":"post","link":"https:\/\/lofigames.com\/zh\/kenshi-free-camera-mode-unreal-kenshi-2-news-qa-plus-a-brand-new-screenshot\/","title":{"rendered":"Kenshi Free Camera Mode, \u201cUnreal\u201d Kenshi 2 news &#038; Q&#038;A, plus a brand new screenshot"},"content":{"rendered":"\r\n<h2><i><span style=\"font-weight: 400;\">April Tools<\/span><\/i><\/h2>\r\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-5639 size-full\" src=\"http:\/\/lofigames.com\/wp-content\/uploads\/April-Fools.jpg\" alt=\"\" width=\"1920\" height=\"622\" srcset=\"https:\/\/lofigames.com\/wp-content\/uploads\/\/April-Fools.jpg 1920w, https:\/\/lofigames.com\/wp-content\/uploads\/\/April-Fools-300x97.jpg 300w, https:\/\/lofigames.com\/wp-content\/uploads\/\/April-Fools-1024x332.jpg 1024w, https:\/\/lofigames.com\/wp-content\/uploads\/\/April-Fools-768x249.jpg 768w, https:\/\/lofigames.com\/wp-content\/uploads\/\/April-Fools-1536x498.jpg 1536w, https:\/\/lofigames.com\/wp-content\/uploads\/\/April-Fools-18x6.jpg 18w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/p>\r\n<p><span style=\"font-weight: 400;\">It\u2019s 1st April again. Fancy some <\/span><a href=\"https:\/\/www.instagram.com\/p\/CNHtphyHUMY\/?hl=en\" rel=\"nofollow noopener\" target=\"_blank\"><span style=\"font-weight: 400;\">Kenshi hashish<\/span><\/a><span style=\"font-weight: 400;\">? <\/span><a href=\"https:\/\/lofigamesofficial.itch.io\/the-hive-queens-first-dance\" rel=\"nofollow noopener\" target=\"_blank\"><span style=\"font-weight: 400;\">Wanna find the Hive Queen a date<\/span><\/a><span style=\"font-weight: 400;\">? <\/span><a href=\"https:\/\/lofigames.com\/ktr-kenshi-team-racing\/\"><span style=\"font-weight: 400;\">Kenshi Team Racing<\/span><\/a><span style=\"font-weight: 400;\"> anyone?\u00a0<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">This year we\u2019re changing things up and giving you something real: how do you feel about a cheeky little <\/span><i><span style=\"font-weight: 400;\">Free Camera Mode <\/span><\/i><span style=\"font-weight: 400;\">Kenshi update? How about some Kenshi 2 news, a new screenshot and a Lo-Fi Q&amp;A? We got you fam.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">First up:<\/span><\/p>\r\n<h2><span style=\"font-weight: 400;\">Kenshi 2 when?<\/span><\/h2>\r\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-5637 size-full\" src=\"http:\/\/lofigames.com\/wp-content\/uploads\/Kenshi-2-when.jpg\" alt=\"\" width=\"1920\" height=\"622\" srcset=\"https:\/\/lofigames.com\/wp-content\/uploads\/\/Kenshi-2-when.jpg 1920w, https:\/\/lofigames.com\/wp-content\/uploads\/\/Kenshi-2-when-300x97.jpg 300w, https:\/\/lofigames.com\/wp-content\/uploads\/\/Kenshi-2-when-1024x332.jpg 1024w, https:\/\/lofigames.com\/wp-content\/uploads\/\/Kenshi-2-when-768x249.jpg 768w, https:\/\/lofigames.com\/wp-content\/uploads\/\/Kenshi-2-when-1536x498.jpg 1536w, https:\/\/lofigames.com\/wp-content\/uploads\/\/Kenshi-2-when-18x6.jpg 18w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/p>\r\n<p><span style=\"font-weight: 400;\">Well, we\u2019re not saying just yet.\u00a0<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">I once read that it\u2019s bad practice <\/span><i><span style=\"font-weight: 400;\">from a marketing perspective <\/span><\/i><span style=\"font-weight: 400;\">to say \u201cit\u2019s ready when it\u2019s ready\u201d, but honestly, that kinda sums it up. Anything else until we\u2019ve a release window for you is just sugar-coating, and we\u2019d rather not do that. Besides, when have we behaved how devs are <\/span><i><span style=\"font-weight: 400;\">supposed <\/span><\/i><span style=\"font-weight: 400;\">to do?<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">We reckons that \u201cit\u2019s ready when it\u2019s ready\u201d is the best approach. So bear with us because the wait will be worth it.\u00a0<\/span><\/p>\r\n<h2><span style=\"font-weight: 400;\">Why so little news?<\/span><\/h2>\r\n<p><span style=\"font-weight: 400;\">It&#8217;s been a long while since we updated you on Kenshi 2. We had a bit of a change of tack and switched focus to getting all our ducks in a row for the betterment of Kenshi 2\u2019s development rather than constantly drip-feeding you content, bit-by-bit.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">The reality is that every time we put something out on Kenshi 2 it requires a lot of back and forth, double checking, and long, cross-departmental discussions on whether to reveal it or not.\u00a0<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">We need to ensure we\u2019re not spoiling too much, that the reveals fit in with our long term plan, and that the content looks as close to the end product as possible so people know we&#8217;re giving this prequel the love that it deserves. This is hard when you\u2019re working with a team of perfectionists consistently improving their work. It pulls us away from development and it can ultimately risk ruining our best reveals before they\u2019re ready.\u00a0<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Discovery will play a <\/span><i><span style=\"font-weight: 400;\">huge <\/span><\/i><span style=\"font-weight: 400;\">part of the Kenshi 2 experience, and while it\u2019s a lot of fun for us to show off new stuff, it kills the joy of finding it in-game. We put a lotta love into our creations and we ain&#8217;t gonna ruin it for clicks. So we\u2019re gonna keep schtum on the majority of Kenshi 2\u2019s content until we have a lot more mega-polished stuff to show you.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Having said all that, we\u2019ll still be sharing a few teases and updates as we go\u2026<\/span><\/p>\r\n<h2><span style=\"font-weight: 400;\">So where are we at?