"Update 0.44.1 is out now."
this was tweeted by Chris roughly 10 hours ago as of the time of this post.
I was wondering if anyone had any news on it, im assuming it is to fix the numerous bugs that
.44 brought, like the wild looking characters and numerous clothing and hair problems.
also the .44 patch was intended to introduce the trading mechanic for player made towns though from the reports ive seen people are also having trouble getting that to work
http://www.lofigames.com/phpBB3/viewtop ... f=5&t=4298
if anyone has any news on what exactly this micro patch is than please post here.
if you would like to discuss how silly and out of place the new midget bugs are let me refer you to this post!
http://www.lofigames.com/phpBB3/viewtop ... f=5&t=4306
(but be warned about the post above ^ because the thread quickly became about borderlands or some shit)
update 0.44.1?
- UndefinedM
- Posts: 149
- Joined: Fri Jan 27, 2012 12:42 am
- Location: Italy
0.44.1
Forgot to mention in last update: Characters look more muscular as their strength stat increases
-Fixed shirts, added some more ones too, vests and turtlenecks.
-Fixed players starting gear
-Fixed wandering traders behaviour some more
-Fixed weapon crafting getting stuck after one item is made
-Weapon smiths now automatically take finished weapons to the nearest Weapon storage. Make sure they wear a large backpack so they can transport larger weapons though, or they'll get stuck.
Forgot to mention in last update: Characters look more muscular as their strength stat increases
-Fixed shirts, added some more ones too, vests and turtlenecks.
-Fixed players starting gear
-Fixed wandering traders behaviour some more
-Fixed weapon crafting getting stuck after one item is made
-Weapon smiths now automatically take finished weapons to the nearest Weapon storage. Make sure they wear a large backpack so they can transport larger weapons though, or they'll get stuck.
So he did or did not fix the mongoloid NPCs?UndefinedM wrote:0.44.1
Forgot to mention in last update: Characters look more muscular as their strength stat increases
-Fixed shirts, added some more ones too, vests and turtlenecks.
-Fixed players starting gear
-Fixed wandering traders behaviour some more
-Fixed weapon crafting getting stuck after one item is made
-Weapon smiths now automatically take finished weapons to the nearest Weapon storage. Make sure they wear a large backpack so they can transport larger weapons though, or they'll get stuck.
Your friendly neighborhood headcrab!
- iSuck345
- Posts: 850
- Joined: Sun Sep 23, 2012 3:03 pm
- Location: Why wold you want to know where a 14-year old lives? O.O
My reaction to the update:

"Religion is regarded by the common people as true, by the wise as false, and by rulers as useful."
Anonymous
http://cdn0.meme.li/instances/300x300/39130542.jpg
Anonymous
http://cdn0.meme.li/instances/300x300/39130542.jpg
- UndefinedM
- Posts: 149
- Joined: Fri Jan 27, 2012 12:42 am
- Location: Italy
man stop using mongoloid, it's offensive.
yes the new npcs are weird and no, they haven't been fixed
yes the new npcs are weird and no, they haven't been fixed
-
izznoogood
- Posts: 3
- Joined: Fri Jul 05, 2013 7:55 pm
i did the import to see if the trading would work and was a littel dissepointed to see that my crewmembers got random character looks on then, all shapes and sizes 
And i was also hoping for armor crafting, cuz now again i have to run around bying armor
And i was also hoping for armor crafting, cuz now again i have to run around bying armor
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