What position is considered facing outwards? I have built some walls and I noticed they have one side higher then the oppisite side. Should the high side face out, or the low side?3.Don't build your gates and walls facing outwards. I'll have to invent some code to auto-detect this and turn them around.
3. Don't build your gates and walls facing outwards.
- Scotterius
- Posts: 311
- Joined: Mon Jun 11, 2012 11:15 am
- Location: North Carolina, USA
The high side is the outside. The low side is a platform to stand on with partial cover (for the eventual addition of ranged weapons).
I would still strongly advise against the building of walls. They can wreck your squad AI.
I would still strongly advise against the building of walls. They can wreck your squad AI.
- Mustard Chef
- Posts: 3
- Joined: Mon Dec 03, 2012 2:57 am
Yeah but then bandits just come by and murder everybody -.-
...though my guys are getting tougher...
...though my guys are getting tougher...
It's just a personal preference, but I feel you should build your team up a bit before building a base anyways. Otherwise it's a constant and painful struggle. The walls only slow them down, for now. Once you can add turrets that will change.Mustard Chef wrote:Yeah but then bandits just come by and murder everybody -.-
...though my guys are getting tougher...
Maybe if there were hireable mercenaries to guard against bandits while you are setting up? I guess this would be pretty easy to mod in... [except that I could never get the construction set to 'save' my dialogue changes... and that you don't have salaries... but maybe they would 'bodyguard' you?]Koren wrote:It's just a personal preference, but I feel you should build your team up a bit before building a base anyways. Otherwise it's a constant and painful struggle. The walls only slow them down, for now. Once you can add turrets that will change.
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