<\/span><\/h2>\r\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-5635 size-full\" src=\"http:\/\/lofigames.com\/wp-content\/uploads\/Hiring-image.jpg\" alt=\"\" width=\"1920\" height=\"622\" srcset=\"https:\/\/lofigames.com\/wp-content\/uploads\/\/Hiring-image.jpg 1920w, https:\/\/lofigames.com\/wp-content\/uploads\/\/Hiring-image-300x97.jpg 300w, https:\/\/lofigames.com\/wp-content\/uploads\/\/Hiring-image-1024x332.jpg 1024w, https:\/\/lofigames.com\/wp-content\/uploads\/\/Hiring-image-768x249.jpg 768w, https:\/\/lofigames.com\/wp-content\/uploads\/\/Hiring-image-1536x498.jpg 1536w, https:\/\/lofigames.com\/wp-content\/uploads\/\/Hiring-image-18x6.jpg 18w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/p>\r\n<p><span style=\"font-weight: 400;\">Since your last major Kenshi 2 update we\u2019ve hired a Producer. We\u2019ve hired Korean, Polish, Turkish and Italian translators. We\u2019ve hired a Community Manager, and very recently we hired an Executive Assistant (which means Chris and Nat have <\/span><i><span style=\"font-weight: 400;\">much <\/span><\/i><span style=\"font-weight: 400;\">more time to work on the game).\u00a0<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">We have come a long way: 33 people are currently working on Kenshi 2 at a consistent, solid pace. We\u2019re making some massive leaps into territory previously unknown to us and building a whole load of new systems that take time to perfect.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">While we\u2019ve grown the company, we\u2019ve tried to only hire in areas where we feel it will benefit the thing that matters most: <\/span><i><span style=\"font-weight: 400;\">making the best game we possibly can<\/span><\/i><span style=\"font-weight: 400;\">. It\u2019s also <\/span><i><span style=\"font-weight: 400;\">rather <\/span><\/i><span style=\"font-weight: 400;\">important that we stay afloat; it\u2019s a tough old world out there right now, and overhiring risks being a short term solution that creates difficult and not-insignificant long term problems. We\u2019re trying to keep it sensible.\u00a0<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">To recap: we\u2019ve already shown you <\/span><a href=\"https:\/\/lofigames.com\/community-update-41-fcs-update-kenshi-2-raptors\/\"><span style=\"font-weight: 400;\">river raptors<\/span><\/a><span style=\"font-weight: 400;\">, <\/span><a href=\"https:\/\/steamcommunity.com\/games\/233860\/announcements\/detail\/2923366026547635254?snr=2___\" rel=\"nofollow noopener\" target=\"_blank\"><span style=\"font-weight: 400;\">sexy customisable gates, environment shots with lovely new building models<\/span><\/a><span style=\"font-weight: 400;\">, the modder-friendly <\/span><a href=\"https:\/\/youtu.be\/ep8a4OMGzYs?si=mW5qM5LUSC7C5H2o\" rel=\"nofollow noopener\" target=\"_blank\"><span style=\"font-weight: 400;\">district divider tool<\/span><\/a><span style=\"font-weight: 400;\">, our new <\/span><a href=\"https:\/\/store.steampowered.com\/news\/app\/233860\/view\/3339997189637264466\" rel=\"nofollow noopener\" target=\"_blank\"><span style=\"font-weight: 400;\">approach to localisation<\/span><\/a><span style=\"font-weight: 400;\">, and an early version of just <\/span><i><span style=\"font-weight: 400;\">one <\/span><\/i><span style=\"font-weight: 400;\">of <\/span><a href=\"https:\/\/store.steampowered.com\/news\/app\/233860\/view\/2958287948734588550\" rel=\"nofollow noopener\" target=\"_blank\"><span style=\"font-weight: 400;\">Kenshi 2\u2019s Hiver models<\/span><\/a><span style=\"font-weight: 400;\"> (every Hiver sub-race will have its own model). Oh and let\u2019s not forget the hit video <\/span><a href=\"https:\/\/www.youtube.com\/watch?v=BgP7Nc09PJI\" rel=\"nofollow noopener\" target=\"_blank\"><span style=\"font-weight: 400;\">Kenshi 2: Furniture Alignment Mode<\/span><\/a><span style=\"font-weight: 400;\"> (woo).<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">As some of you already know, we\u2019ve made some major changes to our still-evolving FCS dev tool, some of which we\u2019ve released to Kenshi 1 players to use, though many upcoming functions will only work with features exclusive to Kenshi 2.<\/span><\/p>\r\n<h2><span style=\"font-weight: 400;\">Kenshi 2 is being made in Unreal Engine 5<\/span><\/h2>\r\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-5638 size-full\" src=\"http:\/\/lofigames.com\/wp-content\/uploads\/Untitled-1.jpg\" alt=\"\" width=\"1920\" height=\"335\" srcset=\"https:\/\/lofigames.com\/wp-content\/uploads\/\/Untitled-1.jpg 1920w, https:\/\/lofigames.com\/wp-content\/uploads\/\/Untitled-1-300x52.jpg 300w, https:\/\/lofigames.com\/wp-content\/uploads\/\/Untitled-1-1024x179.jpg 1024w, https:\/\/lofigames.com\/wp-content\/uploads\/\/Untitled-1-768x134.jpg 768w, https:\/\/lofigames.com\/wp-content\/uploads\/\/Untitled-1-1536x268.jpg 1536w, https:\/\/lofigames.com\/wp-content\/uploads\/\/Untitled-1-18x3.jpg 18w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/p>\r\n<p><span style=\"font-weight: 400;\">We\u2019ve already revealed that Kenshi 2 is being made in Unreal Engine, but what we haven\u2019t told you is that we\u2019re actually making it in the all-singing, all-dancing video game makey machine that is Unreal Engine 5.\u00a0<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">We shifted to UE5 just over a year ago, which\u2026to put it mildly\u2026was a big job in itself, but you\u2019re probably best hearing that from some of the others\u2026<\/span><\/p>\r\n<h2><span style=\"font-weight: 400;\">Q&amp;A with Craig, Nat and Mohamad<\/span><\/h2>\r\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-5640 size-full\" src=\"http:\/\/lofigames.com\/wp-content\/uploads\/Craig-Nat-Mo-2.jpg\" alt=\"\" width=\"1920\" height=\"522\" srcset=\"https:\/\/lofigames.com\/wp-content\/uploads\/\/Craig-Nat-Mo-2.jpg 1920w, https:\/\/lofigames.com\/wp-content\/uploads\/\/Craig-Nat-Mo-2-300x82.jpg 300w, https:\/\/lofigames.com\/wp-content\/uploads\/\/Craig-Nat-Mo-2-1024x278.jpg 1024w, https:\/\/lofigames.com\/wp-content\/uploads\/\/Craig-Nat-Mo-2-768x209.jpg 768w, https:\/\/lofigames.com\/wp-content\/uploads\/\/Craig-Nat-Mo-2-1536x418.jpg 1536w, https:\/\/lofigames.com\/wp-content\/uploads\/\/Craig-Nat-Mo-2-18x5.jpg 18w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/p>\r\n<h3><span style=\"font-weight: 400;\">Who are you? Why are you on my monitor?