Current features list (regularly updated)

RebD
Posts: 27
Joined: Sun Sep 09, 2012 2:13 pm

Sun Sep 09, 2012 2:20 pm

Hi guys, new to the forum!

Anyway, I was playing Kenshi (Demo version) last night and it updated to v0.27.1 but I can't find any sort of changelog for the update. Does anyone know what changes were implemented in v0.27.1?

I can't wait to get more squad members, buying the game in a couple of hours when my pay goes through :D

User avatar
toaster Assassin
Posts: 1186
Joined: Thu Sep 29, 2011 6:27 am
Location: Sitting at the front desk of the universe and holding the key to unlock your mind.

Tue Sep 11, 2012 9:43 pm

CURRENT KENSHI FEATURES (As of September 11, 2012 / version 0.27.1)


Current build changes/additions:

FEATURES
-Options menu
-invert camera option

BUG FIXES
(from 0.27.0 - 0.27.1)
-Camera code changed (do to multiple player feedback) So camera will not drop off cliff easily.
- Fixed building dismantling bug
-Fixed furniture bug
-Quick-save backups disabled to verifiy if cause of "ghost town" bug.
-Fixed credit speed when not in Vsync
-Fixed mouse pointer sticking to edges when camera is focused on character.
Fixed character portraits showing incorrect character stats.
--------------------------------------------------------------------------------------------------------------------------------------------------------

There are currently 13 towns: (Squares on map)
-Bark
-Black scratch
-Brink (You start here)
-Capital
-Clownsteady
-Eyesocket
-Fisher
-Heft
-Port South
-Shark
-Skinner's roam
-Tebooze
-Trader's edge

From what I've read, Chris's long-term goal is to have randomly generated towns.
--------------------------------------------------------------------------------------------------------------------------------------------------------
Currently there are 5 resupply/trading Hubs.(Circles on map)
--------------------------------------------------------------------------------------------------------------------------------------------------------
Current available skills:
-Melee Attack
-Melee Defence
-Athletics
-Field medic
-Engineer
-Science
-Labouring
--------------------------------------------------------------------------------------------------------------------------------------------------------
Current available weapons:
-Katana
-Sabre
-Hackers
-Heavy weapons
--------------------------------------------------------------------------------------------------------------------------------------------------------
Current items:
-Backpacks (various sizes) = More inventory space = more looting.
-Medical kits & Splint kit = To prevent the minor inconvenience of being dead.
-Shoes (various types) = protection
-Hats (various types) = Protection = You know you want one
-Clothes (Various types) = Protection + most people enjoy wearing pants.
-Armour (various types) = Protection = well, protection.
-Materials (various types) = for crafting/building = foundation for New world order.
--------------------------------------------------------------------------------------------------------------------------------------------------------
Current user interface :
-Saving (F5)/reloading (F9)
-Auto-updater (In Kenshi game go to you)
-In-game map editor (Shift + F12)
-Pause button (Space bar)
-Configurable graphic/render settings (after updater)
-Game speed
-HUD:
Unit stats
Unit speed control
Unit stance control
Map
-GUI Faction relations panel (To view the player's current faction relations, as well as any long/short term relations)
--------------------------------------------------------------------------------------------------------------------------------------------------------
Current game features:
-Recast path-finding system
-Foliage
-AI:
Roaming traders
Guard Patrols
marauding bandits
faction fights
Shops (inventory refreshed every 20 mins)
Trading
-Carrying ability(Carrier can fight with one-handed weapons)
-Medic abilities/healing:
Splinting (to repair limb functionality)
Medkits (Stop blood-loss)
-Henchman recruitment
-Building of structures (i.e. saloons,outposts,shacks,ect...)
-Crafting (i.e. beds,chests and weapon lockers)
-Training dummies (to increase your training level)
-Faction relations (Both long & short term, positive & negative) (it lets you see who you've p***** off this time)
-Key figures for factions (Nobles and envoy NPCs have a higher faction status, so killing them will anger a faction more than "thinning" the peasant populous.)
-Options menu
-Invert camera option (located in options menu)
--------------------------------------------------------------------------------------------------------------------------------------------------------
I know that this is a giant wall of text, (Even though the info is listed on the homepage of lofigames.com(http://www.lofigames.com/index.php) and Wikia(http://kenshi.wikia.com/wiki/Kenshi_Wiki) and many other places)) I think that a forum grocery style list of current features would be beneficial.
Admins/Mods, feel free to edit this post to maintain a current and accurate list.
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ireadam
Posts: 20
Joined: Wed Sep 05, 2012 11:34 pm
Location: Traders Edge

Tue Sep 18, 2012 11:35 pm

Hold on, no new update? :|



or just too soon?
"There is nobody heerreee....who is better then me"
~Some guy in the Armadillo Saloon

User avatar
toaster Assassin
Posts: 1186
Joined: Thu Sep 29, 2011 6:27 am
Location: Sitting at the front desk of the universe and holding the key to unlock your mind.

