{"id":899,"date":"2014-12-16T14:06:34","date_gmt":"2014-12-16T14:06:34","guid":{"rendered":"http:\/\/lofigames.com\/?p=899"},"modified":"2014-12-21T11:04:28","modified_gmt":"2014-12-21T11:04:28","slug":"update-0-70-3-experimental-version","status":"publish","type":"post","link":"https:\/\/lofigames.com\/zh\/update-0-70-3-experimental-version\/","title":{"rendered":"Update 0.70.5 Experimental Version"},"content":{"rendered":"<p><em>Until we have a more stable build available, I will add all the changelists for 0.70.x in this post. Here are the latest patches so far:<\/em><\/p>\n<h3 class=\"bb_h1\">0.70.5<\/h3>\n<ul>\n<li>Fix for combat pathfinding (cannibals stuck in starting village)<\/li>\n<li>Took a step to temporarily prevent the occasional battle royales in towns, and guards attacking players<\/li>\n<li>Fixed one more random crash, and another experimental workaround for the main one, but to fix the main one we still need to wait for a software update from Havok.<\/li>\n<\/ul>\n<h3 class=\"bb_h1\">0.70.4<\/h3>\n<ul>\n<li>Fixed another bug when recruiting new characters<\/li>\n<li>Fixed the problems with characters being unselectable<\/li>\n<li>Improved follow behaviour and made pack gars catch up after a fight<\/li>\n<li>Fixed a bug when dismantling<\/li>\n<li>Made a theoretical fix for the 10,000 storage items bug<\/li>\n<li>Performance improvment when lots of ragdolls are around<\/li>\n<li>Fixed furniture placement going through walls<\/li>\n<li>Fixed nests spawning extra squads on load<\/li>\n<li>Fixed some rare invisible building occurence<\/li>\n<li>Few little minor fixes with collision and an animal glitch<\/li>\n<li>Lots more crash fixes<\/li>\n<\/ul>\n<h3 class=\"bb_h1\">0.70.3<\/h3>\n<ul class=\"bb_ul\">\n<li>Another possible stability improvement for the random crash, lets find out if it helps or not&#8230;<\/li>\n<li>Also fixed a few regular crashes<\/li>\n<li>Fixed armour quality resetting on load<\/li>\n<li>Shopkeeper &#8220;welcome&#8221; can now be interrupted<\/li>\n<li>Fixed nest items spawning too much when re-loading<\/li>\n<li>Fixed flophouse beds even more<\/li>\n<li>Fixed KO NPCs spotting sneaking characters<\/li>\n<li>Fixed too many NPCs having negative medic skill<\/li>\n<li>Fixed no-dialogue police chief<\/li>\n<li>Slavers wont try to capture animals now<\/li>\n<li>Fixed hair vanishing after wearing a helmet<\/li>\n<li>Fixed holes in character mesh when removing armour<\/li>\n<li>Stopped shopkeepers dropping items when restocking inventory<\/li>\n<li>Fixed crash when upgrading certain buildings<\/li>\n<li>Fixed the extra characters problem when importing a game with research<\/li>\n<li>Fixed the invisible cannibal cages bug<\/li>\n<\/ul>\n<p style=\"text-align: center;\"><a href=\"http:\/\/lofigames.com\/update-0-70-3-experimental-version\/beakthing1\/\" rel=\"attachment wp-att-901\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-901\" src=\"http:\/\/lofigames.com\/wp-content\/uploads\/beakthing1.jpg\" alt=\"beakthing1\" width=\"600\" height=\"336\" srcset=\"https:\/\/lofigames.com\/wp-content\/uploads\/beakthing1.jpg 600w, https:\/\/lofigames.com\/wp-content\/uploads\/beakthing1-300x168.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n<h3 class=\"bb_h1\">0.70.2<\/h3>\n<ul class=\"bb_ul\">\n<li>Fixed the worst moving-around-the-map random crash.<\/li>\n<li>Fixed some minor dialogue glitches<\/li>\n<li>Fixed cannibal cooking crash<\/li>\n<li>Fixed the flophouse beds not working<\/li>\n<li>Fixed the characters being ragdoll in cages<\/li>\n<li>Fixed crash when harpooning animals<\/li>\n<li>Fixed a few more smaller random crashes<\/li>\n<\/ul>\n<p style=\"text-align: center;\"><a href=\"http:\/\/lofigames.com\/update-0-70-3-experimental-version\/beakthing3\/\" rel=\"attachment wp-att-909\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-909\" src=\"http:\/\/lofigames.com\/wp-content\/uploads\/beakthing3.jpg\" alt=\"beakthing3\" width=\"600\" height=\"334\" srcset=\"https:\/\/lofigames.com\/wp-content\/uploads\/beakthing3.jpg 600w, https:\/\/lofigames.com\/wp-content\/uploads\/beakthing3-300x167.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><\/p>","protected":false},"excerpt":{"rendered":"<p>Until we have a more stable build available, I will add all the changelists for 0.70.x in this post. Here are the latest patches so far: 0.70.5 Fix for combat pathfinding (cannibals stuck in starting village) Took a step to temporarily prevent the occasional battle royales in towns, and guards attacking players Fixed one more [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":901,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[29],"class_list":["post-899","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-updates","tag-patches","has_thumb"],"_links":{"self":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/posts\/899","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/comments?post=899"}],"version-history":[{"count":0,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/posts\/899\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/media\/901"}],"wp:attachment":[{"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/media?parent=899"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/categories?post=899"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/lofigames.com\/zh\/wp-json\/wp\/v2\/tags?post=899"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}