<\/span><\/h3>\r\n<p><b>CT:<\/b><span style=\"font-weight: 400;\"> I\u2019m Craig, I lead the programming team here at Lo-Fi.<\/span><\/p>\r\n<p><b>NM:<\/b><span style=\"font-weight: 400;\"> I\u2019m Nat. I wear multiple hats running business direction and leading the narrative design and writing.<\/span><\/p>\r\n<p><b>MR: <\/b><span style=\"font-weight: 400;\">I&#8217;m Mohamad, lead artist for Kenshi2 planning and supervising asset creation and assisting Chris with art direction.<\/span><\/p>\r\n<h3><span style=\"font-weight: 400;\">What have the last couple of years entailed?\u00a0<\/span><\/h3>\r\n<p><b>CT: <\/b><span style=\"font-weight: 400;\">In short, a lot! There\u2019s been significant efforts in our department to help make production easier for everyone else as well as improving\/reworking existing systems and of course the big one, [REDACTED].<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Without diving into the nitty gritty, the switch from Ogre to Unreal has forced us to revisit most of the systems from the game and configure them for a whole new GUI and asset pipeline. We\u2019ve taken this as an opportunity to improve on what we already have, make it easier to configure, fix some really fundamental issues and add entirely new features that just weren\u2019t possible in the first game.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">To give one example, in Kenshi 1 we scattered the world with natural resources that the player could mine. We had a set number of resources that could be mined, you could reduce the amount of copper in a region to none or add some iron where there was no iron before but that\u2019s really the limit, just playing with the numbers. Since revisiting this system not only have we made all our code more modular and easier to maintain but we\u2019ve also made it possible for modders to create their own types of resources &#8211; so you can add things like gold mining, work that into some new crafting recipes, add new items like gold bars, make gangs of NPCs target you if you\u2019re carrying large amounts across the map, tonnes of possibilities!<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">At the same time we\u2019ve made this feature much easier to quickly iterate on and configure for artists. Instead of faffing with some numbers in FCS, reloading the game, checking the results and going back to FCS you can now fiddle with the numbers to your heart&#8217;s content right in the editor and see changes in real time.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">We don\u2019t want to spoil everything for you, but hopefully this gives you an idea of the attitude we\u2019ve been taking to development and what kind of changes you can expect to the existing systems from Kenshi 1.<\/span><\/p>\r\n<p><b>NM:<\/b><span style=\"font-weight: 400;\"> Narrative is becoming easier and easier as the years go by. The most difficult part was over with years ago &#8211; that\u2019s the foundations; world building, fleshing, map, general plans for content, working structure. That part is super hard and horrible, makes me want to vomit. The last couple of years have been refining, refining, refining. Content\u2019s been flowing easy now. This is the most fun part of narrative design where the game starts to make itself and everything comes together. We\u2019ve also had a few new features added for us over the years which means our toolkit lends us all the more creativity to push boundaries with.\u00a0<\/span><\/p>\r\n<p><b>MR<\/b><span style=\"font-weight: 400;\">: Kenshi is a massive game with a wide range of assets from buildings to characters, different biomes and environments, furniture&#8230; the list goes on. Unlike most sequels or prequels where assets can be reused, we had to start almost everything from scratch. This was firstly because lore dictated certain changes (Kenshi 2 is set 1000 years before Kenshi), and secondly due to our change of engine; UE uses different shading and rendering technology (PBR), which means textures work in an entirely different manner.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">The past couple of years have been largely spent creating a huge amount of assets so Chris can focus on game design, which really is <\/span><i><span style=\"font-weight: 400;\">the most important part of the project<\/span><\/i><span style=\"font-weight: 400;\">. As is standard practice in the industry, we began with creating basic untextured blockouts and placing them around the world, filling it out and making it into something rich and believable. After several rounds of feedback and amends we went on to begin fully texturing the assets.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">In general we have a good balance of progress across all asset categories and we now have something that\u2019s actually playable. Some assets, such as furniture, are mostly made as blockout at this point as they\u2019re needed for building layouts, whereas our buildings get fully modelled and textured as we progress from one region to another.<\/span><\/p>\r\n<h3><span style=\"font-weight: 400;\">What is Unreal Engine 5 doing for Kenshi 2 exactly?<\/span><\/h3>\r\n<p><b>MR<\/b><span style=\"font-weight: 400;\">: A significant part of our decision to move to Unreal Engine 5 was for future-proofing; we didn\u2019t want to be building Kenshi 2 in an engine that might see less support in the future. That being said, there are a few new features exclusive to UE5 that we can use to enhance visuals and performance.\u00a0<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">A lot of UE5\u2019s features are actually still in their experimental phase right now, some of which we\u2019ve already begun to use whereas others we\u2019re keeping an eye on for later stages of development.