Wed Sep 19, 2012 2:08 pm

CURRENT KENSHI FEATURES (As of September 19, 2012 / version 0.28.0)


/Current build changes/additions/


FEATURES:

-Saloons have different recruit-able characters, some unique and rest are randomly generated.
-Added Rescue button: Meaning when pressed a henchman will rescue their downed comrade and take them to a nearest bed (if available)
-Indiegogo names are now added to the NPC list of names (Indiegogo names will be in blue)
-World map now has squad and research tabs.(Oh and faction relations was integrated with world map)

BUG FIXES:(from 0.27.2 - 0.28.0)\

-Bodyguard function fixed. Now they will follow their assigned protectee and attack any attacking hostiles.
-Importing of a squad will now also import the faction relations. This means that if you "have trouble" with a certain "trader faction" and try to re-import to "make friends with 'em again" you are now out of luck.
-Fixed defensive bug with no attackers.
-Fixed missing dust bandits.
-Overhauled combat code (Now with violence).
-Fixed character spazzing at destination area.
-Fixed trader exploit.
-Disabled key controls when typing into faction name box.
-Fixed bug that possibly might make squad vanish.

============================================================================
There are currently 13 towns: (Squares on map)
-Bark
-Black scratch
-Brink (You start here)
-Capital
-Clownsteady
-Eyesocket
-Fisher
-Heft
-Port South
-Shark
-Skinner's roam
-Tebooze
-Trader's edge

From what I've read, Chris's long-term goal is to have randomly generated towns.
============================================================================
Currently there are 5 resupply/trading Hubs.(Circles on map)

============================================================================
/Current factions/

-Adventurer's guild
-Anti-terrorist guild
-Black dragon clan
-Cannibals
-Dead cat
-Dust bandits
-Fisher
-Free traders
-Hunter's guild
-Imperial lords
-Medic's guild
-Mercenary guild
-Mercenary police
-Ninjas
-Nomads
-Salt tribe
-Sand ninjas
-Slavers
-Spy's guild
-Starving bandits
-Stone tribe
-Temple of truth
-The holy empire
-Thieves guild
-Trader's guild
-UCIP
-United Cities
-(Your faction)

============================================================================
/Current available skills/

-Melee Attack
-Melee Defence
-Athletics
-Field medic
-Engineer
-Science
-Labouring
============================================================================
/Current available weapons/

-Katana
-Sabre
-Hackers
-Heavy weapons
============================================================================
/Current items/

-Backpacks (various sizes) = More inventory space = more looting.
-Medical kits & Splint kit = To prevent the minor inconvenience of being dead.
-Shoes (various types) = protection
-Hats (various types) = Protection = You know you want one
-Clothes (Various types) = Protection + most people enjoy wearing pants.
-Armour (various types) = Protection = well, protection.
-Materials (various types) = for crafting/building = foundation for New world order.
============================================================================
/Current damageable body parts/

-Head
-Chest
-Stomach
-Left arm
-Right arm
-Left leg
-Right leg
============================================================================
/Current user interface/

-Saving (F5)/reloading (F9)
-Auto-updater (In Kenshi, game go to you)
-In-game map editor (Shift + F12)
-Pause button (Space bar)
-Configurable graphic/render settings (after updater)
-Game speed
-Options menu
invert mouse (Located under options)
-HUD:
Unit stats
Unit speed control
Unit stance control
-Help button
tutorial (located under help or options)
-Map button
Faction relations (Located under map tab)
research (Located under map tab)
Squad (Located under map tab)
============================================================================
/Current game features/

-Recast path-finding system
-Foliage
-AI:
Roaming traders
Guard Patrols
marauding bandits
faction fights
Shops (inventory refreshed every 20 mins)
Trading
-Carrying ability(Carrier can fight with one-handed weapons)
-Medic abilities/healing:
Splinting (to repair limb functionality)
Medkits (Stop blood-loss)
-Henchman recruitment
-Building of structures (i.e. saloons,outposts,shacks,ect...)
-Crafting (i.e. beds,chests and weapon lockers)
-Training dummies (to increase your training level)
-Faction relations (Both long & short term, positive & negative) (it lets you see who you've p***** off this time)
-Key figures for factions (Nobles and envoy NPCs have a higher faction status, so killing them will anger a faction more than "thinning" the peasant populous.)

