Something that, in my view, fits rather nicely into the concept: Railroads and (steam)engines.
In my view it'd add a decent player mission to the game: Where ever your base is, lay tracks to and fro other cities to your own to massively boost trading, and buying out railway stations in other cities would allow you to charge extra money to your competitors, or even force them to pay "railroad taxes".
But the main mission is building the railroad. With the weather system you'll suffer attrition and find hardship towards the construction. Also you'll have to take care of the bandits: With your town on the other end of the map, how will you secure it? How will you feed your people, and how will the resources reach their destination? And when it's all said and done, how will you keep bandits from destroying those hard-laid rails? You'll have to pay for security along the route, perhaps attaching one or two of your squad to their security to make sure the bandit scum will die before even touching it.
This'll add in more management besides the standard city management and add a whole different dynamic to the game.
I realise it'll take a whole load of coding and so forth, and that the chances of this making it in are slim. But I figured I'd throw it out there.
Trains and railroads
- Nathan_Algren
- Posts: 20
- Joined: Mon Jul 22, 2013 4:53 am
No trains. If they add trains, do you realize how many people will be screaming: "I want revolvers!" I know I would be, so no trains.
- Roque
- Posts: 29
- Joined: Mon Dec 29, 2014 11:48 pm
- Location: Brazilian State of Minas Gerais, where we make cheesebread and coffee for all
I think this is an awesome idea, such a grand way of transportation, and why not firearms? there will be crossbows, I assume there wil also be a portable smaller versions, why not a pebble shooter? or a lead shooter, it doesn't have to be a revolver, even though the kenshi industry style have machines to manufacture it.
Medievals didn't have industrial scale smelters, furnaces or anything at the industrial level at all
Medievals didn't have industrial scale smelters, furnaces or anything at the industrial level at all
All is Dust, Prospero's burnt.
Carpe Diem, you never know tomorrow, but you're a master of time and destiny, allow yourself
Carpe Diem, you never know tomorrow, but you're a master of time and destiny, allow yourself
There will not be crossbows, there will be no portable ranged weapons, and there will be no transport of people other than by foot. Chris has been very adamant about this.Roque wrote:I think this is an awesome idea, such a grand way of transportation, and why not firearms? there will be crossbows, I assume there wil also be a portable smaller versions, why not a pebble shooter? or a lead shooter, it doesn't have to be a revolver, even though the kenshi industry style have machines to manufacture it.
Medievals didn't have industrial scale smelters, furnaces or anything at the industrial level at all
Admiror, O paries, te non cecidisse, qui tot scriptorium taedia sustineas
- Roque
- Posts: 29
- Joined: Mon Dec 29, 2014 11:48 pm
- Location: Brazilian State of Minas Gerais, where we make cheesebread and coffee for all
Question, have you ever played the game? because there's a lot of controversy in your comment from what I can gather by playing the game, there IS Crossbows skills placeholder, there IS ranged combat placeholders, so, I assume there will be ranged combat? there might not be transport, blatantly, we are allowed to mod the game, and I tell you, never doubt what some people can do.skynet464 wrote: There will not be crossbows, there will be no portable ranged weapons, and there will be no transport of people other than by foot. Chris has been very adamant about this.
Unless I'm mistaken and my eyes fool me, and I am actually imagining things whilst playing, then I'd owe you an apology, but while I can still see such placeholders, there IS ranged combat in development, also, ranged weapons. What're turrets? what're bows people keep talking about?
All is Dust, Prospero's burnt.
Carpe Diem, you never know tomorrow, but you're a master of time and destiny, allow yourself
Carpe Diem, you never know tomorrow, but you're a master of time and destiny, allow yourself
The only ranged anything I have heard about are turrerts, which would be stationary.Roque wrote:Question, have you ever played the game? because there's a lot of controversy in your comment from what I can gather by playing the game, there IS Crossbows skills placeholder, there IS ranged combat placeholders, so, I assume there will be ranged combat? there might not be transport, blatantly, we are allowed to mod the game, and I tell you, never doubt what some people can do.skynet464 wrote: There will not be crossbows, there will be no portable ranged weapons, and there will be no transport of people other than by foot. Chris has been very adamant about this.
Unless I'm mistaken and my eyes fool me, and I am actually imagining things whilst playing, then I'd owe you an apology, but while I can still see such placeholders, there IS ranged combat in development, also, ranged weapons. What're turrets? what're bows people keep talking about?
Admiror, O paries, te non cecidisse, qui tot scriptorium taedia sustineas
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