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">We\u2019re using UE5\u2019s <\/span><a href=\"https:\/\/docs.unrealengine.com\/5.0\/en-US\/world-partition-in-unreal-engine\/\" rel=\"nofollow noopener\" target=\"_blank\"><span style=\"font-weight: 400;\">World Partition system<\/span><\/a><span style=\"font-weight: 400;\"> to help with the performance and scalability of Kenshi 2\u2019s massive open world. We\u2019re planning to use the much-hyped <\/span><a href=\"https:\/\/docs.unrealengine.com\/5.0\/en-US\/nanite-virtualized-geometry-in-unreal-engine\/\" rel=\"nofollow noopener\" target=\"_blank\"><span style=\"font-weight: 400;\">Nanite<\/span><\/a><span style=\"font-weight: 400;\"> to enable us to have a higher polycount with improved performance where needed, <\/span><a href=\"https:\/\/docs.unrealengine.com\/5.0\/en-US\/lumen-global-illumination-and-reflections-in-unreal-engine\/\" rel=\"nofollow noopener\" target=\"_blank\"><span style=\"font-weight: 400;\">Lumen<\/span><\/a><span style=\"font-weight: 400;\"> which gives us dynamic illumination and realistic reflections, and UE5\u2019s <\/span><a href=\"https:\/\/docs.unrealengine.com\/5.2\/en-US\/machine-learning-cloth-simulation-overview\/\" rel=\"nofollow noopener\" target=\"_blank\"><span style=\"font-weight: 400;\">Machine Learning Cloth Simulation<\/span><\/a><span style=\"font-weight: 400;\"> to bring parts of our characters&#8217; clothes to life.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">UE5 has something called <\/span><a href=\"https:\/\/docs.unrealengine.com\/5.0\/en-US\/gpu-lightmass-global-illumination-in-unreal-engine\/\" rel=\"nofollow noopener\" target=\"_blank\"><span style=\"font-weight: 400;\">GPU Lightmass Global Illumination<\/span><\/a><span style=\"font-weight: 400;\">, which will allow us to dynamically bake shadows in real-time. This is particularly useful for the much-improved base building elements where we don\u2019t know where people will place their assets.<\/span><\/p>\r\n<h3><span style=\"font-weight: 400;\">What were the biggest challenges of the last two years?<\/span><\/h3>\r\n<p><b>CT: <\/b><span style=\"font-weight: 400;\">The switch from UE4 to 5 was a big leap for us which also necessitated a change in physics engine. We\u2019re now using Epic\u2019s new Chaos physics engine. With any big change in tech there\u2019ll always be teething issues and this was no different.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Thankfully we\u2019re over this migration hurdle, I can\u2019t see us having to do anything like this in the future that\u2019ll cause as much disruption.<\/span><\/p>\r\n<p><b>NM:<\/b><span style=\"font-weight: 400;\"> Team expansion. We\u2019ve gone from 4 people &#8211; not really thinking about much other than making a cool game &#8211; to 33. There\u2019s been big changes &#8211; business-wise &#8211; to how we work as a company and it\u2019s required a lot of adapting and growing.<\/span><\/p>\r\n<h3><span style=\"font-weight: 400;\">What have been the biggest successes? What are you most proud of so far?<\/span><\/h3>\r\n<p><b>CT:<\/b><span style=\"font-weight: 400;\"> I think I\u2019m most proud of all the improvements we\u2019ve made for the other teams. Looking at how development practices have developed since the first game is really eye opening.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">For instance the dialogue condition system in the first game, there was no way of editing existing conditions, having different kinds of logic or any way of duplicating existing setups. Now we\u2019ve got templates, nested And\/Or logic and it\u2019s easier than ever to do bulk operations to refactor existing work. It means we can write more curated and reactive encounters for players and quicker iterate on what they\u2019ve already put together.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Everything is easier now, writing dialogue, creating new types of buildings, incorporating new systems, the whole development pipeline flows so much faster than it did before.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Our team isn\u2019t only responsible for sculpting the guts of the software which you\u2019ll be playing but also helping all our colleagues do what they do best and create this immense world for you to dive into. We can build the most intricate generative systems in the world but it\u2019d all be nothing if that artist core wasn\u2019t there to hold it all together.<\/span><\/p>\r\n<p><b>NM:<\/b><span style=\"font-weight: 400;\"> I\u2019m really proud of the world and unique societies we\u2019ve created and how they\u2019ve slotted together in balance. I\u2019ve learned a lot since Kenshi 1 and I feel like Kenshi 2 is way more fleshed out from those lessons learned. Colton has also been a huge asset in how some of those ideas have evolved together and it\u2019s great to have talented brains to bounce ideas.<\/span><\/p>\r\n<p><b>MR<\/b><span style=\"font-weight: 400;\">: I\u2019m proud of what we\u2019ve achieved for such a small studio with relatively limited resources. A game as big as Kenshi needs a <\/span><i><span style=\"font-weight: 400;\">lot <\/span><\/i><span style=\"font-weight: 400;\">of assets, which can obviously be quite challenging with a very small team, so we tried to come up with clever pipelines and sets of assets that can be reused in different ways but ultimately end up with a significantly different final look.<\/span><\/p>\r\n<h3><span style=\"font-weight: 400;\">What are you currently working on?\u00a0<\/span><\/h3>\r\n<p><b>CT: <\/b><span style=\"font-weight: 400;\">Personally I\u2019m currently working on some backend tools to help our localisation team manage commonly used terminology as well as reworking our deployment pipeline to be more configurable and cross platform.