============================================================================
Additional info can be found on the homepage of lofigames.com(http://www.lofigames.com/index.php) and Wikia(http://kenshi.wikia.com/wiki/Kenshi_Wiki) and many other places))
Admins/Mods, feel free to edit this post to maintain a current and accurate list.
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Semper fidelis amplus crustulum!
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Kenshi forum rules: (We will assume that you have read this).

RebD
Posts: 27
Joined: Sun Sep 09, 2012 2:13 pm

Wed Sep 19, 2012 8:15 pm

Does anyone know how to update to 0.28.0 for Desura versions of Kenshi? Because when I loaded the game up, Desura asked if I wanted to update to the latest version of 0.28.0 but after updating, The Kenshi loader says it's version 0.27.2.

I tried using the updater in the actual Kenshi folder, but when I use it, it says the game is up to date with the latest version?

I also tried verifying the files in Desura, big mistake (It's actually damaged my computer hardware and caused, what i am sure is, permanent damage to my brain, from banging my head against the keyboard). it kept hanging and i had to restart Desura many times... i actually some how ended up downgrading to version 0.25, updated again and i am still only at version 0.27.2

So if anyone has any solutions that would be great, or if it is just a matter of updates getting released later on Desura, that would still be useful to know.

EDIT; Chris accidently uploaded the wrong version, this issue has since been resolved.

thburns
Posts: 20
Joined: Fri Sep 07, 2012 5:20 am

Fri Sep 21, 2012 3:58 am

toaster Assassin wrote:-Overhauled combat code (Now with violence).
Ok so I've been really busy this fall semester, and don't have much time between classes or even after. So please don't tell me to update and find out! I just want to know if the next time I load it up, will there be blood!?

melvinor
Posts: 4
Joined: Fri Sep 21, 2012 10:50 am

Fri Sep 21, 2012 11:09 am

I've read that there should be a possibility to join an army or go study martial arts, has it already been implemented?

User avatar
Santaissick
Posts: 912
Joined: Tue Sep 04, 2012 10:44 pm
Location: FINLAND, korvatunturi
Contact:

Fri Sep 21, 2012 12:02 pm

melvinor wrote:I've read that there should be a possibility to join an army or go study martial arts, has it already been implemented?
Not yet
"What was once a pile of dirt, is now even greater pile of dirt, as I shoveled more dirt on it." - Kim Jong Un, 2013

User avatar
lordbok
Posts: 37
Joined: Tue Nov 01, 2011 5:44 am

Sat Sep 22, 2012 5:21 pm

hey man, I am unsure but I cannot get the shift+f12 to work so yea. ( I tried to make my own town with a mod but I couldn't get it to work)

User avatar
Scotterius
Posts: 311
Joined: Mon Jun 11, 2012 11:15 am
Location: North Carolina, USA

Mon Sep 24, 2012 9:23 pm

lordbok wrote:hey man, I am unsure but I cannot get the shift+f12 to work so yea. ( I tried to make my own town with a mod but I couldn't get it to work)
Alas it does not work, allow me to assure you.
Image Spread the buzz of Kenshi.

User avatar
toaster Assassin
Posts: 1186
Joined: Thu Sep 29, 2011 6:27 am
Location: Sitting at the front desk of the universe and holding the key to unlock your mind.

Thu Sep 27, 2012 1:50 pm

CURRENT KENSHI FEATURES (As of September 24, 2012 / version 0.29.0)


CHANGES:(from 0.28.1 - 0.29.0)
-Strength levelling speed decreased by half to balance encumbrance factor.
-Encumbrance level is now viewable in inventory menu.
-Stats in corner will allow player to see if either athletics or strength is gained from encumbrance level.
-Inventory item icons now have transparency.

FEATURES:(from 0.28.1 - 0.29.0)
Athletics skill is now enabled. When running at full speed while under the encumbrance level the selected unit's athletics level will increase.
-Encumbrance factor is now in effect.Inventory and gear will have weight. More weight = slower unit. How much a unit can carry before reaching the encumbrance point will depend on strength.

