To start, I'm sure that some of these have already been stated but I'm new to the scene so... here we go.
1) Trade routes that could be travelled automatically by AI.
2) Pack mules/wagons; just something to carry all your stuff besides a guy with a backpack. Could be implemented with above.
3) Recruit animals; dogs, cows, goats, horses (Ties into above idea)
These are pretty much all tied together, and I think they would be a great addition for the trading element as well as just running around doing what ever it is you enjoy doing.
4) Hunting; fur as possible income resource?
5) Thirst and Hunger (Simply because its realistic)
I also had an idea that I put in another post but will repeat, and that is that when travelling with your group, your pack mule (applies only if idea 2 is implemented) can carry the water and food supply nothing special right? Well here's the kicker, as long as you have a medic in your group he will automatically make your guys drink and eat. This idea comes from the fact that I used to be a medic while in the army and I always had to make sure the guys I looked after were fed and hydrated. I think this would be an excellent addition of realism to Kenshi that I've never seen any other game.
6) Watch Towers, because if your starting a town/fort where bandits roam then you need a vantage point.
7) Martial arts; because who doesn't love Kung Fu.
8) Poison, I'm thinking maybe you could grow poisonous plants for arrows? There was a group in Japan that worked under the 8th Tokugawa Shogun as undercover agents (Ninjas) called the Oniwabanshu, translation- Ones of the Garden. If I remember correctly the chief of the Oniwabanshu served as the Shoguns personal gardener, in which he would grow poisonous plants.
9) Firearms; I've heard the community is split on this and that Chris is not hinting to either or. My idea for implementation is thus. Firearms would need to be expensive/primitive/slow to load/ rickety/unreliable but, powerful in numbers. They would require multiple different resources that are hidden where ever to build. Firearms could require maintenance, or parts? Ammunition will also require the same things as firearms in terms of manufacturing. In other words make it so that they're are right next to impossible to get your hands on. Also to keep it out of the hands of the largest factions who could just muscle their way in and become unstoppable, just make it so that who ever controls the needed resources must expend great resources to keep their hands on it (Large bandit raids, other larger factions take notice and maybe declare war?). That is how I think you could make firearms fair in a melee based game.
That's all for now but I'm sure I'll have more as soon as I post this. Gripes and grievances are welcome as well as praise (haha), but seriously would very much enjoy some feed back. Thank you all for reading
Ideas involving trade, animals, weapons, and travelling
http://www.lofigames.com/phpBB3/viewtop ... =16&t=1605 Suggest to read this as you new then.
Pretty much as you said, a lot of this has been sugested and discussed in multiple other topics, and the stuff which was not is confirmed stuff, like the unarmed combat, bow and arrow. If you want you can look the forum for the other ones if you want to join the discussions and show oyur points, as lot of them are n a big rumble so to say, espcially the firearms one, there a lot of topics about it lol.
Only one i have not seen before, are the watch towers, which i guess would be something included with the towers or not needed at all due to the current distance, or even a incorporated stuff with the turrets.
Pretty much as you said, a lot of this has been sugested and discussed in multiple other topics, and the stuff which was not is confirmed stuff, like the unarmed combat, bow and arrow. If you want you can look the forum for the other ones if you want to join the discussions and show oyur points, as lot of them are n a big rumble so to say, espcially the firearms one, there a lot of topics about it lol.
Only one i have not seen before, are the watch towers, which i guess would be something included with the towers or not needed at all due to the current distance, or even a incorporated stuff with the turrets.
It s Hbrown!! Gotta get some pies!
Thank you. I've read the link and edited my post a little bit, with more of my own reasoning behind some of the ideas, rather than just a list. I did leave some of the aforementioned topics (firearms and unarmed combat) just because. But yes thank you, for the feed back man. I hope the post is a little more to the standard now.hbrown wrote:http://www.lofigames.com/phpBB3/viewtop ... =16&t=1605 Suggest to read this as you new then.
Pretty much as you said, a lot of this has been sugested and discussed in multiple other topics, and the stuff which was not is confirmed stuff, like the unarmed combat, bow and arrow. If you want you can look the forum for the other ones if you want to join the discussions and show oyur points, as lot of them are n a big rumble so to say, espcially the firearms one, there a lot of topics about it lol.
Only one i have not seen before, are the watch towers, which i guess would be something included with the towers or not needed at all due to the current distance, or even a incorporated stuff with the turrets.
As said above, everything has been discussed already in the forum, you can find most by using some simple search words.
Unarmed combat is planned too.
Here's an image of an outfit that will be worn by a warrior monk faction:

Unarmed combat is planned too.
Here's an image of an outfit that will be worn by a warrior monk faction:
You should always proofread carefully to make sure you didn't any words out.
Need help? pm me or any other mod.
Thanks man! I like thinking up ideas on how games could be more real. One of the reasons why I like Kenshi so much is because of the potential, and because the community is helping to create the game. I think that helps bring realism elements onboard, and a true gentleman and scholar of a game designer doesn't hurt (haha). I have some more ideas kickin around about faction back story, but that's in its infancy and would be premature to post yet.mehelsel wrote:Whoa man, these are some epic ideas, especially the one on firearms. I'm suprised i didn't object to any of your ideas, I hope the implement this soon, these are nice ideas
I know and I'm sorry. I just wanted to start my own thread featuring a conglomerate of ideas with my reasoning behind them, and for ease of access for myself (admittedly a selfish reason). If it's a big deal I will remove it and repost appropriately.1337 wrote:As said above, everything has been discussed already in the forum, you can find most by using some simple search words.
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