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">The latter is very much us limbering up for making the Kenshi 2 update cycle more robust and help free up our own machines for other development work. Instead of me needing to build the game on my own computer and stop whatever else I might\u2019ve been doing, we\u2019ll be able to offload the heavy lifting onto some server and crack on with something important and not staring at a progress bar.<\/span><\/p>\r\n<p><b>NM: <\/b><span style=\"font-weight: 400;\">We\u2019ve created a really cool narrative system which I won\u2019t spoil, but I will say that at any chance I get, I will talk my friends\u2019 ears off about this genius creation that is super cool and they have no idea what I\u2019m talking about but you\u2019re gonna love I hope. Our QA, Chris, has helped hugely in testing out this monstrosity and I feel like myself and Colton have entered some kind of FCS matrix where we have finally become one with the dialogue system. The most fun part of my job is where I get to really challenge my technical brain to bend our software and push it to its fullest potential. I love finding hacks and cheats within it.<\/span><\/p>\r\n<p><b>MR: <\/b><span style=\"font-weight: 400;\">Aside from day-to-day asset creation, in a broader context we are trying to finalise some of the asset creation workflow in order to speed up the asset creation process, this will allow us to streamline our work and have the remaining assets to be made in a more productive way. Not only does it allow us to have a better understanding of what assets and to what limit we can develop, we can also have more assets added with our limited resources.<\/span><\/p>\r\n<h3><span style=\"font-weight: 400;\">What\u2019s your next big task?<\/span><\/h3>\r\n<p><b>CT:<\/b><span style=\"font-weight: 400;\"> As much as I do enjoy making the other teams run as smoothly as they can I\u2019m itching to get back into adding some new features to the game itself. I\u2019ve had some concept art come through as some modular bridges that Mohamad\u2019s team is currently putting together and I\u2019m really excited to get to work on the tools that\u2019ll make all those separate models a fully modular set of reusable bridges that we can quickly plonk down anywhere in the world.<\/span><\/p>\r\n<h3><span style=\"font-weight: 400;\">What are you most looking forward to in Kenshi 2?<\/span><\/h3>\r\n<p><b>CT:<\/b><span style=\"font-weight: 400;\"> Gotta be exploring our new world and [REDACTED] without a doubt.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">As a programmer I don\u2019t get a full view of things like narrative or new places in their full in depth context, so playing the final game in full and getting to meet all the new characters and visit all the strange new places is going to be a real treat.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">We get feature requests through every so often related to some of these like \u201cwe\u2019d like to a dialogue condition to check if a character is wearing shoes\u201d or \u201ccheck if a character has a particular item\u201d which are simple enough for us to add but open up so many new possibilities for sort of specific interactive narratives that the writers are able to craft. I\u2019ve just done a quick count and we\u2019ve just about doubled the amount of conditions and effects that the dialogue system is capable of!<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">And this is just dialogue, the amount of things that just were not possible in Kenshi 1 is growing bigger every day. You think those overhaul mods are big? You ain\u2019t seen nothing yet.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">I\u2019m equally if not more excited what the community will cook up with all our new features. We\u2019re bound by our budgets and lore considerations, I want to see what you mad lads will do with it all!<\/span><\/p>\r\n<p><b>NM<\/b><span style=\"font-weight: 400;\">: I can\u2019t wait to see people playing our stuff, talking about it, getting pissed off by it, just enjoying it. It\u2019s also a little frightening as sharing your writing makes you feel really quite vulnerable, but seeing people immerse themselves and escape to our world that we\u2019re so proud of will be amazing.<\/span><\/p>\r\n<p><b>MR<\/b><span style=\"font-weight: 400;\">:What I like about Kenshi is customisation. Being able to customise and make our own world is the best experience I can personally expect from a game. With that in mind and knowing all the planned assets, I&#8217;m very excited to have unlimited ways of making things for my own playthrough. People who played the first game understand my point, however, I think the experience and scale of what we as players can experience in Kenshi 2 will be significantly different and unique.<\/span><\/p>\r\n<h3><span style=\"font-weight: 400;\">Is there anything else you\u2019d like to tell the fans about?<\/span><\/h3>\r\n<p><b>CT: <\/b><span style=\"font-weight: 400;\">So much, but I wouldn\u2019t want to ruin Dan\u2019s marketing plan by spilling all our beans now.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">All good things come to those who wait \ud83d\ude09<\/span><\/p>\r\n<h2><span style=\"font-weight: 400;\">A sneaky peek at Kenshi 2<\/span><\/h2>\r\n<p><span style=\"font-weight: 400;\">Okay that was a lot of text. How about something a bit more visual? Here\u2019s a screenshot\u2026as a treat.