BUG FIXES:(from 0.28.1 - 0.29.0)
-Fixed bug that caused many caravan traders to swarm. Either import squad into new game to make them vanish....or just kill 'em all.
-Fixed bug where player can hire Wingwang for free. (No more misleading Wingwang)
-Fixed bug where player could not lock doors
-Fixed bug where player sometimes could not loot bodies
-Fixed wrong dialogue choice results
-Fixed new NPC names not being loaded
-Squad capped at 20 members to prevent GUI overflow (This is temporary)
-Stren
============================================================================[/size]
/Current settlements (Squares on map)/
-Bark
-Black scratch
-Brink (You start here)
-Capital
-Clownsteady
-Eyesocket
-Fisher
-Heft
-Port South
-Shark
-Skinner's roam
-Tebooze
-Trader's edge
-Currently there are 5 resupply/trading Hubs.(Circles on map)

From what I've read, Chris's long-term goal is to have randomly generated towns.
============================================================================
/CURRENT FACTIONS/

-Adventurer's guild
-Anti-terrorist guild
-Black dragon clan
-Cannibals
-Dead cat
-Dust bandits
-Fisher
-Free traders
-Hunter's guild
-Imperial lords
-Medic's guild
-Mercenary guild
-Mercenary police
-Ninjas
-Nomads
-Salt tribe
-Sand ninjas
-Slavers
-Spy's guild
-Starving bandits
-Stone tribe
-Temple of truth
-The holy empire
-Thieves guild
-Trader's guild
-UCIP
-United Cities
-(Your faction)
============================================================================
/CURRENT ATTRIBUTES/

-Strength
-Dexterity
============================================================================
/CURRENT SKILLS/

-Melee Attack
-Melee Defence
-Athletics
-Field medic
-Engineer
-Science
-Labouring
============================================================================
/CURRENT WEAPONS/

-Katana
-Sabre
-Hackers
-Heavy weapons
============================================================================
/CURRENT ITEMS/

-Backpacks (various sizes) = More inventory space = more looting.
-Medical kits & Splint kit = To prevent the minor inconvenience of being dead.
-Shoes (various types) = protection
-Hats (various types) = Protection = You know you want one
-Clothes (Various types) = Protection + most people enjoy wearing pants.
-Armour (various types) = Protection = well, protection.
-Materials (various types) = for crafting/building = foundation for New world order.

============================================================================

/CURRENT DAMAGEABLE BODY PARTS/

-Head
-Chest
-Stomach
-Left arm
-Right arm
-Left leg
-Right leg
============================================================================

/CURRENT USER INTERFACE/

-Saving (F5)/reloading (F9)
-Auto-updater (In Kenshi, game go to you)
-In-game map editor (Shift + F12)
-Pause button (Space bar)
-Configurable graphic/render settings (after updater)
-Game speed
-Options menu
invert mouse (Located under options)
-HUD:
Unit stats
Unit speed control
Unit stance control
-Help button
tutorial (located under help or options)
-Map button
Faction relations (Located under map tab)
research (Located under map tab)
Squad (Located under map tab)
-Added Rescue button: Meaning when pressed a henchman will rescue their downed comrade and take them to a nearest bed (if available)
============================================================================
/CURRENT GAME FEATURES/

-Various towns & trade hubs (See CURRENT SETTLEMENTS)
-Various items,weapons and materials. (See CURRENT,ITEMS or WEAPONS)
-Various factions (See FACTIONS)
-Various shops and stores (Weapon,Armour,Building,Trading,Hat,Recruitment,Roaming traders,ect... (Shop inventory refreshed every 20 minutes))
-Carrying ability(Carrier can fight with one-handed weapons)
-Medic abilities/healing:
Splinting (to repair limb functionality)
Medkits (Stop blood-loss)
-Henchman recruitment (Both unique characters and randomly generated ones)
-Building of structures (i.e. saloons,outposts,shacks,ect...)
-Crafting (i.e. beds,chests and weapon lockers)
-Training dummies (to increase your training level)
-Faction relations (Both long & short term, positive & negative) (it lets you see who you've p***** off this time)
-Key figures for factions (Nobles and envoy NPCs have a higher faction status, so killing them will anger a faction more than "thinning" the peasant populous.)
-Encumbrance (The more things you "honourably" obtain the more you will be weighed down)
-A fine selection of dead trees and grass.
============================================================================
Additional info can be found on the homepage of lofigames.com(http://www.lofigames.com/index.php) and Wikia(http://kenshi.wikia.com/wiki/Kenshi_Wiki) and many other places))
Admins/Mods, feel free to edit this post to maintain a current and accurate list.
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Kenshi forum rules: (We will assume that you have read this).

