0.30.2 Feedback

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Kanaro
Posts: 101
Joined: Sat Oct 13, 2012 2:20 am
Location: Denver, CO

Fri Nov 02, 2012 3:57 am

As with 0.30.1, wanted to have a topic for immediate feedback post-patch. Here's what I've noticed with 0.30.2:
  1. Trader NPCs appear to be spawning in towns other than Brink. I can personally verify Clownsteady has them, and the northern outpost has one. Brink has always had them, so not sure if they are generated via loading script for it or not.
  2. Stability seems better in 30.2 so far compared to 30.1, though I haven't wandered too far out from Brink. Normally stability takes a nosedive when exploring out further - I'll test that tomorrow.
  3. The "Medic" button/feature still appears to be broken past the first target. i.e. I chose my primary char who has bandages, click Medic.. he'll heal one team member, and then stop. Sometimes after the first use, hitting Medic again won't produce any more results, even though there are more people to bandage on the team. Right now I check each member, manually First Aid those that need it. It's a click-fest, but a workaround.
  4. New bug/symptom: Having Kenshi as the focused application and leaving for a while produces a fatal crash for the application. It locks up so hard I need a Ctrl-Alt-Del to bring up the Taskman to then kill it. Possibly an OpenGL quirk for Kenshi? I don't have a screensaver set at all, and the monitors aren't turned off by the Power Profile for two hours. That may have been what did it though. The crashDmp is attached for what I believe is the correct time period.
  5. It seems like items in inventory won't "stick" to the mouse cursor when picked up nearly as well as they used to. They drop off back into the originating container much more quickly (or instantly) after I try to pick them up to move them.
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hitmaN47br
Posts: 9
Joined: Tue Oct 30, 2012 1:44 am

Fri Nov 02, 2012 5:40 pm

The medic button is working fine for me! And the build is a little more stable now, but still crashes.

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Marrow
Posts: 64
Joined: Sat Nov 03, 2012 1:42 am
Location: USA
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Sat Nov 03, 2012 1:43 am

One thing I noticed is that even if I get my reputation with the Dust Bandits to 50, if I don't continuously apply first aid to them it will rapidly decrease until they are hostile again. Anyone know if this is a bug, or if it is working as intended?
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Marrow
Posts: 64
Joined: Sat Nov 03, 2012 1:42 am
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Sat Nov 03, 2012 1:52 am

Also, I believe I figured out the broken medic bug. If you have splintkits on a character, that medic will not automatically switch to heal other people. Even if the person he is healing is fully healed, his status just says 'First Aid'.
Last edited by Marrow on Sat Nov 03, 2012 8:56 pm, edited 1 time in total.
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Kanaro
Posts: 101
Joined: Sat Oct 13, 2012 2:20 am
Location: Denver, CO

Sat Nov 03, 2012 1:55 am

I am using Medkits from previous versions, as their data travels with character data. If they've been changed or the code that refers to them has, that may alter things. However, that doesn't explain why a manual First Aid operation on a character works fine, every time, and the Medic function does not.

How many members in your group and in the immediate area when you try the Medic function and see it working? I have ten total.
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Marrow
Posts: 64
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Location: USA
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Sat Nov 03, 2012 1:56 am

12, but the amount of people in the area does not make a difference. I've tried it with anywhere from 2-20. It may have something to do with the way medkit charges are coded. They seem to be inconsistent at best.
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