<\/span><\/p>\r\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-5645 size-full\" src=\"http:\/\/lofigames.com\/wp-content\/uploads\/Kenshi-2-Hi-Res-Screenshot-usethisone.png\" alt=\"\" width=\"3840\" height=\"2080\" srcset=\"https:\/\/lofigames.com\/wp-content\/uploads\/\/Kenshi-2-Hi-Res-Screenshot-usethisone.png 3840w, https:\/\/lofigames.com\/wp-content\/uploads\/\/Kenshi-2-Hi-Res-Screenshot-usethisone-300x163.png 300w, https:\/\/lofigames.com\/wp-content\/uploads\/\/Kenshi-2-Hi-Res-Screenshot-usethisone-1024x555.png 1024w, https:\/\/lofigames.com\/wp-content\/uploads\/\/Kenshi-2-Hi-Res-Screenshot-usethisone-768x416.png 768w, https:\/\/lofigames.com\/wp-content\/uploads\/\/Kenshi-2-Hi-Res-Screenshot-usethisone-1536x832.png 1536w, https:\/\/lofigames.com\/wp-content\/uploads\/\/Kenshi-2-Hi-Res-Screenshot-usethisone-2048x1109.png 2048w, https:\/\/lofigames.com\/wp-content\/uploads\/\/Kenshi-2-Hi-Res-Screenshot-usethisone-18x10.png 18w\" sizes=\"auto, (max-width: 3840px) 100vw, 3840px\" \/><\/p>\r\n<p><span style=\"font-weight: 400;\">Please note &#8211; this is not representative of final quality and is prior to us adding UE5\u2019s Lumen lighting features. We have brightened this night-time shot a little just to bring out the detail in the rocks. That&#8217;s the only edit. <\/span><\/p>\r\n<h2><span style=\"font-weight: 400;\">Out now &#8211; Kenshi Free Camera Mode<\/span><\/h2>\r\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-5641 size-full\" src=\"http:\/\/lofigames.com\/wp-content\/uploads\/Free-Camera-Mode-Controls-scaled.jpg\" alt=\"\" width=\"1810\" height=\"2560\" srcset=\"https:\/\/lofigames.com\/wp-content\/uploads\/\/Free-Camera-Mode-Controls-scaled.jpg 1810w, https:\/\/lofigames.com\/wp-content\/uploads\/\/Free-Camera-Mode-Controls-212x300.jpg 212w, https:\/\/lofigames.com\/wp-content\/uploads\/\/Free-Camera-Mode-Controls-724x1024.jpg 724w, https:\/\/lofigames.com\/wp-content\/uploads\/\/Free-Camera-Mode-Controls-768x1086.jpg 768w, https:\/\/lofigames.com\/wp-content\/uploads\/\/Free-Camera-Mode-Controls-1086x1536.jpg 1086w, https:\/\/lofigames.com\/wp-content\/uploads\/\/Free-Camera-Mode-Controls-1448x2048.jpg 1448w, https:\/\/lofigames.com\/wp-content\/uploads\/\/Free-Camera-Mode-Controls-8x12.jpg 8w\" sizes=\"auto, (max-width: 1810px) 100vw, 1810px\" \/><\/p>\r\n<p><span style=\"font-weight: 400;\">We know that sometimes it can be a pain trying to get a perfect angle when recording videos or taking a screenshot in Kenshi. Clipping can drive you mad, character close-ups are near impossible and the camera sticking to the ground can be a right faff. And what if you just want to move the camera vertically?\u00a0<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Well we\u2019ve a small update to address the above problems that also adds a handy lil rule of thirds overlay grid for getting those perfect shots.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">We\u2019d like to set some expectations here: this isn\u2019t an all-singing AAA photo mode with a ton of filters, facial expression controls or time-of-day changes. As we\u2019ve said many times before &#8211; <\/span><i><span style=\"font-weight: 400;\">we\u2019re spending our time pretty much exclusively on Kenshi 2 right now. <\/span><\/i><span style=\"font-weight: 400;\">But these little additions and fixes helped our internal team creating Kenshi content, so we thought we\u2019d pass them on to the community.\u00a0<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">If you\u2019re wanting to go a little further with your shots and add some depth-of-field et al, you could always (at your own risk) give the impressive post-processing injector <\/span><a href=\"https:\/\/reshade.me\/\" rel=\"nofollow noopener\" target=\"_blank\"><span style=\"font-weight: 400;\">ReShade<\/span><\/a><span style=\"font-weight: 400;\"> a go. Just be aware that any performance issues experienced using ReShade fall outside our remit.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">If you experience any issues after the update, please read this post on <\/span><a href=\"https:\/\/www.lofigames.com\/phpBB3\/viewtopic.php?f=9&amp;t=400\"><span style=\"font-weight: 400;\">how to report crashes or bugs<\/span><\/a><span style=\"font-weight: 400;\"> and make a post in the Lo-Fi Games forum, ensuring that you\u2019re nice to our lovely moderators.<\/span><\/p>\r\n<h2>Free Camera Mode Content<\/h2>\r\n<p><span style=\"font-weight: 400;\">We asked a few Kenshi content creators to give an early version of the Free Camera Mode a go and they were kind enough to oblige. While we had some pretty high expectations for the content we were blown away by what they delivered in such a short amount of time. Check it out below:<\/span><\/p>\r\n<p><b>Warning: Some spoiler content in videos<\/b><\/p>\r\n<p><strong>Slippin<\/strong> <b>\u25b6 <a href=\"https:\/\/www.youtube.com\/watch?v=9DjInXsvKIM\" rel=\"nofollow noopener\" target=\"_blank\">https:\/\/www.youtube.com\/watch?v=9DjInXsvKIM<\/a><\/b><\/p>\r\n<p><strong>Twisted Logic Gaming<\/strong> <b>\u25b6 <\/b><a href=\"https:\/\/www.youtube.com\/watch?v=aW6Xn5OmGbg\" rel=\"nofollow noopener\" target=\"_blank\"><b>https:\/\/www.youtube.com\/watch?v=aW6Xn5OmGbg<\/b><\/a><\/p>\r\n<p><strong>Hero In His Head<\/strong> <b>\u25b6 <\/b><a href=\"https:\/\/www.youtube.com\/watch?v=G6s_kTNUTnM\" rel=\"nofollow noopener\" target=\"_blank\"><b>https:\/\/www.youtube.com\/watch?v=G6s_kTNUTnM<\/b><\/a><\/p>\r\n<p><strong>Maximal Freak<\/strong> <b>\u25b6 <\/b><a href=\"https:\/\/www.youtube.com\/watch?v=8C0qXVW17Ow\" rel=\"nofollow noopener\" target=\"_blank\"><b>https:\/\/www.youtube.com\/watch?v=8C0qXVW17Ow<\/b><\/a><\/p>\r\n<p><b>\u30cb\u30b3\u30cb\u30b3\u30de\u30f3 &#8211; \u30cb\u30b3\u30cb\u30b3\u52d5\u753b \u25b6 <\/b><a href=\"https:\/\/youtube.com\/watch?v=aLXjYUugLH8\" rel=\"nofollow noopener\" target=\"_blank\"><b>https:\/\/youtube.com\/watch?v=aLXjYUugLH8\u00a0<\/b><\/a><\/p>\r\n<p><b>\u30aa\u30e4\u30c3\u30b5\u30f3\u306e\u3086\u3063\u304f\u308a\u52d5\u753bch \u25b6 <\/b><a href=\"https:\/\/youtu.be\/ux0etKfaJ9g\" rel=\"nofollow noopener\" target=\"_blank\"><b>https:\/\/youtu.be\/ux0etKfaJ9g<\/b><\/a><\/p>\r\n<p><b>\u3057\u308d\u3044\u308d- \u30cb\u30b3\u30cb\u30b3\u52d5\u753b \u25b6 <\/b><a href=\"https:\/\/www.nicovideo.jp\/watch\/sm43548647\" rel=\"nofollow noopener\" target=\"_blank\"><b>https:\/\/youtu.be\/NGtHMvsfk14<\/b><\/a><\/p>\r\n<p><b>\u5148\u751f(\u305b\u3093\u305b\u3044) \u25b6<\/b><a