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Blxz
Contributor
Posts: 1843
Joined: Mon Dec 19, 2011 1:11 pm
Location: Australia

Thu Sep 27, 2012 10:33 pm

Also, the rescue function is a great way to get back to your base automatically, even if a guy doesn't need rescuing. Just manually pick him up and then press the rescue button. They will run back. You can tell the rest to follow. (this might take some time because of encumbrance. To solve this I have a non-equipped 'rescue dude' who is easy to carry for just this purpose).
p­ie

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toaster Assassin
Posts: 1186
Joined: Thu Sep 29, 2011 6:27 am
Location: Sitting at the front desk of the universe and holding the key to unlock your mind.

Fri Sep 28, 2012 1:47 pm

Like a homing feature, not a bad idea.
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User avatar
toaster Assassin
Posts: 1186
Joined: Thu Sep 29, 2011 6:27 am
Location: Sitting at the front desk of the universe and holding the key to unlock your mind.

Sun Sep 30, 2012 1:32 pm

CURRENT KENSHI FEATURES (As of September 30, 2012 / version 0.29.5)


CHANGES:(0.29.5)
-Fine-tuned encumbrance.Lowered weight factor,so players can carry more (Weight factors can be accessed via construction set).
-Medkits vanish when used up.
-Medkits are consumed at a faster rate when used by novices.
-Medic AI during combat is now improved.
-Backpack contents affect total weight even if not equipped.
-Backpack = half weight of all combined contents, but will now affect combat stats.
-Storage boxes now stack 10X more.
-Heavy weapon weight slightly decreased.
-Un-bandaged body-part damage slowly worsens once it reaches below 40 (Stun damage will not be a factor to this)
-Bleeding rate decreased by 33% (Blood level bar) and Bleed clot rate increased by 5%.(Timer till bleeding stops).
-Weapon on character's back is the primary weapon and the side weapon is secondary.

FEATURES:(0.29.5)
-Cages are now build-able,and prisoners can be placed,(Cages are located under interior)

BUG FIXES:(0.29.5)
-Fixed encumbrance affecting combat speeds
-Fixed pathfinder bug when demolishing buildings

============================================================================
/CURRENT SETTLEMENTS (Squares on map)/
-Bark
-Black scratch
-Brink (You start here)
-Capital
-Clownsteady
-Eyesocket
-Fisher
-Heft
-Port South
-Shark
-Skinner's roam
-Tebooze
-Trader's edge
-Currently there are 5 resupply/trading Hubs.(Circles on map)

From what I've read, Chris's long-term goal is to have randomly generated towns.
============================================================================
/CURRENT FACTIONS/

-Adventurer's guild
-Anti-terrorist guild
-Black dragon clan
-Cannibals
-Dead cat
-Dust bandits
-Fisher
-Free traders
-Hunter's guild
-Imperial lords
-Medic's guild
-Mercenary guild
-Mercenary police
-Ninjas
-Nomads
-Salt tribe
-Sand ninjas
-Slavers
-Spy's guild
-Starving bandits
-Stone tribe
-Temple of truth
-The holy empire
-Thieves guild
-Trader's guild
-UCIP
-United Cities
-(Your faction)
============================================================================
/CURRENT ATTRIBUTES/

-Strength
-Dexterity
============================================================================
/CURRENT SKILLS/

-Melee Attack
-Melee Defence
-Athletics
-Field medic
-Engineer
-Science
-Labouring
============================================================================
/CURRENT WEAPONS/

-Katana
-Sabre
-Hackers
-Heavy weapons
============================================================================
/CURRENT ITEMS/

-Backpacks (various sizes) = More inventory space = more looting.
-Medical kits & Splint kit = To prevent the minor inconvenience of being dead.
-Shoes (various types) = protection
-Hats (various types) = Protection = You know you want one
-Clothes (Various types) = Protection + most people enjoy wearing pants.
-Armour (various types) = Protection = well, protection.
-Materials (various types) = for crafting/building = foundation for New world order.

