Defend Location (Bodyguard a building!)

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TheCometCE
Posts: 13
Joined: Tue Jun 21, 2016 3:19 pm

Wed Jul 20, 2016 4:36 pm

Would love to be able to set a character to essentially bodyguard a building, but with a bit of a boosted radius to it.

Would be fantastic for guarding farming areas, towers with turrets on top, etc.

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Mattk50
Posts: 1039
Joined: Thu Nov 03, 2011 3:22 pm
Location: A far away land where bug testing is entertainment.

Thu Jul 21, 2016 12:03 am

A generalized waypoint system would helpful for this.

Shift right click adds a waypoint, character will try to stand at that spot if doing nothing else. Shift right click adds a second one, and the character will patrol between both, and so on, and so on.

Berzerker Jay
Posts: 482
Joined: Mon Mar 21, 2016 10:47 pm

Thu Jul 21, 2016 2:37 am

There should be a "Patrol" option, too, on the right-click menu that will have the character patrol within a radius of where it is assigned, or the outpost that character is in. Might be better to have a second, "Patrol Outpost," option for that, though.

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Sol Lignum
Posts: 1085
Joined: Sun Sep 06, 2015 5:56 pm
Location: Mother Russia!
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Fri Jul 22, 2016 6:40 am

Farms may already be guarded at least by farmers. What about towers with turrets on top? You mean guarding a guarding tower? :D

I like the mattk's idea about waypoints though, which may also be combined with a patrol option: first waypoint will assign spotguard, others will set patrol route.

Greak5245
Posts: 2
Joined: Mon Jan 21, 2019 7:26 pm

Mon Jan 21, 2019 7:33 pm

This is a feature which would really improve the game once you've put a good 40 - 50 hours into a save and start having a proper village. At least in dangerous zones with a lot of raiders and other threats.

Full Frontal Yeti
Posts: 33
Joined: Thu Jan 17, 2019 5:54 pm

Mon Jan 28, 2019 10:26 pm

I was surprised that this game did not have a patrol way point feature as it seemed to be the kinda game that would kinda lend itself to guards/ patrols being a thing.

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