href=\"https:\/\/youtu.be\/uI3MaPOQo_8\" rel=\"nofollow noopener\" target=\"_blank\"><b>https:\/\/youtu.be\/uI3MaPOQo_8<\/b><\/a><\/p>\r\n<p><b>Ou&#8217;s role play \u25b6<\/b><a href=\"https:\/\/www.youtube.com\/watch?v=3EhTdACpz2A\" rel=\"nofollow noopener\" target=\"_blank\"><b>https:\/\/www.youtube.com\/watch?v=3EhTdACpz2A<\/b><\/a><\/p>\r\n<div class=\"_1opdqAOxXrGF6BBCpWBSwD\"><strong><a href=\"https:\/\/www.youtube.com\/channel\/UCwbpTQWvifUEIS73KMm_hLQ\" rel=\"nofollow noopener\" target=\"_blank\">Cool Kid Croc<\/a><\/strong><\/div>\r\n<div class=\"_3TAWD5LWkep26EK8gfBxfx\">\r\n<div class=\"_3KS-fIwjktkcom4r_Dsn-u\">\u00a0<\/div>\r\n<img decoding=\"async\" class=\"undefined\" src=\"https:\/\/clan.cloudflare.steamstatic.com\/images\/\/4597640\/43d68866ebf79d2fcb4fbe18da7b57dbaa2d1f71.jpg\" \/><\/div>\r\n<div>\u00a0<\/div>\r\n<div class=\"_1opdqAOxXrGF6BBCpWBSwD\"><strong><a class=\"_3I3zkiwF6M2eVvWVHFacVj Link\" href=\"https:\/\/steamcommunity.com\/linkfilter\/?u=https%3A%2F%2Fwww.youtube.com%2F%40Paganacho\" rel=\"nofollow noopener\" target=\"_blank\">Paganacho<\/a><\/strong><\/div>\r\n<div class=\"_3TAWD5LWkep26EK8gfBxfx\"><img decoding=\"async\" class=\"undefined\" src=\"https:\/\/clan.cloudflare.steamstatic.com\/images\/\/4597640\/223ddefb266f12df51099c226aa4e1cb86909960.jpg\" \/><\/div>\r\n<div>\u00a0<\/div>\r\n<div class=\"_1opdqAOxXrGF6BBCpWBSwD\"><strong><a class=\"_3I3zkiwF6M2eVvWVHFacVj Link\" href=\"https:\/\/steamcommunity.com\/linkfilter\/?u=https%3A%2F%2Fwww.youtube.com%2Fc%2FTwistedLogicGaming\" rel=\"nofollow noopener\" target=\"_blank\">Twisted Logic Gaming LLC<\/a><\/strong><\/div>\r\n<div class=\"_3TAWD5LWkep26EK8gfBxfx\"><img decoding=\"async\" class=\"undefined\" src=\"https:\/\/clan.cloudflare.steamstatic.com\/images\/\/4597640\/d7d62b44ab2def62a8637b35649f24e70893732f.jpg\" \/><\/div>\r\n<h2>\u00a0<\/h2>\r\n<h2><span style=\"font-weight: 400;\">#KenshiFreeCam Contest<\/span><\/h2>\r\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-5648\" src=\"http:\/\/lofigames.com\/wp-content\/uploads\/Contest-Image.jpg\" alt=\"\" width=\"1920\" height=\"622\" srcset=\"https:\/\/lofigames.com\/wp-content\/uploads\/\/Contest-Image.jpg 1920w, https:\/\/lofigames.com\/wp-content\/uploads\/\/Contest-Image-300x97.jpg 300w, https:\/\/lofigames.com\/wp-content\/uploads\/\/Contest-Image-1024x332.jpg 1024w, https:\/\/lofigames.com\/wp-content\/uploads\/\/Contest-Image-768x249.jpg 768w, https:\/\/lofigames.com\/wp-content\/uploads\/\/Contest-Image-1536x498.jpg 1536w, https:\/\/lofigames.com\/wp-content\/uploads\/\/Contest-Image-18x6.jpg 18w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/p>\r\n<p><span style=\"font-weight: 400;\">To celebrate the release of the Free Camera Mode, we\u2019re holding a screenshot competition. Three lucky winners will each win one of our lovely <\/span><a href=\"https:\/\/robaroba.gg\/collections\/lo-fi-games\/products\/beak-thing-relax-enjoy-death-pullover\" rel=\"nofollow noopener\" target=\"_blank\"><span style=\"font-weight: 400;\">Beak Thing Hoodies<\/span><\/a><span style=\"font-weight: 400;\">.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Screenshots must be unmodded, fit into one of the below categories, and be submitted before the <\/span><b>21st April. <\/b><span style=\"font-weight: 400;\">Winners will be announced on <\/span><b>29th April <\/b><span style=\"font-weight: 400;\">on our <\/span><a href=\"https:\/\/linktr.ee\/kenshigame\" rel=\"nofollow noopener\" target=\"_blank\"><span style=\"font-weight: 400;\">social media<\/span><\/a><span style=\"font-weight: 400;\">.<\/span><\/p>\r\n<h3><span style=\"font-weight: 400;\">Categories<\/span><\/h3>\r\n<p><b>Landscape <\/b><span style=\"font-weight: 400;\">&#8211; Whether you\u2019re setting off on a new adventure or heading to a familiar place, go ahead and capture the amazing landscapes that you go through to get to your destination.\u00a0<\/span><\/p>\r\n<p><b>Action <\/b><span style=\"font-weight: 400;\">&#8211; From swords, bows and martial arts, we want to see your squad in action. This category is a great opportunity to try out the \u2018camera rotate\u2019 feature, as adding a tilt to your photos can help create a sense of motion.<\/span><\/p>\r\n<p><b>Character <\/b><span style=\"font-weight: 400;\">&#8211; It\u2019s time to show off your best character. For this category, you should showcase one character. They can be stealing, training, drinking, etc. but your main character needs to be the focus of the photo.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">To enter your screenshots, share them on <\/span><a href=\"https:\/\/twitter.com\/KenshiOfficial\" rel=\"nofollow noopener\" target=\"_blank\"><span style=\"font-weight: 400;\">X (Twitter)<\/span><\/a><span style=\"font-weight: 400;\">, <\/span><a href=\"https:\/\/www.instagram.com\/lofigames\/\" rel=\"nofollow noopener\" target=\"_blank\"><span style=\"font-weight: 400;\">Instagram<\/span><\/a><span style=\"font-weight: 400;\">, <\/span><a href=\"https:\/\/www.threads.net\/@lofigames\" rel=\"nofollow noopener\" target=\"_blank\"><span style=\"font-weight: 400;\">Threads<\/span><\/a><span style=\"font-weight: 400;\">, <\/span><a href=\"https:\/\/www.facebook.com\/OfficialKenshi\" rel=\"nofollow noopener\" target=\"_blank\"><span style=\"font-weight: 400;\">Facebook <\/span><\/a><span style=\"font-weight: 400;\">or in our <\/span><a href=\"https:\/\/discord.com\/invite\/R6258etsHE\" rel=\"nofollow noopener\" target=\"_blank\"><span style=\"font-weight: 400;\">Discord<\/span><\/a><span style=\"font-weight: 400;\"> and please state in your post what category you\u2019re submitting to, along with the hashtag #KenshiFreeCam. Feel free to <\/span><a href=\"https:\/\/linktr.ee\/kenshigame\" rel=\"nofollow noopener\" target=\"_blank\"><span style=\"font-weight: 400;\">tag our accounts<\/span><\/a><span style=\"font-weight: 400;\">, especially if you\u2019re submitting photos on Instagram as this will make it easier for us to find your submissions.