============================================================================
/CURRENT DAMAGEABLE BODY PARTS/

-Head
-Chest
-Stomach
-Left arm
-Right arm
-Left leg
-Right leg
============================================================================
/CURRENT USER INTERFACE/

-Saving (F5)/reloading (F9)
-Auto-updater (In Kenshi, game go to you)
-In-game map editor (Shift + F12)
-Pause button (Space bar)
-Configurable graphic/render settings (after updater)
-Game speed
-Options menu
invert mouse (Located under options)
-HUD:
Unit stats
Unit speed control
Unit stance control
-Help button
tutorial (located under help or options)
-Map button
Faction relations (Located under map tab)
research (Located under map tab)
Squad (Located under map tab)
-Added Rescue button: Meaning when pressed a henchman will rescue their downed comrade and take them to a nearest bed (if available)
============================================================================
/CURRENT GAME FEATURES/

-Various towns & trade hubs (See CURRENT SETTLEMENTS)
-Various items,weapons and materials. (See CURRENT,ITEMS or WEAPONS)
-Various factions (See FACTIONS)
-Various shops and stores (Weapon,Armour,Building,Trading,Hat,Recruitment,Roaming traders,ect... (Shop inventory refreshed every 20 minutes))
-Carrying ability(Carrier can fight with one-handed weapons)
-Medic abilities/healing:
Splinting (to repair limb functionality)
Medkits (Stop blood-loss)
-Henchman recruitment (Both unique characters and randomly generated ones)
-Building of structures (i.e. saloons,outposts,shacks,ect...)
-Crafting (i.e. beds,chests and weapon lockers)
-Training dummies (to increase your training level)
-Faction relations (Both long & short term, positive & negative) (it lets you see who you've p***** off this time)
-Key figures for factions (Nobles and envoy NPCs have a higher faction status, so killing them will anger a faction more than "thinning" the peasant populous.)
-Encumbrance (The more things you "honourably" obtain the more you will be weighed down)
-A fine selection of dead trees and grass.
============================================================================Additional info can be found on the homepage of lofigames.com(http://www.lofigames.com/index.php) and Wikia(http://kenshi.wikia.com/wiki/Kenshi_Wiki) and many other places))
Admins/Mods, feel free to edit this post to maintain a current and accurate list.
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Semper fidelis amplus crustulum!
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Kenshi forum rules: (We will assume that you have read this).

User avatar
Ragnar
Posts: 41
Joined: Fri Sep 21, 2012 9:13 am

Sun Sep 30, 2012 5:12 pm

-Weapon on character's back is the primary weapon and the side weapon is secondary.
Yeah, well, that's interesting, but how does it work? When will my kenshi use his second weapon?
Oh god, not you again...

User avatar
Mattk50
Posts: 1039
Joined: Thu Nov 03, 2011 3:22 pm
Location: A far away land where bug testing is entertainment.

Sun Sep 30, 2012 6:21 pm

Ragnar wrote:
-Weapon on character's back is the primary weapon and the side weapon is secondary.
Yeah, well, that's interesting, but how does it work? When will my kenshi use his second weapon?
the secondary weapon can be weilded in only one arm, so if a big weapon is primary then you could use the secondary after one arm becomes unusable. Im not sure what the deal is if you have a secondary sized katana in the primary slot though. i think its just a name change really.

User avatar
Mattk50
Posts: 1039
Joined: Thu Nov 03, 2011 3:22 pm
Location: A far away land where bug testing is entertainment.

Sun Sep 30, 2012 9:48 pm

Also, do we know if its intentional that you cant put unconcious enemies in cages atm? So theres no real way to cage people against their will. (aka, not your own people)

Shoelip
Posts: 90
Joined: Tue Nov 03, 2009 8:30 am

Sat Oct 06, 2012 11:56 am

Mattk50 wrote:Also, do we know if its intentional that you cant put unconcious enemies in cages atm? So theres no real way to cage people against their will. (aka, not your own people)

I didn't think capturing was implemented yet.

Louise1
Posts: 1
Joined: Sat Oct 27, 2012 6:10 am

Sat Oct 27, 2012 6:12 am

Blxz wrote:It's in the game, just not sure where it is. Check out the weapon shops in different towns. Or just wait around; shops update what they are carrying every 20 mins.

I think it's called the plank.
Wanna know different weapon shops. I want a good one.
Teammate finds the enemy with his back turned, and had the throwing knife out for a good 30 seconds trying to get a good shot cause the enemy kept moving.

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toaster Assassin
Posts: 1186
Joined: Thu Sep 29, 2011 6:27 am
Location: Sitting at the front desk of the universe and holding the key to unlock your mind.

Wed Nov 07, 2012 2:41 pm

The reason I have not updated this list in a while is because the Kenshi wiki is more efficient and easier to use. So if you are looking for information about Kenshi's current features, that would be the place to start.

http://kenshi.wikia.com/wiki/Kenshi_Wiki
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Semper fidelis amplus crustulum!
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