{"id":818,"date":"2014-11-24T17:13:28","date_gmt":"2014-11-24T17:13:28","guid":{"rendered":"http:\/\/lofigames.com\/?p=818"},"modified":"2014-12-11T17:13:53","modified_gmt":"2014-12-11T17:13:53","slug":"november-progress","status":"publish","type":"post","link":"https:\/\/lofigames.com\/zh\/november-progress\/","title":{"rendered":"November Progress"},"content":{"rendered":"<p>We\u2019ve made some real headway with the pathfinding this month, we just need to fix a few more bugs and crashes to finish up. <strong>Hopefully the new update should be ready for release by next Friday (hopefully!).<\/strong><\/p>\n<p>No doubt this is going to be pretty buggy since we\u2019ve gone so many months without player bug reports. There will likely be several patches a week until it\u2019s stable again.<\/p>\n<p>&nbsp;<\/p>\n<h5>What we&#8217;ve been up to this month:<\/h5>\n<p><strong>Dialogue:<\/strong><\/p>\n<p>We now have an extra writer with us, volunteer Alex Zito. The dialogue\u00a0will be an ongoing project, so it\u00a0will be added gradually over each update as Harald and Alex continue to work on it &#8211; Kenshi is later going to have a massive\u00a0world map so we need a huge load\u00a0of dialogue to fill it.\u00a0So far we have\u00a0a small bit of dialogue ready for the next update, mostly events like bandits harassing and bullying you.<\/p>\n<p><strong>Stealth:<\/strong><\/p>\n<p>The\u00a0foundations of the sneak ability are all in the game now, although this will needs lots of balancing before it\u2019s fully working. Sneaking is about all you\u2019ll be able to do at this point, however Otto has started working on furniture and household items which will contain stealable items for Thievery in later updates.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/lofigames.com\/dev-team-log-2\/kenshi_props1\/\" rel=\"attachment wp-att-810\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-810\" src=\"http:\/\/lofigames.com\/wp-content\/uploads\/Kenshi_props1.jpg\" alt=\"Kenshi_props1\" width=\"600\" height=\"310\" srcset=\"https:\/\/lofigames.com\/wp-content\/uploads\/Kenshi_props1.jpg 600w, https:\/\/lofigames.com\/wp-content\/uploads\/Kenshi_props1-300x155.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n<p><strong>Animals:<\/strong><\/p>\n<p>Chris has\u00a0just been finishing up creature nests\/ gathering points for population balance and variety. In this next update, we&#8217;ll be starting you off with a\u00a0few different creatures including The Beak Thing, The Leviathan, Big Wolf Things and The Crazy Bone Cow. More to come in later updates&#8230;<\/p>\n<p><strong>New buildings:<\/strong><\/p>\n<p>Olly has now finished creating a\u00a0whole town of new building designs, but\u00a0these won&#8217;t be added into the game until the new world map is finished at Beta. We do, however, now have a Smelter\u00a0to melt down old weapons and armour into iron, plus a Corpse Furnace to dispose of bodies. The Corpse Furnace will be especially useful in later updates for deterring hungry predators.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/lofigames.com\/november-progress\/buildings-3\/\" rel=\"attachment wp-att-828\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-828\" src=\"http:\/\/lofigames.com\/wp-content\/uploads\/Buildings1.jpg\" alt=\"Buildings\" width=\"600\" height=\"959\" srcset=\"https:\/\/lofigames.com\/wp-content\/uploads\/Buildings1.jpg 600w, https:\/\/lofigames.com\/wp-content\/uploads\/Buildings1-187x300.jpg 187w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n<p><strong>Weather:<\/strong><\/p>\n<p>Mike has finished work on the weather coding, however we now need to start on the actual animations before we can add it to the game. Weather effects are planned to be included in the update after next.<\/p>\n<h5>Updated Changelist:<\/h5>\n<ul>\n<li>64-bit version available. 32-bit version will continue, but will get occasional crashes.<\/li>\n<li>Creatures are now mostly coded in.\u00a0 Creatures will be introduced over time, currently we have:\n<ul>\n<li>The Beak Thing, a blind carnivorous giraffe\/bird creature.<\/li>\n<li>The Leviathan, a giant thing.<\/li>\n<li>Big wolf things<\/li>\n<li>Crazy bone cow.<\/li>\n<\/ul>\n<\/li>\n<li>Added stealth mechanics.<\/li>\n<li>New dialog\/AI hybrid system that takes into account situation details and remembers what you&#8217;ve done in the past.<\/li>\n<li>Thugs and bandits can now harass and rob you rather than always attacking on sight.\u00a0 Thugs in town can insult you, then go outside the gates and jump you when you leave town.\u00a0 NPCs can follow and chase you while they talk or threaten you, and know the difference if you are running away.<\/li>\n<li>Changes to relation system, fighting someone in the middle of nowhere has very little effect on faction relations.\u00a0 Individuals can be perceived as temporary enemies or allies.<\/li>\n<li>A new terrain engine was necessary for the 64bit build (old one was 32bit closed-source).\u00a0 It looks worse than the old one because we&#8217;ve run out of texture units, but only until we upgrade to DX11, then it should look better again.<\/li>\n<li>Dropped items no longer vanish underground, and they can be easily found with visible labels if you hold the ALT key.<\/li>\n<li>NPC AI now has a schedule.\u00a0 They go to bed at night.\u00a0 Shopkeepers shoo you out of their shop at closing time and lock up for the night.<\/li>\n<li>Replaced the pathfinding\/movement engine with the Havok AI engine.<\/li>\n<li>Buildings can now have multiple floors<\/li>\n<li>New buildings available:\n<ul>\n<li>Corpse furnace, to dispose of bodies.<\/li>\n<li>Smelter, to melt down old weapons and armour into iron<\/li>\n<\/ul>\n<\/li>\n<li>Characters are less disadvantaged by being outnumbered, your lvl50 warrior can now take out a group of starving bandits without getting mobbed. Basically they will miss more often as he moves around and dodges.<\/li>\n<li>More details added to the GUI, including visible calculations for character stats and penalties.<\/li>\n<li>Multi-threaded resource loading for smooth creation of models and textures.\u00a0 Shorter loading hiccups when moving around the map.<\/li>\n<li>Ragdolls fixed up, less crazy ragdoll behavior.\u00a0 Animation blending between ragdoll and non-ragdoll states.<\/li>\n<\/ul>","protected":false},"excerpt":{"rendered":"<p>We\u2019ve made some real headway with the pathfinding this month, we just need to fix a few more bugs and crashes to finish up. Hopefully the new update should be ready for release by next Friday (hopefully!). No doubt this is going to be pretty buggy since we\u2019ve gone so many months without player bug [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":810,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[35,11,89,41,14],"class_list":["post-818","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-progress-announcements","tag-3d-design","tag-buildings","tag-dialogue","tag-progress","tag-towns","has_thumb"],"_links":{"self":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/posts\/818","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/comments?post=818"}],"version-history":[{"count":0,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/posts\/818\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/media\/810"}],"wp:attachment":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/media?parent=818"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/categories?post=818"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/tags?post=818"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}