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Winners will be hand-picked by the Lo-Fi team, whose judgement will hinge on creativity and category suitability.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">All submissions must adhere to our <\/span><a href=\"http:\/\/lofigames.com\/wp-content\/uploads\/LO-FI-GAMES-COMPETITION-TERMS-CONDITIONS.pdf\"><span style=\"font-weight: 400;\">competition terms and conditions<\/span><\/a><span style=\"font-weight: 400;\"> and the <\/span><a href=\"https:\/\/discord.com\/invite\/R6258etsHE\" rel=\"nofollow noopener\" target=\"_blank\"><span style=\"font-weight: 400;\">Official Kenshi Discord Server<\/span><\/a><span style=\"font-weight: 400;\"> rules found in the \u201c\ud83d\udccfrules-and-faq\ud83d\udccf\u201d channel.<\/span><\/p>\r\n<h2><span style=\"font-weight: 400;\">Midweek Deal &#8211; Kenshi is 67% off<\/span><\/h2>\r\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-5652 size-full\" src=\"http:\/\/lofigames.com\/wp-content\/uploads\/Kenshi-67-Off-Square.jpg\" alt=\"\" width=\"630\" height=\"630\" srcset=\"https:\/\/lofigames.com\/wp-content\/uploads\/\/Kenshi-67-Off-Square.jpg 630w, https:\/\/lofigames.com\/wp-content\/uploads\/\/Kenshi-67-Off-Square-300x300.jpg 300w, https:\/\/lofigames.com\/wp-content\/uploads\/\/Kenshi-67-Off-Square-150x150.jpg 150w, https:\/\/lofigames.com\/wp-content\/uploads\/\/Kenshi-67-Off-Square-12x12.jpg 12w, https:\/\/lofigames.com\/wp-content\/uploads\/\/Kenshi-67-Off-Square-65x65.jpg 65w, https:\/\/lofigames.com\/wp-content\/uploads\/\/Kenshi-67-Off-Square-70x70.jpg 70w, https:\/\/lofigames.com\/wp-content\/uploads\/\/Kenshi-67-Off-Square-380x380.jpg 380w, https:\/\/lofigames.com\/wp-content\/uploads\/\/Kenshi-67-Off-Square-164x164.jpg 164w\" sizes=\"auto, (max-width: 630px) 100vw, 630px\" \/><\/p>\r\n<p><span style=\"font-weight: 400;\">One last thing &#8211; <a href=\"https:\/\/store.steampowered.com\/app\/233860\/Kenshi\/\" rel=\"nofollow noopener\" target=\"_blank\">Kenshi is 67% off on Steam<\/a> until April 8, so if you\u2019ve not yet bagged yourself a copy, or if you have a friend you\u2019ve been trying to get on the Kenshi train, now\u2019s a good time to give them a poke.\u00a0<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Thanks for reading and as always &#8211; a big thank you to our community. That\u2019s all for now. Be sure to come and say hello in our <\/span><a href=\"https:\/\/discord.com\/invite\/R6258etsHE\" rel=\"nofollow noopener\" target=\"_blank\"><span style=\"font-weight: 400;\">Discord<\/span><\/a><span style=\"font-weight: 400;\">, follow us <\/span><a href=\"https:\/\/linktr.ee\/kenshigame\" rel=\"nofollow noopener\" target=\"_blank\"><span style=\"font-weight: 400;\">on the socials<\/span><\/a><span style=\"font-weight: 400;\"> and <\/span><a href=\"https:\/\/lofigames.com\/subscribe\/\"><span style=\"font-weight: 400;\">sign up to our newsletter<\/span><\/a><span style=\"font-weight: 400;\">.<\/span><\/p>\r\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-5524 size-large\" src=\"http:\/\/lofigames.com\/wp-content\/uploads\/Socials-button-1-1024x244.jpg\" alt=\"\" width=\"1024\" height=\"244\" srcset=\"https:\/\/lofigames.com\/wp-content\/uploads\/\/Socials-button-1-1024x244.jpg 1024w, https:\/\/lofigames.com\/wp-content\/uploads\/\/Socials-button-1-300x72.jpg 300w, https:\/\/lofigames.com\/wp-content\/uploads\/\/Socials-button-1-768x183.jpg 768w, https:\/\/lofigames.com\/wp-content\/uploads\/\/Socials-button-1-1536x366.jpg 1536w, https:\/\/lofigames.com\/wp-content\/uploads\/\/Socials-button-1-18x4.jpg 18w, https:\/\/lofigames.com\/wp-content\/uploads\/\/Socials-button-1.jpg 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/p>\r\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-5522 size-large\" src=\"http:\/\/lofigames.com\/wp-content\/uploads\/Discord-button-1-1024x288.jpg\" alt=\"\" width=\"1024\" height=\"288\" srcset=\"https:\/\/lofigames.com\/wp-content\/uploads\/\/Discord-button-1-1024x288.jpg 1024w, https:\/\/lofigames.com\/wp-content\/uploads\/\/Discord-button-1-300x84.jpg 300w, https:\/\/lofigames.com\/wp-content\/uploads\/\/Discord-button-1-768x216.jpg 768w, https:\/\/lofigames.com\/wp-content\/uploads\/\/Discord-button-1-1536x432.jpg 1536w, https:\/\/lofigames.com\/wp-content\/uploads\/\/Discord-button-1-18x5.jpg 18w, https:\/\/lofigames.com\/wp-content\/uploads\/\/Discord-button-1.jpg 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/p>\r\n","protected":false},"excerpt":{"rendered":"<p>April Tools It\u2019s 1st April again. Fancy some Kenshi hashish? Wanna find the Hive Queen a date? Kenshi Team Racing anyone?\u00a0 This year we\u2019re changing things up and giving you something real: how do you feel about a cheeky little Free Camera Mode Kenshi update? How about some Kenshi 2 news, a new screenshot and [&hellip;]<\/p>\n","protected":false},"author":17,"featured_media":5654,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"class_list":["post-5629","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-updates","has_thumb"],"_links":{"self":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/posts\/5629","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/users\/17"}],"replies":[{"embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/comments?post=5629"}],"version-history":[{"count":8,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/posts\/5629\/revisions"}],"predecessor-version":[{"id":5657,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/posts\/5629\/revisions\/5657"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/media\/5654"}],"wp:attachment":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/media?parent=5629"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/categories?post=5629"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/tags?post=5629"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}