Hey,
I found a bug. The Trade "House" in Catan is not enterable.
Screenshot:
http://i.imgur.com/x81f1Lc.jpg
//EDIT
After ~1h:
http://i.imgur.com/YPYUyk2.jpg
[0.44]Can't go into Trade "House" in Catan
-
killerx243
- Posts: 119
- Joined: Thu Jan 26, 2012 6:35 pm
I had this bug in the last version and it is still a problem for me too. The double trader is what made me want to settle in the area.
-
killerx243
- Posts: 119
- Joined: Thu Jan 26, 2012 6:35 pm
But the second trade building is a great reason to settle in the area, and once we get ramps some of the mesa's would make great bases.
- Clawdius Talonious
- Posts: 540
- Joined: Sun Jan 29, 2012 7:35 am
There is an underlying issue with buildings that has been very difficult to recreate, while affected buildings have been noted and save files that have created such buildings have been uploaded, I believe the problem lies in reproducing the glitch reliably. Being able to repro a bug is VERY useful in identifying and correcting the issue in the underlying code. If anyone who has a ton of resources can play around and figure out what creates buildings that aren't able to be entered, this may be quite helpful to Chris.
http://xkcd.com/583/
http://xkcd.com/583/
The particular building in question is an Outpost s-III, and I have yet to be able to create one in any situation that produces the same results as this specific Outpost s-III building located in the NPC town of Catan.Clawdius Talonious wrote:There is an underlying issue with buildings that has been very difficult to recreate, while affected buildings have been noted and save files that have created such buildings have been uploaded, I believe the problem lies in reproducing the glitch reliably. Being able to repro a bug is VERY useful in identifying and correcting the issue in the underlying code. If anyone who has a ton of resources can play around and figure out what creates buildings that aren't able to be entered, this may be quite helpful to Chris.
http://xkcd.com/583/
Is there a possibility that this particular Outpost may be utilising older code than the Outposts that are player-creatable?
-
- Information
-
Who is online
Users browsing this forum: No registered users and 11 guests