2nd research bench does not quicken research.

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philthymcnasty
Posts: 736
Joined: Wed Apr 10, 2013 11:57 pm

Mon Apr 15, 2013 3:42 am

I am not sure if this is a glitch, bug, or mechanic. Building a 2nd research bench did not hasten my research at all.

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Clawdius Talonious
Posts: 540
Joined: Sun Jan 29, 2012 7:35 am

Mon Apr 15, 2013 4:26 am

I've noticed this as well, and there's no reported research rate, it used to tell you 1.0 for one bench, 1.5 with two, etc.

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Bancheis
Posts: 84
Joined: Tue Apr 02, 2013 2:49 pm
Location: Arizona, USA

Tue Apr 16, 2013 10:19 am

I wanted to experiment with this today, so I built 6 research stations and had guys reach 90+ science on them. It seems that having all those stations and high science bonuses do not impact research times at all. In fact, even with all the stations and the high science bonuses, it is actually taking longer than it says. Each hour projected by the research tree seems to take 1 and a half hours of in game time, possibly 2 hours each. Whether this is just due to the depth I have reached in the research tree, or certain research topics being misrepresented with an incorrect value, I don't know. But I can at least confirm that the previous posts are correct.

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Clawdius Talonious
Posts: 540
Joined: Sun Jan 29, 2012 7:35 am

Tue Apr 16, 2013 10:33 am

I believe what the issue may be is it isn't applying the efficiency of the workers science skill, or using the level of the benches properly. When you're smithing a weapon it lists the current efficiency and maximum efficiency of the work station, but on the science benches neither of those are listed. So, where even one bench with a 95+ science skill worker manning it will say 2.9 science in the workers info panel, it doesn't seem to be carried over to the bench.

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Bancheis
Posts: 84
Joined: Tue Apr 02, 2013 2:49 pm
Location: Arizona, USA

Tue Apr 16, 2013 10:37 am

Even so, I would have figured the 5 other benches with 90+ skill science guys would have some effect in speeding it up, in addition to the first.

EDIT- While researching Weapon Smithing 12, I began the clock with 26 hours remaining on the project. This was at day 327 around 20:00 roughly. This should have put completion at 22:00 the next day, where as I just hit that time and show 8-9 hours remaining. All 6 researchers were uninterrupted throughout this process, and I had plenty of power for the benches.

zheatoz
Posts: 3
Joined: Sun Mar 24, 2013 11:50 pm

Tue Apr 16, 2013 11:59 am

in the version before the patch, (i think it was) when i was building like 5 research bench, the total researching would get lower then with just one bench. and if you builds another one it gives 50% less then the last one you build.

so if i build the first (bad one), and build one more every time i research a new one i would simple get less researching then just have one high end research bench. (1.0 for first one, 0.55 more for second, 0.30 more for third and so on..) so if i would build a level 5-6 alone would get more then have 5-6 of diffrent level (if i build them in wrong order).

(now in last version i didn't find were to watch for the totally research all bench did)

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gamerphate
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Tue Apr 16, 2013 5:15 pm

I don't know .. I had 5 guys researching for me and it did make it go by faster. Now, 3 of them were using level 1 machines, and the other 2 (the highest science level guys) were using increasingly higher levels of stations. I think they are level 6 perhaps? But if it said ONE hour was going to go by, if I checked back 2 to 4 hours would be missing. Now if I watched the window, I would just see one hour drop at a time. BUT if I left the window closed and just watched the hour timer, I would see an improvement in my research.


And being that Weapons 12 is next.. which is like 60 to 80 hours of research, and it appears there is more after this one... so much to research, it is great, I love it!
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